Cymru vs Axisplaya Global 1940 Game 1

  • '10

    Ok, let’s rock’n roll !!

    sz92

    DiceRolls: 4@3 4@4; Total Hits: 44@3: (1, 6, 3, 4)4@4: (5, 5, 4, 1)

    DiceRolls: 1@2 2@3 3@4; Total Hits: 61@2: (1)2@3: (2, 1)3@4: (2, 4, 1)

  • '10

    Arg. That’s really harsh…

    Ok, need you to declare losses.


  • The CV and both CA’s please.

  • '10

    Ok, i’m keeping 1fgt and 1bmb.

    The outcome of this battle is really devastating for Germany.

    Gre

    DiceRolls: 5@1 3@3; Total Hits: 15@1: (6, 4, 2, 3, 4)3@3: (5, 1, 5)

    DiceRolls: 4@2; Total Hits: 24@2: (5, 1, 5, 1)

  • '10

    Gre rd2

    DiceRolls: 3@1 3@3; Total Hits: 03@1: (4, 4, 5)3@3: (4, 5, 6)

    DiceRolls: 3@2; Total Hits: 23@2: (5, 2, 2)

  • '10

    Really ridiculous. One more round like this one and this game is going to be over soon.

    Retreat.

    sz104

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • I just realized everything hit…and the Greeks are going all Thermopylae too. Rough turn for Germany.

  • '10

    Of course it could’t miss either.

    sz104 cwlo 1tac

    Maybe Holland is going to hold ?

    Hol

    Bombard

    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)

    Attack

    DiceRolls: 1@1 4@2; Total Hits: 11@1: (3)4@2: (1, 5, 3, 4)

    Defense

    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • At this point I was really kind of hopeful…

  • '10

    Weeeeee hol taken without loss.

    NCM

    1fgt, 1bmb sz92 » Alg
    1fgt sz104 » sz112
    8inf, 1art, 1AAgun Ger » Pol
    2art Fra » Wger
    5tnk Fra » Ger
    7inf, 2art Yugo » Hun
    2inf Wger » Ger

    Place units:
    1ss, 1dd sz112
    4inf, 3art Ger
    3fgt Wger

    Collect: 51 IPC

    Axisp_vs_Cymru_G40_G2.AAM


  • I think you made a mistake with the Holland battle, you have to have amphibious units in the battle to bombard and the warships must be in the adjacent seazone. You got the battle with the regular land units, so it’s no big deal, just curious.

  • '10

    Omg, you are totally right. Err…well sorry…tired here…

    Whatever solution that suit you to resolve this case.
    Can put back the units in Nor, and make the battle with just land units from Wger.

    Would that be ok ?


  • Whatever works for you. If we leave the units in Norway, you could have brought 3 Infantry from West Germany and 2 Artillery from France or you could move your fleet to sz 110 if you want to tempt me to attack it. Either way if you could post the map with the correction I would appreciate it.

  • '10

    Map (3inf Wger, 2art Fra)

    Axisp_vs_Cymru_G40_G2.AAM


  • Russia 2

    Purchase Units 37 IPC
    2 Tanks
    2 Mechanized Infantry
    3 Infantry
    2 Artillery

    Non Combat Moves
    3 inf suk >> nuk
    1inf, 1art, 1AA bry >> nuk
    1inf ros >> suk
    5inf rus >> bry
    1ss sz 124 >> sz 109
    6inf yak >> yen
    12inf, 1AA bury >> yak

    Mobilize Units
    2mec, 2tnk rus
    3inf nov
    2art suk

    Collect 37 IPC

    Axisp_vs_Cymru_G40_R2.AAM

  • '10

    J2

    Buy:
    1AB (15)
    1NB(15)
    1dd (8 )
    1ss (6)
    save 1

    CM

    Sui
    1inf Cha walk in

    Hop
    1inf, 1art Cha walk in

    Kwe
    1inf Anh walk in

    Yun (4inf)
    2inf, 1art Hun
    2inf, 1art  6tac, 7fgt, 2bmb Kwa
    1mec Anh

    Yun

    DiceRolls: 3@1 4@2 7@3 8@4; Total Hits: 83@1: (2, 6, 1)4@2: (5, 1, 5, 1)7@3: (6, 6, 6, 4, 4, 1, 4)8@4: (3, 5, 5, 5, 1, 3, 2, 5)

    DiceRolls: 4@2; Total Hits: 14@2: (1, 6, 3, 5)

  • '10

    Yun twlo 1inf

    NCM

    All air Yun » Kwa
    5inf, 2art Anh » Kwe
    2inf Ksi » Kwa
    3tr sz6 with 4inf ,2art Jap » sz36 » Kwa
    1tr sz36 » sz19 pick up 2inf Man » Ksu
    1ss sz36 » sz41
    1ss sz36 » sz42
    1dd sz6 » sz36
    1tr sz20 » sz19 pick up 2inf Man » sz20 » Ksi
    4inf, 1AAgun Jeh » Anh

    Place units:
    1AB Kwa
    1NB Hai
    1ss, 1dd sz6

    Collect : 43IPC

    Axisp_vs_Cymru_G40_J2.AAM


  • USA 2

    Purchase Units 52 IPC
    3 Tech Attempts

    DiceRolling 3d6:
    (1, 6, 6)


  • Chart 2 again

    DiceRolling 1d6:
    (6)


  • Purchase Units 37 IPC
    1 Aircraft Carrier
    1 Destroyer
    1 Submarine
    1 Artillery
    Save 3 IPC

    Non Combat Moves
    1ca, 1tt sz 101 >> sz 11
    1ca, 1fgt sz 30 >> sz 26
    1ca, 1dd, 1ss, 1tt sz 10 >> sz 26 (1inf, 1art wus to haw)
    1fgt, 1tac haw >> sz 10
    3fgt haw >> sz 26
    1dd, 1ss sz 48 >> sz 26

    Mobilize Units
    1cv, 1dd, 1ss sz 10
    1art cus

    Collect 52 IPC

    Axisp_vs_Cymru_G40_US2.AAM

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