BigBadBruce (Axis) vs. GiJoe (Allies) G40A+.2


  • #4 z104
    ATT : Sub, Tac, Ftr
    DiceRolls: 1@2 1@4 1@3; Total Hits: 21@2: (1)1@4: (3)1@3: (5)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • #4 z104
    CWL : Sub

    #5 South Ukranie - Bombrun
    AA Gun
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    Bombing
    DiceRolling 1d6:
    (2)


  • #5 South Ukranie - Bombrun
    4Hits on minor IC

    NON COMBAT MOVES
    BUL > GRE : Inf
    WGR > NITA: Art
    POL > EPL : AA
    WGR > LON : 3Inf, 2Art via 3Tr z112>z109
    z112> z109: BB, Cr, DD, AC, Sub
    z110> z125: Sub
    NOR > FIN : Arm
    LON > SITA: Ftr
    LON > z95 : 2Ftr
    SITA> z109: Tac
    POL > SITA: 2Tac
    POL > BUL : Tac
    SCO > LON : Art
    GER > WGR : AA

    PLACES NEW UNITS
    FRA : 2Inf, Art
    WFR : 2Inf
    z109: Ftr, AC, BB (the Tirpitz)
    WGR : Ftr

    COLLECT : 53 + 15NOs + Saved = 68

    BBBvsGiJoe_04aGER.AAM


  • Do i miss something??
    How does Sukr get 4 hits?
    Dicey throwed a 2 and not 4.


  • @Gi_Joe:

    Do i miss something??
    How does Sukr get 4 hits?
    Dicey throwed a 2 and not 4.

    That’s because SB hits at D6+2 per bomber. TB can only do bombing, but only on naval base and airbase… and only at D6 (not D6+2)


  • TB can only do bombing,

    Should never type with 2 ideas in mind… can also do bombing raid… can only hit airbase and naval base.


  • Ah, didn’t know that.
    Will make my move tonight.
    Can’t do it with my cell  :-)


  • Russia round 4

    32 IPC
    Buy:
    8 inf
    2 rtl

    cm:
    BES: 2 inf sukr, 1 ftr nov, 1 tac nov vs 1 inf


  • BES
    A
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 4)1@3: (2)1@4: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • cm:
    BES: 2 inf sukr, 1 ftr nov, 1 tac nov vs 1 inf  ==> TKW 1 inf loss

    nc:
    17 inf yen – tim
    1 aa yen – tim
    4 inf rus – sam
    3 inf cau – npr
    1 ftr bes – bry
    1 tac bes – bry
    1 arm nukr – rus
    3 rtl nukr – bry
    11 inf nukr – bry
    1 aa nukr – bry
    5 inf sukr - nukr
    1 arm smo – rus
    1 inf vol - kaz

    place:
    3 inf nov
    1 rtl vol
    2 inf vol
    3 inf rus
    1 rtl rus

    29 IPC

    BBBvsGiJoe_04bRUS.AAM


  • JAPAN 4 - ALARM! Massive USA fleet advancing.

    PURCHASES (63)
    3Inf(9) + 2Art(8.) + DD(8.) + Sub(6) + 2AC(32) = 63 save 0

    COMBAT MOVES

    #1 Wake Island (empty)
    JAP : 2Inf via Tr z6

    #2 Java (Inf)
    CEL : Inf via Tr z44
    BOR : Inf via Tr z44
    z42 : Ftr+Tac land on AC z37

    #3 Siam (empty)
    SUM : Inf via Tr z41

    #4 Malaya (Inf)
    SUM : Inf, Art via Tr z41
    z41 : BB* bombard from z37
    z44 : BB Bombard from z37

    #5 Yenisey (empty)
    YAK : 10Inf, MInf, Art, Arm

    #6 Tsinghai (empty)
    KAN : 2Inf, Art

    #7 Szechwan (5Inf, Ftr)
    SHE : Inf
    KWE : 3Arm
    KWA : 3Ftr+4Tac land in KWE

    #8 India - Bombrun
    No interceptors
    KWA : 2SB, land in KWE

    #9 z16 (DD)
    z6  : DD, Ftr land in JAP, Ftr+2Tac returns


  • #2 Java
    ATT : 2Inf, Ftr, Tac
    DiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (5, 6)1@3: (5)1@4: (5)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • #2 Java - Round 2
    ATT : 2Inf, Ftr, Tac
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 1)1@3: (5)1@4: (4)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • #2 Java
    TWOL

    #4 Malaya
    ATT : Inf, Art, BB*, BB
    DiceRolls: 2@2 2@4; Total Hits: 32@2: (2, 2)2@4: (2, 6)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • #4 Malaya
    TWL : Inf

    #7 Szechwan
    ATT : Inf, 3Arm, 3Ftr, 4Tac
    DiceRolls: 1@1 6@3 4@4; Total Hits: 61@1: (6)6@3: (1, 4, 1, 5, 3, 4)4@4: (3, 3, 5, 4)
    DEF: 5Inf, Ftr
    DiceRolls: 5@2 1@4; Total Hits: 25@2: (5, 2, 5, 6, 6)1@4: (3)


  • #7 Szechwan
    TWL : Inf, Arm

    #8 India - Bombrun
    AA Guns
    DiceRolls: 2@1; Total Hits: 02@1: (2, 3)
    Bombers
    DiceRolling 2D6:
    (1, 6)

    #9 z16
    ATT : DD, 2Ftr, 2Tac
    DiceRolls: 1@2 2@3 2@4; Total Hits: 51@2: (1)2@3: (3, 2)2@4: (1, 2)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Wow, abusive hits @ z16… such a waste!

    #8 India - Bombrun
    11 Hits on Major IC
    (1+2) + (6+2) = 11

    #9 z16
    CWOL

    NON COMBAT MOVES
    SUI > SHE : AA
    GUA > JAP : 2Inf via Tr z21
    PHI > JAP : Ftr, Tac
    KWA > z6  : 4Ftr
    KSU > KWE : 3Arm
    MAN > CHA : 2Arm
    z41 > z37 : 2DD, 2Cr
    z42 > z37 : AC

    PLACES NEW UNITS
    KSU : Inf, Art, DD
    MAN : 2Inf, Art
    JAP : 2AC, Sub

    COLLECT : 66 + 10NO + 0 Saved = 76

    REMINDER : I can (and will) use my Kamikazes if you attack z19 or z6.

    BBBvsGiJoe_04cJAP.AAM


  • US round 4
    Oke now it’s getting interresting.

    You mentioned kamikaze’s well i want to know how that works.
    So let’s do it.

    70 IPC
    Buy:
    4 inf (12)
    2 rtl (8)
    2 trn (14)
    2 ftr (20)
    1 ac (16)

    cm:
    Z6: 3 ac z33, 5 ftr z33, 1 tac z33, 2 bs z33, 3 cru z33, 1 sub z33, 1 dd z33, 1 bmb haw (land in mid), 2 ftr z10 (land on ac z6, 2 other can land on ac in z7) vs 1 sub, 4 ac, 2 tac, 5 ftr and maybe some fighters
    JPN: 2 inf car, 1 mech car, 1 rtl car wt trn vs 2 inf, 2 rtl and maybe some fighters
    Waiting for scrambling and Kamikaze orders
    Z31: 1 dd z10 vs 1 trn (autokill)
    WAK: 3 inf wus, 1 mech wus wt trn vs 2 inf


  • Japan has 6 Kamikazes, those blues tokens just under “JAP”. They can be use only once each token. Each Kamikaze attacks @2 and can target, i.e. Japan’s players choose which are targetted, before rolling. Transports, Subs and (obviously) planes can’t be targetted.

    Kamikazes cause hits before battle occurs, i.e. US ship sunk by Kamikaze won’t fight at all.

    For instance, in our case, I choose to use all 6 tokens like this :
    1 : Cr #1
    2 : Cr #2
    3 : Cr #3
    4 : DD
    5 : BB #1
    6 : BB #1 (yes on same BB as 5: )

    Scramble : No, scramble, I rather make sure amphibious attack fails.

    As for order of losses, AC first, than Tacs then Fighters. If your DD is sink by Kamikaze, then sub submerge. If sub can.t submerge, then it.s the first to sink as defender.


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