It’s showing err. will post Sunday night, Monday
Jennifer (Axis) vs Krychek (Allies) Game 2 - Theory Test
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Australia 4
Purchases
1 SS 1 DD = 14 IPCs
Save 6 IPCsCMs
NoneNCMs
1 Inf Dgu to Ngu
1 AC SZ54 to SZ33
2 Ftr Car to SZ33
1 Trn SZ33 to SZ54 (Empty)
1 SS SZ55 to SZ45Places + Collects 20 + 6 Saved = 26 IPCs
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Italy:
Buy(31)
- 3 Infantry
- 1 Armor
- 1 Aircraft Carrier
Combat Moves:
1 Tactical Bomber from S. Italy to Navy Base in Egypt - SBR
2 Fighters Escort
Infantry from SWF to SAF
Infantry from SWF to MadagascarI am going to assume you don’t scramble…
Naval Base Damage: 3 +
Rolls: 1@3; Total Hits: 11@3: (2)Tactical Bomber Damage: 1 +
Rolls: 1@5; Total Hits: 11@5: (3)(assuming you dont scramble because I think scrambling can only be done for Complexes and because I don’t think England wants to risk a 10 IPC fighter when it cannot be replaced, and I dont think you can scramble against a tactical bomber since tactical bombers neither engage as attacking aircraft or as defending aircraft per Alpha 2 rules…)
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Note: As England does not collect money on this board, the Naval base in Cairo is permanently closed (or until I take and repair it.)
NCMs on map
Build: 3 Infantry, Armor in N. Italy
Build: Aircraft Carrier in SZ 97Collect: 5 IPC Med + 23 IPC = 28 IPC
Germany:
Buy(64)
- 1 Fighter
- 10 Infantry
- 4 Armor
Combat Moves:
3 Infantry, 4 Fighters to Poland
Fleet in SZ 109 disengages from the Russian Submarine
Infantry to Quebec
Infantry to Nova ScotiaCombat:
Poland: Attacker: 2 hits +
Defender:
Rolls: 1@5; Total Hits: 01@5: (6) -
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You forgot german flags on Québec and Nbr, thus, 3 IPCs.
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Thanks, yea
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Ah Damn forgot to put war tokens with Russia as well so Convoy Disruption wasn’t effective, neither in turn 4 :(
Well that’s -2 for rnd 5, let’s forget rnd 4… :(
So +3 Qué and Nbr and -2
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Russia 5
Purchases
Nov: 1 Minf 1 Arm 1 Ftr = 20 IPCs
Sukr: 2 Minf 1 Rtl = 12 IPCs
Vol: 2 Minf 1 Arm = 14 IPCs
Russia: 1 Sbmb = 12 IPCsCMs
SZ104
1 SS SZ109 to SZ104Npr
1 Minf Vol to NprAmu
1 Inf Sak to Amu
1 Inf Sib to Amu
6 Inf 2 Minf 1 Arm Bury to AmuBul
1 Inf 2 Arm Rom to BulPol
3 Inf Epl to Pol
1 Ftr Nov to PolSgr
3 Inf 1 Rtl Hun to SgrYugo
3 Inf 1 Rtl Hun to YugoTsi
1 Inf Kaz to Tsi
1 Arm Vol to Tsi
1 Ftr Sik to Tsi -
Ah Damn forgot to put war tokens with Russia as well so Convoy Disruption wasn’t effective, neither in turn 4 :(
Well that’s -2 for rnd 5, let’s forget rnd 4… :(
So +3 Qué and Nbr and -2
I forgot to move a destroyer to block the Americans….I think we should just leave it, no?
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Lol okay
flexible ftw.
Now waiting for your answer on my PM before rolling my dices
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Npr Twof
Sgr Def
Rolls: 1@2; Total Hits: 11@2: (2)Yugo Def
Rolls: 1@2; Total Hits: 11@2: (2)Bul Def
Rolls: 1@2; Total Hits: 01@2: (4)Amu Def
Rolls: 1@2; Total Hits: 11@2: (1)Tsi Def
Rolls: 1@2; Total Hits: 01@2: (6)Pol Rnd1
3 Inf 1 Ftr
1 Hit
Vs
2 Inf
Rolls: 1@4; Total Hits: 11@4: (2)Rolling SZ battle soon
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Bul Twol
Tsi Twol
Amu Twlo 1 Inf
Sgr Twlo 1 Inf
Yugo Twlo 1 InfPol Rnd2
2 Inf 1 Ftr
Rolls: 1@5; Total Hits: 11@5: (1)
Vs
1 Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Pol Twlo 2 Inf
SZ104
1 SS
Rolls: 1@4; Total Hits: 11@4: (3)(First round only)
Vs
1 Cru
Rolls: 1@3; Total Hits: 01@3: (4) -
SZ104 Cwol
NCMs
1 SS SZ113 to SZ114
1 AA Vol to Kaz
1 Rtl Kaz to Sik
1 BB SZ115 to SZ114
1 Inf Sfe to Sib
4 Inf 1 Rtl 3 Minf Sik to Sze
2 Inf 1 Rtl Bes to Rom
3 Inf 1 Rtl Nukr to Epl
1 Inf 1 Rtl Sukr to Nukr
3 Inf 2 Rtl Kar to Nov
11 Inf 1 Rtl 1 AA Hun to Epl
1 Ftr Pol to Epl
1 AA Bury to Amu
1 Tbmb Bury to Sak
1 Ftr Tsi to SzePlaces + Collects 69 - 1 = 68 IPCs
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I say, since I forgot to move the destroyer as I had planned, and we had missed the CRD we go back to Japan 4 and fix it, doubly so because it’s a theory test game.
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Or Russia 4, if you think that’s more fair.
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I really don’t want to lose that much of time so why don’t you just take the 2 trn back to SZ33 With their respective troops I havent played china yet so
And I want to be permitted to do such when I will do another mistake :P
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Not a whole lot of time really…
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I’ll just pick up at Japan 4, that only means redoing the allies and that’s not too much extra…and yea, if you make a royal screw up, we can rewind a round as well…
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Buy(47)
- 3 Infantry
- 1 Armor
- 4 Destroyers
Combat Moves:
2 Infantry, 2 Armor, Tactical Bomber to Hong Kong
2 INfantry, 2 Fighters to Burma
Infantry, 2 Fighters to Sham State
Infantry to Borneo
Infanty to Sumatra
Submarine, Fighter, Tactical to SZ 37
Fighter, Submarine, Tactical to SZ 35
Fighter to SZ 44
Infantry, 2 Strategic Bombers to kansu
Infantry to TSICombat:
SZ 37:
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
SZ 35:
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Hong Kong:
Defender:
Rolls: 1@4; Total Hits: 01@4: (5)
Sham State:
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Burma:
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
Kansu:
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)





