Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
United Kingdom 4
Purchases
5 Inf 1 Rtl 1 Arm 1 Ftr
CMs
Bur
8 Inf 4 Rtl Ind to Bur
2 Ftr 1 Tbmb Sik to Bur
Bur Rnd1
8 Inf 4 Rtl 2 Ftr 1 Tbmb
5 Hits
Vs
5 Inf 4 Rtl
3 Hits
Bur Rnd2
5 Inf 4 Rtl 2 Ftr 1 Tbmb
4 Hits
Vs
4 Rtl
1 Hit + 1@2
Rolls: 1@2; Total Hits: 01@2: (4)
Bur Twlo 4 Inf
NCMs
All Fleet SZ79 to SZ76
1 Trn SZ91 to SZ82
1 Minf Ken to Egy
2 Arm Irq to Egy
2 Inf Ind to Wind
1 Arm Ind to Epr
1 Ftr Ind to SZ76
1 Inf Irq to Trj
1 Rtl Ken to Sud
1 Inf Sia to Shn
2 Inf Mal to Shn
2 Ftr 1 Tbmb Bur to Ind
Places + Collects 24 IPCs
Australia 4
Purchases
1 SS 1 DD = 14 IPCs
Save 6 IPCs
CMs
None
NCMs
1 Inf Dgu to Ngu
1 AC SZ54 to SZ33
2 Ftr Car to SZ33
1 Trn SZ33 to SZ54 (Empty)
1 SS SZ55 to SZ45
Places + Collects 20 + 6 Saved = 26 IPCs
Italy:
Buy(31)
Combat Moves:
1 Tactical Bomber from S. Italy to Navy Base in Egypt - SBR
2 Fighters Escort
Infantry from SWF to SAF
Infantry from SWF to Madagascar
I am going to assume you don’t scramble…
Naval Base Damage: 3 +
Rolls: 1@3; Total Hits: 11@3: (2)
Tactical Bomber Damage: 1 +
Rolls: 1@5; Total Hits: 11@5: (3)
(assuming you dont scramble because I think scrambling can only be done for Complexes and because I don’t think England wants to risk a 10 IPC fighter when it cannot be replaced, and I dont think you can scramble against a tactical bomber since tactical bombers neither engage as attacking aircraft or as defending aircraft per Alpha 2 rules…)
Note: As England does not collect money on this board, the Naval base in Cairo is permanently closed (or until I take and repair it.)
NCMs on map
Build: 3 Infantry, Armor in N. Italy
Build: Aircraft Carrier in SZ 97
Collect: 5 IPC Med + 23 IPC = 28 IPC
Germany:
Buy(64)
Combat Moves:
3 Infantry, 4 Fighters to Poland
Fleet in SZ 109 disengages from the Russian Submarine
Infantry to Quebec
Infantry to Nova Scotia
Combat:
Poland: Attacker: 2 hits +
Defender:
Rolls: 1@5; Total Hits: 01@5: (6)
You forgot german flags on Québec and Nbr, thus, 3 IPCs.
Thanks, yea
Ah Damn forgot to put war tokens with Russia as well so Convoy Disruption wasn’t effective, neither in turn 4 :(
Well that’s -2 for rnd 5, let’s forget rnd 4… :(
So +3 Qué and Nbr and -2
Russia 5
Purchases
Nov: 1 Minf 1 Arm 1 Ftr = 20 IPCs
Sukr: 2 Minf 1 Rtl = 12 IPCs
Vol: 2 Minf 1 Arm = 14 IPCs
Russia: 1 Sbmb = 12 IPCs
CMs
SZ104
1 SS SZ109 to SZ104
Npr
1 Minf Vol to Npr
Amu
1 Inf Sak to Amu
1 Inf Sib to Amu
6 Inf 2 Minf 1 Arm Bury to Amu
Bul
1 Inf 2 Arm Rom to Bul
Pol
3 Inf Epl to Pol
1 Ftr Nov to Pol
Sgr
3 Inf 1 Rtl Hun to Sgr
Yugo
3 Inf 1 Rtl Hun to Yugo
Tsi
1 Inf Kaz to Tsi
1 Arm Vol to Tsi
1 Ftr Sik to Tsi
Ah Damn forgot to put war tokens with Russia as well so Convoy Disruption wasn’t effective, neither in turn 4 :(
Well that’s -2 for rnd 5, let’s forget rnd 4… :(
So +3 Qué and Nbr and -2
I forgot to move a destroyer to block the Americans….I think we should just leave it, no?
Lol okay
flexible ftw.
Now waiting for your answer on my PM before rolling my dices
Npr Twof
Sgr Def
Rolls: 1@2; Total Hits: 11@2: (2)
Yugo Def
Rolls: 1@2; Total Hits: 11@2: (2)
Bul Def
Rolls: 1@2; Total Hits: 01@2: (4)
Amu Def
Rolls: 1@2; Total Hits: 11@2: (1)
Tsi Def
Rolls: 1@2; Total Hits: 01@2: (6)
Pol Rnd1
3 Inf 1 Ftr
1 Hit
Vs
2 Inf
Rolls: 1@4; Total Hits: 11@4: (2)
Rolling SZ battle soon
Bul Twol
Tsi Twol
Amu Twlo 1 Inf
Sgr Twlo 1 Inf
Yugo Twlo 1 Inf
Pol Rnd2
2 Inf 1 Ftr
Rolls: 1@5; Total Hits: 11@5: (1)
Vs
1 Inf
Rolls: 1@2; Total Hits: 11@2: (1)
Pol Twlo 2 Inf
SZ104
1 SS
Rolls: 1@4; Total Hits: 11@4: (3)(First round only)
Vs
1 Cru
Rolls: 1@3; Total Hits: 01@3: (4)
SZ104 Cwol
NCMs
1 SS SZ113 to SZ114
1 AA Vol to Kaz
1 Rtl Kaz to Sik
1 BB SZ115 to SZ114
1 Inf Sfe to Sib
4 Inf 1 Rtl 3 Minf Sik to Sze
2 Inf 1 Rtl Bes to Rom
3 Inf 1 Rtl Nukr to Epl
1 Inf 1 Rtl Sukr to Nukr
3 Inf 2 Rtl Kar to Nov
11 Inf 1 Rtl 1 AA Hun to Epl
1 Ftr Pol to Epl
1 AA Bury to Amu
1 Tbmb Bury to Sak
1 Ftr Tsi to Sze
Places + Collects 69 - 1 = 68 IPCs
I say, since I forgot to move the destroyer as I had planned, and we had missed the CRD we go back to Japan 4 and fix it, doubly so because it’s a theory test game.
Or Russia 4, if you think that’s more fair.
I really don’t want to lose that much of time so why don’t you just take the 2 trn back to SZ33 With their respective troops I havent played china yet so
And I want to be permitted to do such when I will do another mistake :P