Jennifer (Axis) vs Krychek (Allies) Game 2 - Theory Test

  • 18 17 16 11 Mod

    1 Fighter lost to AA Gun fire

    Round 1:
    Attacker: 7@1 4@2 14@3 7@4 = 7 + 8 + 42 + 28 = 59 = 11 Hits + 1@4
    DiceRolls: 1@4; Total Hits: 01@4: (5)

    Defender: 21@2 + 2@3 + 6@4 = 42 + 6 + 24 = 72 = 12 hits

    I should have 100% odds here….we’ll see!

  • 18 17 16 11 Mod

    Round 2:
    Attacker: 11@3 6@4: 9
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    Defender: 10@2 2@3 6@4: 8
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 18 17 16 11 Mod

    Attacker: 4@3 5@4: 5
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    Defender: 1@2 2@3 6@4:5
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    Attacker: 2@3 2@4:2 Hits
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    Defender: 3@4: 2 Hits

  • 18 17 16 11 Mod

    Attacker Hits (Arm/S. Bom)
    Defender:
    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • 18 17 16 11 Mod

    England taken with armor, all other units lost…expensive, but done.

    NCM:

    2 MI to Hungary
    3 Infantry, AA Gun to Hungary
    4 Infantry to Hungary
    Artillery to W. Germany
    Infantry to Finland

    Build: 7 Infantry, 3 Armor in Germany
    Build: 3 Armor in W. Germany

    Collect: 34 IPC London, +5 IPC London NO, +5 IPC Russia NO, +5 IPC Sweeden NO + 47 TT - 2 CRD SZ 109  = 94 IPC

    Krychek_v_Jennifer_Game03_03Agermany.AAM


  • so you are telling me that I did what was needed to stop germany and you took london because I missed @5 aa fire?


  • so yes, actually I’m pretty proud of my moves to removes 5 of your units for 2 of mines.

    You did attack with 80% chances of losing, that’s pretty funny. But knowing how lucky you are, I guess you didn’t care?


  • AA Fires is flawed in Low luck as well. You can’t possibly get to decide what you lose. I wonder how others do with their AA fires because when I think about it it should remains 11 rolls @1 since each fire fires up at a specific planes and thats why you can’t get to chose which you lost so maybe you lost your bomber. too late for this game but I guess I did the same in the other game and that really needs to be adressed.

  • 18 17 16 11 Mod

    Yes, but if you do it by plane then the attacker could lose 3 planes when in LL there could never be more than 2 planes lost out of 11.


  • Doesn’t matter, could lose 11 in normal luck as well lol. Low luck lower overall luck in the game but if it breaks a certain law we must go arround. Maybe it should be different rolls for each type of planes then?

  • 18 17 16 11 Mod

    Assuming I lost 2 planes (as I did, since you had 1 shot at 5 or less) and my calculator is a bit screwy, so let’s pretend my shore bombardments only hit one defender (since my luck seems to trend that way).  I chose 1 fighter, 1 tactical bomber as the planes lost.  Given my druthers, I would just lose two fighters since the TBs can be paired with tanks.

    Now, it cannot really handle tactical bombers  well, but here’s what I have:

    3.5 rounds of combat on average.

    Most likely outcome: 1 Armor, 4 Aircraft remaining.

    Odds of success: 100%

    To counter the fact it cannot handle tactical bombers (having to be paired iwth a fighter or armor, you know.) Let’s run it again with -1 bomber and see what happens:

    4.4 rounds of combat on average.

    Most likely outcome: 1 armor, 1 strategic bomber

    Odds of success: 68.3%

    What I take that to mean is that virtually everytime this battle is run, Germany wins with at least 1 ground unit left to take the capitol.

    Straight up odds, from a different, less trust-worthy calculator (but it can do TBs correctly) I get (ADS): 84.4% odds, but that calculator is going to assume the Strategic Bomber is the last unit lost.

    All in all, despite your being able to time it perfectly to kill 5 units and then land and retreat into London again, the battle for England seems to always be a losing proposition for England.  I don’t know why, but despite ones best hopes and dreams and plans, Germany always seems to get it if they go for early in the game.


  • Can the allies win ever without London…?

  • 18 17 16 11 Mod

    Yes.  I’ve lost a few games even with London in my hands.  One major effect can be an American fleet convoy raiding England, that removes 8 IPC from Germany a round right there.  Also, America can shuttle troops through Ireland into England, eventually liberating it.


  • Russia 3

    Purchases
    4 Inf 3 Rtl 1 Minf 1 Arm

    CMs

    Bury
    1 Minf 1 Arm Yen to Bury
    2 Inf Sak to Bury

    Sib
    3 Inf Sak to Sib
    1 Tbmb Sak to Sib

    Bury Def
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Sib Def
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Bury, Sib Twol

    NCMs
    1 Inf Bel to Epl
    8 Inf 2 Rtl 1 AA Nukr to Epl
    20 Inf 1 Rtl Bel to Epl
    1 Inf Nov to Bel
    1 Inf Sukr to Bes
    2 Inf SUkr to Nukr
    2 Inf Bry to Bel
    1 Inf Ros to Sukr
    1 Rtl Sam to Kaz
    2 Inf Kaz to Sik
    2 Minf Vol to Novo
    1 Arm Vol to Sukr
    1 Arm Tsi to Kan
    1 Minf Tim to Yak
    3 Inf 1 Rtl Rus to Bry
    1 Inf Sik to Tsi
    1 SS SZ109 to SZ123
    1 SS SZ115 to SZ113
    1 BB SZ114 to SZ115
    1 Ftr Yen to Rus
    1 Tbmb Sib to Sak

    Places 1 Inf 1 Minf 1 Rtl Vol
    Places 1 Inf 1 Rtl 1 Arm Sukr
    Places 2 Inf 1 Rtl Nov

    Collects 35 IPCs

    Krychek_v_Jennifer_Game03_03bRussia.AAM

  • 18 17 16 11 Mod

    Japan:

    Buy(48)

    • 4 Infantry
    • 2 Armor
    • 3 Destroyers

    Combat Moves:

    Infantry from SUI to KAN
    2 Strategic Bombers from KWA to KAN

    Attacker: Hit
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • 18 17 16 11 Mod

    Cleared, not taken

    NCMs on Map

    Build: 4 Infantry, 2 Armor, 3 Destroyers in Japan

    Collect: 47 IPC

    Krychek_v_Jennifer_Game03_03cJapan.AAM


  • US 3

    Declaration of War against Germany, Italy and Japan !!!

    Purchases
    Eus: 2 Infs 1 ss = 12 IPCs
    Cus: 1 BB 2 Trn = 34 IPCs
    Wus: 1 Trn = 7 IPCs
    = 53 IPCs

    CMs

    SZ25
    1 SS SZ10 to SZ25
    2 Ftr Haw to SZ25

    Bra
    1 Trn SZ101 to SZ86 With 1 Inf 1 Minf

    Gib
    3 Trn SZ101 to SZ91 With 3 Inf 2 Rtl 1 Minf
    1 DD 1 Cru 1 AC 2 Ftr SZ101 to SZ91

    Car/SZ33
    1 AC 1 BB 2 Cru 2 DD 1 Sub SZ26 to SZ33 2 Ftr
    2 Trn SZ26 to SZ33 With 2 Inf 1 Rtl 1 Arm


  • SZ25 Def
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Gib Def
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Car Def
    DiceRolls: 1@4; Total Hits: 01@4: (6)

    Bra Twof since pro allied

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