@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Ol'Blood&Guts (Axis) v. Sgt.Pavlov (Allies+9) AA50-42, with NOs, no tech
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Nwe lwol
Arc
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Arc
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Arc twlo inf
Bel
A-4inf arm ftr
Rolls: 4@1 2@3; Total Hits: 34@1: (1, 1, 3, 3)2@3: (1, 5)
D-inf art arm
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 4)1@3: (4) -
Yeah babeeee
Bel twol
Epl
A-7inf 6arm
Rolls: 7@1 6@3; Total Hits: 67@1: (5, 1, 1, 5, 6, 1, 2)6@3: (6, 4, 2, 1, 4, 1)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Epl twol
Egy
A-3inf art 2arm ftr 2bmr
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (2, 1)2@2: (5, 4)3@3: (4, 2, 2)2@4: (3, 2)
D-4inf art arm ftr
Rolls: 5@2 1@3 1@4; Total Hits: 45@2: (6, 1, 6, 2, 4)1@3: (3)1@4: (2)now the scary one…
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Egy
A-2arm ftr 2bmr
Rolls: 3@3 2@4; Total Hits: 13@3: (6, 6, 1)2@4: (6, 5)
D-arm ftr
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2) -
Well that’s bogus! :x
Egy
A-arm 2bmr
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (4, 3)
D-ftr
Rolls: 1@4; Total Hits: 11@4: (1) -
SURRRRRRRE…now they hit!
Egy twlo 3inf art arm ftr bmr
NCM
bmr Egy => Lib
ftr Arc/ftr Bel => Kar
3inf Fin => Kar
2ftr Nwe => Fra
3inf Ger => Fra
trn sz14 => sz16
sub sz12 => sz23
dd sz3 => sz6Mobilize
8inf art arm in Ger
art arm in KarCollect: 55
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haha I’ll give Egypt up for a ftr and bomber any day ;)
UK 2
buys with 49:
tt bb 3inf 3tank save 1Combat:
1. 3dd bb cv z7 to z6 vs dd (cc and 2ftr are participating in second combat not naval)
2. 2ftr z7, inf art GBr to NWE via tt z7 to z6 with cc OSB vs 2inf
3. tank Gbr to Nwy vs mt
4. bmr SBR Ger vs aa-gunaa-gun Ger
Rolling 1d6:
(2) -
too close for comfort ;)
Damage roll
Rolling 1d6:
(6) -
what’re the odds? o.O
Attack 1 z6 3dd cv bb
Rolls: 1@1 3@2 1@4; Total Hits: 31@1: (4)3@2: (1, 5, 2)1@4: (1)Defend dd
Rolls: 1@2; Total Hits: 11@2: (2) -
Ger ic damaged for 6
z6 cwol damaged bbAttack 1 NWE inf art 2ftr cc
Rolls: 2@2 3@3; Total Hits: 22@2: (3, 1)3@3: (6, 6, 1)Defend 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
NWE twol
Nwy twolNoncombat:
1. 2ftr NWE to z6
2. bmr Ger to Gbr
3. inf art Rho to Cng
4. tt z27 to z25
5. ftr Ind to Cng
6. 4inf aa-gun Ind to Per
7. tank ECa to Ala
8. inf ECa to WCa
9. inf WCa to Alaplace troops:
bb tt z6
3inf 3tank Gbrcollect income
34+1=35 -
One problem…you cannot desiginate a ship to participate in an off shore bombardment seperate from the other ships. All ships must be in the sea battle. Since you listed your ftrs first, the first 2 dice are misses and the cru one does not count. I should still have 1 inf left. Most likely this will have no effect on the outcome, but you should not have to re-roll the whole battle and risk me getting snake-eyes. I will roll a second wave…
Nwe
A-inf art 2ftr
Rolls: 2@2 2@3; Total Hits: 22@2: (3, 2)2@3: (1, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Same result
Ita2-Buy: 4inf…save 0
CM
- 2inf art Fra/ftr Bul => Nwe inf art
- 2inf Lib => Trj
Nwe
A-2inf art ftr
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (5, 4)1@3: (2)
D-inf art
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Nwe
A-2inf art ftr
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 4)1@3: (5)
D-art
Rolls: 1@2; Total Hits: 01@2: (3) -
Nwe
A-2inf art ftr
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (3, 6)1@3: (1)
D-art
Rolls: 1@2; Total Hits: 01@2: (3) -
Nwe lwol
NCM
2cru bb sz16 => sz15
2inf art Ita => Blk
ftr Nwe => Fra
arm Fra => Cze
arm Fra => Pol -
I just noticed that my 8inf were in StC as opposed to Yak
if you will look back at my non-combat moves for Russia, they were all placed in Yak. I specifically remember putting them there. I may have forgotten to save after I moved them there, but I did…
US 2
buys with 43:
ftr bmr tt cc save 1US Combat:
1. bmr Gbr SBR Ger vs aa-gun
2. bmr Gbr SBR Kar vs aa-gunChina Combat:
1. inf Nin to Suiaa-gun Ger
Rolling 1d6:
(2)aa-gun Kar
Rolling 1d6:
(5) -
both missed
Ger damage roll
Rolling 1d6:
(5)Kar damage roll
Rolling 1d6:
(6)





