This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
HBG rules in G40
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Hey Folks,
has anyone of you ever tried HBG “Battle Shapes (3D)” rules (fortifications, rockets, etc.) in your 1940-Global games? (www. historicalboardgaming.com/Battle-Shapes-3D-printed_c_425.html)
If ‘yes’, what are you’re experiences with them? Are they a great imrpovement? Or to expensive, unbalanced or simply unrealistic?





