Jennifer (Axis) vs Krychek (Allies) Game 2 - Theory Test

  • 18 17 16 11 Mod

    Note:  As England does not collect money on this board, the Naval base in Cairo is permanently closed (or until I take and repair it.)

    NCMs on map

    Build: 3 Infantry, Armor in N. Italy
    Build: Aircraft Carrier in SZ 97

    Collect: 5 IPC Med + 23 IPC = 28 IPC


    Germany:

    Buy(64)

    • 1 Fighter
    • 10 Infantry
    • 4 Armor

    Combat Moves:

    3 Infantry, 4 Fighters to Poland
    Fleet in SZ 109 disengages from the Russian Submarine
    Infantry to Quebec
    Infantry to Nova Scotia

    Combat:

    Poland: Attacker: 2 hits +
    Defender:
    DiceRolls: 1@5; Total Hits: 01@5: (6)

  • 18 17 16 11 Mod


  • You forgot german flags on Québec and Nbr, thus, 3 IPCs.

  • 18 17 16 11 Mod

    Thanks, yea


  • Ah Damn forgot to put war tokens with Russia as well so Convoy Disruption wasn’t effective, neither in turn 4 :(

    Well that’s -2 for rnd 5, let’s forget rnd 4… :(

    So +3 Qué and Nbr and -2


  • Russia 5

    Purchases
    Nov: 1 Minf 1 Arm 1 Ftr = 20 IPCs
    Sukr: 2 Minf 1 Rtl = 12 IPCs
    Vol: 2 Minf 1 Arm = 14 IPCs
    Russia: 1 Sbmb = 12 IPCs

    CMs

    SZ104
    1 SS SZ109 to SZ104

    Npr
    1 Minf Vol to Npr

    Amu
    1 Inf Sak to Amu
    1 Inf Sib to Amu
    6 Inf 2 Minf 1 Arm Bury to Amu

    Bul
    1 Inf 2 Arm Rom to Bul

    Pol
    3 Inf Epl to Pol
    1 Ftr Nov to Pol

    Sgr
    3 Inf 1 Rtl Hun to Sgr

    Yugo
    3 Inf 1 Rtl Hun to Yugo

    Tsi
    1 Inf Kaz to Tsi
    1 Arm Vol to Tsi
    1 Ftr Sik to Tsi

  • 18 17 16 11 Mod

    @Krychek:

    Ah Damn forgot to put war tokens with Russia as well so Convoy Disruption wasn’t effective, neither in turn 4 :(

    Well that’s -2 for rnd 5, let’s forget rnd 4… :(

    So +3 Qué and Nbr and -2

    I forgot to move a destroyer to block the Americans….I think we should just leave it, no?


  • Lol okay

    flexible ftw.

    Now waiting for your answer on my PM before rolling my dices


  • Npr Twof

    Sgr Def
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yugo Def
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Bul Def
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Amu Def
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Tsi Def
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Pol Rnd1
    3 Inf 1 Ftr
    1 Hit
    Vs
    2 Inf
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    Rolling SZ battle soon


  • Bul Twol
    Tsi Twol
    Amu Twlo 1 Inf
    Sgr Twlo 1 Inf
    Yugo Twlo 1 Inf

    Pol Rnd2
    2 Inf 1 Ftr
    DiceRolls: 1@5; Total Hits: 11@5: (1)
    Vs
    1 Inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Pol Twlo 2 Inf

    SZ104
    1 SS
    DiceRolls: 1@4; Total Hits: 11@4: (3)(First round only)
    Vs
    1 Cru
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • SZ104 Cwol

    NCMs
    1 SS SZ113 to SZ114
    1 AA Vol to Kaz
    1 Rtl Kaz to Sik
    1 BB SZ115 to SZ114
    1 Inf Sfe to Sib
    4 Inf 1 Rtl 3 Minf Sik to Sze
    2 Inf 1 Rtl Bes to Rom
    3 Inf 1 Rtl Nukr to Epl
    1 Inf 1 Rtl Sukr to Nukr
    3 Inf 2 Rtl Kar to Nov
    11 Inf 1 Rtl 1 AA Hun to Epl
    1 Ftr Pol to Epl
    1 AA Bury to Amu
    1 Tbmb Bury to Sak
    1 Ftr Tsi to Sze

    Places + Collects 69 - 1 = 68 IPCs

    Krychek_v_Jennifer_Game03_05bRussia.AAM

  • 18 17 16 11 Mod

    I say, since I forgot to move the destroyer as I had planned, and we had missed the CRD we go back to Japan 4 and fix it, doubly so because it’s a theory test game.

  • 18 17 16 11 Mod

    Or Russia 4, if you think that’s more fair.


  • I really don’t want to lose that much of time so why don’t you just take the 2 trn back to SZ33 With their respective troops I havent played china yet so

    And I want to be permitted to do such when I will do another mistake :P

  • 18 17 16 11 Mod

    Not a whole lot of time really…

  • 18 17 16 11 Mod

    I’ll just pick up at Japan 4, that only means redoing the allies and that’s not too much extra…and yea, if you make a royal screw up, we can rewind a round as well…

  • 18 17 16 11 Mod

    Buy(47)

    • 3 Infantry
    • 1 Armor
    • 4 Destroyers

    Combat Moves:

    2 Infantry, 2 Armor, Tactical Bomber to Hong Kong
    2 INfantry, 2 Fighters to Burma
    Infantry, 2 Fighters to Sham State
    Infantry to Borneo
    Infanty to Sumatra
    Submarine, Fighter, Tactical to SZ 37
    Fighter, Submarine, Tactical to SZ 35
    Fighter to SZ 44
    Infantry, 2 Strategic Bombers to kansu
    Infantry to TSI

    Combat:

    SZ 37:
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)


    SZ 35:
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


    Hong Kong:
    Defender:
    DiceRolls: 1@4; Total Hits: 01@4: (5)


    Sham State:
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


    Burma:
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


    Kansu:
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • so I’m gonna be able to kill your 5 inf 4 rtl in Bur again right?

  • 18 17 16 11 Mod

Suggested Topics

  • 51
  • 62
  • 31
  • 142
  • 70
  • 72
  • 214
  • 159
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.9k

Users

40.7k

Topics

1.8m

Posts