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Chaos in the Balkans:
Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
The UK has pledged to declare war on any power invading Greece.
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Swedish Disaster:
The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
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Spain in Flames:
The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.
Anyone ever try 8 Victory City win for AA42.2?
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I was looking at the rules for revised and saw there were multiple win conditions back then:
8 VCs - Minor Victory
10 VCs - Major
12 VCs - TotalI’ve read that '42 is pretty much the next successor to the original after Revised, is it feasible to to run with these victory conditions or are the new rules/setup too different to make this feasible? (they seem quite similar at a glance)
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Hi Bomber,
in nearly all of our 1942 games (1st & 2nd Ed.) we played several turns until it was pretty obvious which side has no chance of winning any more. In most cases this was achieved after 5-6 turns.
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Yeah but, isn’t it more fun to actually be able to complete objectives, regardless of minor/major distinction?
I feel like repeatedly calling it quits during midgame doesn’t seem to give that same feel of accomplishment?
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Also, I wonder if having an 8 VC count makes the Axis advantage overbearing? May have to play with a bid for something like this