BigBadBruce (Axis) vs. SAS (Allies) G40A+.2


  • JAPAN 5 - Waging war all around!

    PURCHASES (64)
    AC(16) + 2DD(16) + Tr(7) + 4Inf(12) + 3rt(12) = 63 save 1

    COMBAT MOVES
    #1 Philippines (4Ftr with airbase)
    CEL : Inf, Art via Tr z44
    GUA : Inf via Tr z35
    z34 : Ftr+Tac, will land on AC z35
    PAU : Ftr+Tac, will land on AC z35
    z35 : BB + Cr bombard from z35
    z34 : BB bombard from z35

    - Waiting for Scrambling orders -

    #2 New Britain (empty)
    CAR : 2Inf

    #3 Siam (empty)
    SUM : Arm

    #4 z42 (2Sub)
    z35 : Ftr+Tac, landing to be determined
    z35 : DD

    #5 Kiangsi (Inf)
    KWA : 2Arm

    #6 Hunan (Inf)
    KSU : Arm
    HON : Tac, returns

    #7 : Kweichow (Inf)
    KSU : Arm
    HON : Tac, land in ANH

    #8 Hopei (Inf)
    KSU : Arm
    ANH : Arm

    #9 Charhar (Arm)
    ANH : 2Arm

    #10 z17 (Sub)
    z6  : DD
    JAP : Ftr+Tac, returns
    z6  : Ftr land on AC z19
    z6  : Ftr land on AC z6


  • No scramble.  Let’s make you pay for every inch of island. :evil:


  • So be it!  8-)

    #1 Philippines
    ATT : 2Inf, Art, 2Ftr, 2Tac, 2BB, Cr
    DiceRolls: 1@1 2@2 2@3 2@4 2@4 1@3; Total Hits: 81@1: (3)2@2: (3, 1)2@3: (1, 3)2@4: (2, 1)2@4: (4, 4)1@3: (3)
    DEF : 4Ftr
    DiceRolls: 4@4; Total Hits: 34@4: (4, 5, 1, 3)


  • What a waste!

    #1 Philippines
    TWL : Inf, Ftr, Tac

    #4 z42
    ATT : DD, Ftr, Tac
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (2)1@4: (3)
    DEF : 2Sub
    DiceRolls: 2@1; Total Hits: 12@1: (4, 1)


  • #4 z42
    CWL : DD
    Both planes land on AC z35

    #5 Kiangsi
    ATT : 2Arm
    DiceRolls: 2@3; Total Hits: 12@3: (2, 6)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • #5 Kiangsi
    TWOL

    #6 Hunan
    ATT : Arm, Tac
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • #6 Hunan
    CWL : Arm

    #7 : Kweichow
    ATT : Arm, Tac
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • #7 : Kweichow
    TWOL

    #8 Hopei
    ATT : 2Arm
    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • #8 Hopei
    TWL : Arm

    #9 Charhar
    ATT : 2Arm
    DiceRolls: 2@3; Total Hits: 02@3: (6, 6)
    DEF : Arm
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • #9 Charhar - Round 2
    ATT : 2Arm
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    DEF : Arm
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • #9 Charhar
    TWL : Arm

    #10 z17
    ATT : DD, 3Ftr, Tac
    DiceRolls: 1@2 3@3 1@4; Total Hits: 31@2: (2)3@3: (1, 2, 5)1@4: (5)
    DEF : Sub
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • Well, very good defence overall… I did gain every inch of land!  :-)

    #10 z17
    CWL : DD

    NON COMBAT MOVES
    z35 > z19 : Tr
    z21 > z6  : Tr
    z34 > z35 : AC
    HON > MAN : Ftr, Tac

    PLACES NEW UNITS
    z19 : AC, DD (KSU)
    z6  : DD, Tr
    MAN : 2Inf, Art
    JAP : 2Inf, 2Art

    COLLECT : 52 + 5NO + 1Saved = 58

    BBBvsSAS_05cJAP.AAM


  • USA 5

    Production:
    75 IPCs
    1 inf, 1 art, 2 trn, 1 des, 3 ftr, 1 ac
    75 - 3 - 4 - 14 - 8 - 30 - 16 = 0 saved

    Combat Move:
    Sea Zone 125 (G: 4 trn, possible 1 ftr, 2 tac) NEED SCRAMBLING ORDERS
    1 des, 1 crs, 2 ftr (z123 > z124 > z125)

    Norway (G: 3 inf, 3 tnk, 1 ftr, 2 tac)
    6 trn (z123 > z124 > z125)
    6 inf, 3 art, 2 mec, 1 tnk (Ice > 6 trn z123 > Nor)
    2 ftr (z123 > z124 > z125 > Nor)

    Sea Zone 101 (G: 1 crs)
    2 ftr (z10 > WUS > CUS > z101)
    1 bmr (WUS > CUS > z101)

    Sea Zone 47 (J: 1 trn)
    2 des, 2 crs, 1 ac, 1 bat (z49 > z47)

    New Britain (J: 2 inf)
    2 trn (z49 > z47)
    1 inf, 1 art (Sol > 2 trn z49 > NBr)
    2 ftr (z49 > z47 > NBr)
    1 ftr, 1 tac, 1 bmr (Que AB > z54 > z46 > z47 > NBr)


  • Sea Zone 101 Round 1

    A: 2 ftr, 1 bmr
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 6)1@4: (3)

    D: 1 crs
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Lost z101 - A: 1 ftr - G: 1 crs

    New Britain Round 1

    A: 1 inf, 1 art, 3 ftr, 1 tac, 1 bmr
    DiceRolls: 2@2 3@3 2@4; Total Hits: 32@2: (5, 4)3@3: (4, 4, 2)2@4: (4, 1)

    D: 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • Lost NBr - A: 1 inf - J: 2 inf

    Let me know what you want to do with the Norway scramble.


  • no scramble, planes defend Norway


  • So be it…

    Lost z125 - A: none - G: 4 trn

    Norway Round 1

    A: 6 inf, 3 art, 2 mec, 1 tnk, 2 ftr
    DiceRolls: 5@1 6@2 3@3; Total Hits: 35@1: (4, 4, 2, 3, 6)6@2: (6, 6, 4, 2, 3, 2)3@3: (6, 2, 4)

    D: 3 inf, 3 tnk, 1 ftr, 2 tac
    DiceRolls: 3@2 5@3 1@4; Total Hits: 73@2: (1, 1, 6)5@3: (6, 3, 2, 1, 1)1@4: (3)


  • Ouch!  Nice defense… :|

    Lost Nor - A: 5 inf, 2 mec - G: 3 inf

    Norway Round 2

    A: 1 inf, 3 art, 1 tnk, 2 ftr
    DiceRolls: 4@2 3@3; Total Hits: 54@2: (1, 5, 1, 1)3@3: (3, 4, 1)

    D: 3 tnk, 1 ftr, 2 tac
    DiceRolls: 5@3 1@4; Total Hits: 35@3: (3, 1, 5, 4, 5)1@4: (1)


  • That’s a little more doable…

    Lost Nor - A: 6 inf, 2 art, 2 mec - G: 3 inf, 3 tnk, 2 tac

    Norway Round 3

    A: 1 art, 1 tnk, 2 ftr
    DiceRolls: 4@2 3@3; Total Hits: 24@2: (3, 4, 5, 4)3@3: (6, 2, 2)

    D: 1 ftr
    DiceRolls: 1@4; Total Hits: 01@4: (5)

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