Ol'Blood&Guts (Axis) v. Sgt.Pavlov (Allies+9) AA50-42, with NOs, no tech


  • NWE twol
    Nwy twol

    Noncombat:
    1. 2ftr NWE to z6
    2. bmr Ger to Gbr
    3. inf art Rho to Cng
    4. tt z27 to z25
    5. ftr Ind to Cng
    6. 4inf aa-gun Ind to Per
    7. tank ECa to Ala
    8. inf ECa to WCa
    9. inf WCa to Ala

    place troops:
    bb tt z6
    3inf 3tank Gbr

    collect income
    34+1=35

    OBG_v_SP_AA50_42_UK2.AAM


  • One problem…you cannot desiginate a ship to participate in an off shore bombardment seperate from the other ships. All ships must be in the sea battle. Since you listed your ftrs first, the first 2 dice are misses and the cru one does not count. I should still have 1 inf left. Most likely this will have no effect on the outcome, but you should not have to re-roll the whole battle and risk me getting snake-eyes. I will roll a second wave…

    Nwe
    A-inf art 2ftr
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (3, 2)2@3: (1, 5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Same result

    Ita2-Buy: 4inf…save 0

    CM

    1. 2inf art Fra/ftr Bul => Nwe inf art
    2. 2inf Lib => Trj

    Nwe
    A-2inf art ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (5, 4)1@3: (2)
    D-inf art
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • Nwe
    A-2inf art ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 4)1@3: (5)
    D-art
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Nwe
    A-2inf art ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (3, 6)1@3: (1)
    D-art
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Nwe lwol

    NCM
    2cru bb sz16 => sz15
    2inf art Ita => Blk
    ftr Nwe => Fra
    arm Fra => Cze
    arm Fra => Pol

    OBG_v_SP_AA50_42_Ita2.AAM


  • I just noticed that my 8inf were in StC as opposed to Yak
    if you will look back at my non-combat moves for Russia, they were all placed in Yak. I specifically remember putting them there.  I may have forgotten to save after I moved them there, but I did…
    US 2
    buys with 43:
    ftr bmr tt cc save 1

    US Combat:
    1. bmr Gbr SBR Ger vs aa-gun
    2. bmr Gbr SBR Kar vs aa-gun

    China Combat:
    1. inf Nin to Sui

    aa-gun Ger
    DiceRolling 1d6:
    (2)

    aa-gun Kar
    DiceRolling 1d6:
    (5)


  • both missed

    Ger damage roll
    DiceRolling 1d6:
    (5)

    Kar damage roll
    DiceRolling 1d6:
    (6)


  • wow.  my bombers are messin you up sir
    Ger damaged for 11 total
    Kar damaged for max of 4

    Noncombat China:
    1. inf Sik to Chi

    Noncombat US:
    1. bmr WCa to WUS
    2. bmr Ger to Gbr
    3. bmr Kar to Gbr
    4. 2tt 2ftr cv dd z10 to z9
    5. 4inf art tank EUS to ECa
    6. 4inf WUS to WCa

    Place troops China:
    2inf Chi

    Place troops US:
    bmr WUS
    ftr z56
    tt cc z10

    collect income:
    43 still

    OBG_v_SP_AA50_42_USA2.AAM


  • I am beginning to get irritated at those stinkin’ bmrs  :x

    China does not conscript inf at the end of her turn. They do it at the beginning so you only get 1 inf since you had 3 territories.

    I got a little excited when I saw the map because I just knew Germany was taking Moscow…then I remembered we are in 42  :cry:

    Jap3-Buy: 3 inf, 3 art, 2 arm, IC

    CM

    1. 5inf art Bry => Stc
    2. 3inf 3art Jap => Far
    3. inf Yun => Sik
    4. inf Hup => Nin
    5. 2inf ftr Hup/ftr Bur/bmr FIC => Sui inf
    6. 2inf FIC/2inf arm Bur => Ind

    Sui
    A-2inf 2ftr bmr
    DiceRolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 1)2@3: (5, 4)1@4: (5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • All those planes and it was an inf that got the job done in China…again

    Sui twol

    NCM
    fleet sz62 => sz63
    ftr Sui => sz63
    ftr bmr Sui => Man
    inf Yun => Hup

    Mobilize
    2arm in Man
    3inf 3art in Jap

    Collect: 58

    OBG_v_SP_AA50_42_Jap3.AAM


  • true true, I had gotten it confused somehow.
    and there is no way I would leave moscow open like that to the Nazis without at least stacking her up


  • Rus 3
    buys with 31:
    7inf 2tank

    combat:
    1. tank Ukr to Cze vs tank (worth a shot for 10 ipc)
    2. 3inf bmr Rus, 4tank Cau to Bel v 4inf tank
    3. inf tank Rus to Arc vs inf
    4. ftr Cau to z16 vs tt

    Attack 1 Cze tank
    DiceRolls: 10@3; Total Hits: 210@3: (1, 5, 5, 5, 6, 5, 6, 4, 2, 5)

    Defend tank
    DiceRolls: 10@3; Total Hits: 310@3: (5, 6, 6, 6, 4, 1, 6, 1, 3, 6)

    first hit wins it


  • I’ll take it!

    Attack 1 Bel 3inf 3tank bmr
    DiceRolls: 3@1 3@3 1@4; Total Hits: 33@1: (5, 1, 2)3@3: (1, 2, 5)1@4: (6)

    Defend 4inf tank
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (2, 6, 4, 5)1@3: (5)


  • Attack 2 Bel 2inf 3tank bmr
    DiceRolls: 2@1 3@3 1@4; Total Hits: 32@1: (1, 1)3@3: (1, 5, 6)1@4: (5)

    Defend inf tank
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)


  • Cze twol
    Bel twlo 2inf

    Attack 1 Arc inf tank
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)

    Defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Arc twol

    Noncombat:
    1. inf Ukr to EUk
    2. bmr Bel to Rus
    3. ftr z16 to Cau
    4. art Ukr to Cau
    5. inf Cau to Ukr
    6. 8inf Yak to Eve
    7. 3inf 2tank Cau to Rus
    8. aa-gun Nov to Chi
    9. sub z7 to z12

    Place troops:
    4inf 2tank Rus

    collect income:
    42
    3inf Cau

    OBG_v_SP_AA50_42_Rus3.AAM


  • Had me cornfused for a second…you listed 4tank from Cau to Bel but only rolled for 3 and then moved 2 to Russia

    Ger3-Buy: 11 repairs, 2 ftr, 8 inf…save 0

    CM

    1. inf Epl/arm Epl thru Bul/bmr Lib => Ukr inf
    2. inf art Ger/2ftr Fra => Cze arm
    3. arm Egy => Sud => Egy
    4. 6inf 5arm Epl/art arm Kar => Bel
    5. inf Epl => Euk inf
    6. 3inf 2ftr kar => Arc inf arm
    7. sub sz23 => sz25 autokill trn (almost forgot  :wink:)

    Ukr
    A-inf arm bmr
    DiceRolls: 1@1 1@3 1@4; Total Hits: 01@1: (6)1@3: (6)1@4: (6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • All those 6’s! Too bad this is not Risk

    Ukr
    A-inf arm bmr
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (4)1@4: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Ukr twlo inf

    Cze
    A-inf art 2ftr
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (4, 2)2@3: (5, 2)
    D-arm
    DiceRolls: 1@3; Total Hits: 01@3: (4)

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