JMite(Allies) v Jen(Axis) Game 7 No Tech

  • 18 17 16 11 Mod

    Collect 68 IPC


    Sheesh, 100% accuracy with the British naval defense!

    England gets the no German submarine NO… I really should go back to building a submarine on round 1…

    JMite_v_Jenn_7_1_Agermany.AAM


  • Russia 1

    Buy 37
    9 inf (27)
    2 art (8)
    2 left over

    Collect
    37tt + 2 left over = 39

    JMite_v_Jenn_7_1_Brussia.AAM

  • 18 17 16 11 Mod

    Japan:

    Buy(26)

    • 2 Transports
    • 2 Submarines

    Declare War on England
    Declare War on Australia
    Declare War on America
    Declare War on France

    Combat Moves:

    Infantry from Okinawa to Guam
    3 Fighters, 3 Tactical Bombers, Destroyer, Submarine, 2 Strategic Bombers to SZ 26
    Infantry to Chahang
    Infnatry, Armor to Midway
    3 Infantry, Artillery, 2 Fighters, 2 Tactical Bombers to Hong Kong
    Infantry to Sham State
    3 Infantry, Artillery, 3 Fighters, Tactical to Hunan
    7 Infantry, 3 Artillery, MI to Anhwe

    Assuming no scramble from Hawaii due to the odds being you only get one of my aircraft at the expense of two of yours and that you are most likely to sink both my naval ships without fighter help.

    SZ 26:
    Attacker:
    DiceRolls: 2@2 3@3 5@5; Total Hits: 62@2: (6, 2)3@3: (1, 1, 4)5@5: (6, 3, 4, 4, 6)
    Defender:
    DiceRolls: 1@1 1@2 1@3; Total Hits: 21@1: (6)1@2: (2)1@3: (3)


    Hong Kong:
    Attacker:
    DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 42@1: (1, 4)2@2: (3, 2)2@3: (3, 5)2@4: (5, 2)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

  • 18 17 16 11 Mod

    Hunan:
    Attacker:
    DiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (2, 2)2@2: (5, 1)3@3: (6, 3, 4)1@4: (4)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

  • 18 17 16 11 Mod


  • USA 1

    DOW on axis

    Buy 52
    1 ac (16)
    1 dest (8)
    1 fgt (10)
    1 trans (7)
    1 fgt (10)
    1 left over

    Combat
    1 sub z21 undefended transport

    Collect 52tt + 10no + 5 (latin) + 5 (us territories) + 5 (phil) + 1 left over = 78

    China

    Buy 12
    3 art (12)

    Combat
    2 inf 1 fgt CHA 2 inf
    Walk ins on map

    CHA 1
    A
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (3)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • CHA 2
    A
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • oh - CHA only had 1 inf. Since the 1st inf missed and the 2nd inf hit, I will count as no hits


  • Collect 11 + 6no = 17

    UK 1

    Buy
    UKL 28
    6 inf (18)
    1 art (4)
    1 arm (6)

    UKI 17
    3 inf (9)
    2 art (8)

    combat
    1 inf 3 fgt HOL 1 inf
    1 ac 1 dest 1 crui 1 fgt 1 tach z97 1 crui 1 bb 2 trans 1 fgt scramble (i am not sure so i will roll with and without; I think you don’t want to scramble, but who knows for sure – you can decide and we can take the appropriate outcome)
    1 dest z106 1 sub
    5 inf 2 fgt 1 tach SHN

    SHN 1
    A
    DiceRolls: 5@1 2@3 1@4; Total Hits: 25@1: (4, 2, 3, 6, 2)2@3: (2, 6)1@4: (1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    z106 1
    A
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    z97 1
    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (6, 3)1@4: (6)
    D
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
    D if scramble
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    HOL 1
    A
    DiceRolls: 1@1 3@3; Total Hits: 21@1: (5)3@3: (2, 1, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • z106 2
    A
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    z97 2
    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (6, 1)1@4: (5)
    D
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (5)
    D if scramble
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • z106 3
    A
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    z97 2
    A – if no scramble
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (5, 6)1@4: (1)
    A – if scrambled
    DiceRolls: 2@3 1@4; Total Hits: 32@3: (1, 2)1@4: (3)

    D
    DiceRolls: 1@4; Total Hits: 11@4: (2)
    D if scramble
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • that was a silly way for me to roll that last one – i will just use the first attack and remove the destroyer if scrambled (as you would have had an extra hit). works well for you as i hit only 1 on the first set of rolls declared and 3 on the second set.

    z106 4
    A
    DiceRolls: 10@2; Total Hits: 410@2: (3, 4, 2, 2, 5, 5, 5, 2, 2, 3)
    D
    DiceRolls: 10@1; Total Hits: 110@1: (6, 5, 6, 6, 3, 6, 1, 4, 2, 3)

    z97 4
    A (if scrambled, only 1 “3”)
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (5, 6)1@4: (1)

    D --all sunk if no scramble
    D if scramble
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • i am going to assume no scramble – if you wanted to scramble, i rolled those above – the outcome would be you lose the italian fighter and i lose the cruiser – if this is what you want, just delete both units from the board on your turn.

    cheers


  • Collect
    UKL
    33tt + 5no + 5no = 43
    UKI
    18tt

    ANZ 1
    Buy 10
    1 trans (7)
    1 inf (3)

    Collect 10tt + 5 no + 5 no = 20

    France 1

    If arm in WFR survives Italian round combat is:
    WGER
    1 arm WGERM aircraft

    WGERM 1
    A
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    D
    DiceRolls: 1@1 3@3 4@4; Total Hits: 61@1: (6)3@3: (3, 3, 3)4@4: (5, 3, 2, 2)


  • i assume you want to lose the fighter in wgermany

    note, i had a detailed and highly convoluted discussion earlier on scrambling the italian plane for defense of the italian fleet in z97. the outcome was basically i assumed no scramble but it you want scramble i already rolled for that and the outcome was you lose the fighter and i lose the cruiser

    cheers

    JMite_v_Jenn_7_1_Dusa.AAM

  • 18 17 16 11 Mod

    The west germany attack can’t occur until after Italy’s turn, so…

  • 18 17 16 11 Mod

    Putting the german fighter and french armor back on the board, since there will be an Italian infantry in W. Germany, as planned.


    Italy:

    Buy(10): Replacement Fighter

    Combat Moves:

    3 Infantry, 2 Artillery, Armor to S. France
    2 Destroyers, Cruiser, Submarine to SZ 93
    2 Infnatry, Armor, Fighter, Tactical to Greece
    3 Infantry, Artillery, MI, Armor to Alexandria
    2 Infantry, Artillery from Ethiopia to Sudan
    Infantry from ISO to Kenya

    Combat:

    SZ 93:
    Attacker:
    DiceRolls: 3@2 1@3; Total Hits: 33@2: (1, 2, 6)1@3: (3)
    Defender:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)

  • 18 17 16 11 Mod

    Greece:
    Attacker:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 3)2@3: (3, 2)1@4: (5)
    Defender:
    DiceRolls: 4@2; Total Hits: 24@2: (6, 1, 1, 3)


    S. France:
    Attacker:
    DiceRolls: 1@1 4@2 1@3; Total Hits: 01@1: (4)4@2: (6, 4, 4, 3)1@3: (6)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

  • 18 17 16 11 Mod

    Greece:
    Attacker:
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 1)1@4: (6)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


    S. France:
    Attacker:
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 5, 4)1@3: (3)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

  • 18 17 16 11 Mod

    Alexandria:
    Attacker:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 6, 6)2@2: (4, 1)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


    Sudan:
    Attacker:
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


    S. France:
    Attacker:
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 6, 2, 3)1@3: (4)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

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