S02 JWW (axis) v souL +10

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    kaz twlo inf

    ncm:
    kaz 6 fgt > chi
    mos 2 bmb > chi
    sik arm > chi
    stc 3 inf > yak
    man 4inf > sui
    yun inf > sik
    bur 2inf > ind
    per 2inf > trj
    ind inf > per
    per aa > ind
    fic 2 arm > sik
    ind arm > trj
    z35 cv > z36
    z35 remaining fleet > z34
    egy & eaf fgt’s > z34
    z40 fleet > z38
    ita fgt > fra
    ita 4 fgt > ger
    jpn 4 inf > man

    placement 3inf IND, 2inf bur, 2 inf fic, 2arm jpn, fgt & 2 trn z38, bmb sum

    jpn collects 58 + 15 = 73

    S2_JWW_v_souL_11cJ.AAM


  • UK11:
    Purchase:
    ca 6 inf

    combat:
    3 inf art arm kar -> bst
    inf art 4 ftr euk -> epl
    trn 4 -> 6 load inf gbr unload nwe
    inf feq -> sud
    2 trn 5 -> 6 load 4 inf gbr -> 5 unload pol
    4 ca 3 -> 5 support pol
    ftr euk -> pol

    pol
    aDiceRolls: 4@1 5@3; Total Hits: 24@1: (4, 5, 6, 5)5@3: (1, 4, 3, 5, 5)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 4)


  • pol twol

    bst
    aDiceRolls: 2@1 2@2 1@3; Total Hits: 32@1: (3, 6)2@2: (1, 2)1@3: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • bst twol

    epl
    aDiceRolls: 2@2 4@3; Total Hits: 42@2: (2, 2)4@3: (4, 2, 3, 4)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • epl twol

    ncm:
    2 cv 5, 4 ftr epl -> 6
    ftr pol -> 5
    inf cng -> rho

    mobilize:
    6 inf gbr, ca 6

    collect:
    30+0=30, has 30

    S2_JWW_v_souL_11dU.AAM


  • oh and AA kar -> bst

    S2_JWW_v_souL_11dU.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    italy 11 repair 6 purch 5 inf spend 21 (save 0)

    combat
    #1 nwe (inf) v 3inf (fra)
    #2 epl (inf, art) v art, arm (ukr) fgt (fra)
    #3 sud (inf) v arm blitz (trj)

    dice….

    nwe attack 1st to hit wins…if brit hits ita inf #3 then #2 then #1 dies…

    ITA inf #1DiceRolls: 6@1; Total Hits: 16@1: (6, 4, 6, 1, 6, 5)ITA inf #2DiceRolls: 6@1; Total Hits: 06@1: (5, 3, 3, 4, 3, 6)ITA inf #3DiceRolls: 6@1; Total Hits: 26@1: (4, 1, 2, 1, 4, 4)v brit infDiceRolls: 6@2; Total Hits: 26@2: (2, 3, 1, 5, 5, 3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    nwe twlo 2inf

    #2 epl attackDiceRolls: 2@3 1@2; Total Hits: 12@3: (3, 5)1@2: (4)v inf, artDiceRolls: 2@2; Total Hits: 02@2: (3, 3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    2nd wave attackDiceRolls: 2@3 1@2; Total Hits: 12@3: (5, 4)1@2: (2)v artDiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    epl twol

    #3 sud attack 1st to hit wins armDiceRolls: 6@3; Total Hits: 26@3: (5, 6, 4, 3, 3, 5)v infDiceRolls: 6@2; Total Hits: 06@2: (3, 4, 4, 6, 4, 4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    sud cwol

    ncm:
    trj aa > egy
    epl fgt > bul
    ita 3inf > fra
    ita arm > ger

    placement 5inf ita

    Italy collects 14 + 5 = 19

    S2_JWW_v_souL_11eI.AAM


  • Maybe it’s too late, maybe it’s not.  I never meant to leave those trn in sz 4.  They were clearly destined for 6.  If it’s not ok to move them, I’ll ncm the dd 2 -> 4.  I know I was a turn late noticing it.

    US11:
    Purchase:
    4 inf 2 arm trn ca save 1

    combat:
    bmb euk -> ger *sbr
    trn 5 -> 6 load inf art -> 5 unload nwe *support ca
    ftr 5 -> nwe
    6 ftr euk -> bul

    ger
    aDiceRolls: 1@1; Total Hits: 01@1: (6)
    dmgDiceRolling 1d6:
    (2)

    nwe
    aDiceRolls: 2@2 2@3; Total Hits: 12@2: (1, 3)2@3: (6, 4)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • 2 dmg ger

    bul
    aDiceRolls: 6@3; Total Hits: 26@3: (6, 3, 4, 6, 4, 1)
    dDiceRolls: 1@4; Total Hits: 11@4: (2)


  • bul cleared, loss of ftr

    ncm:
    5 ftr bul -> bst
    trn 5 -> 6 load inf arm gbr -> 5 unload bst
    ftr eca, bmb ger -> gbr
    trn 23 -> 12 unload alg
    ftr eus, 2 inf lib -> alg
    trn 10 -> 9 load inf arm -> 12 unload alg
    sub 14, dd 10, 2 sub 5 dd ca bb cv 2 ftr 23 -> 12
    ftr nwe -> 5
    dd 2, 2 dd 5 -> 6
    trn 1 load inf art -> 12 unload alg
    2 trn 2 -> 1 load 2 inf 2 arm -> 2 unload fra
    arm wus, 6 inf wca -> eca
    4 inf wus -> wca

    mobilize:
    trn ca 10, 4 inf 2 arm wus

    collect:
    34+10=44, has 45

    S2_JWW_v_souL_11fA.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @souL:

    Maybe it’s too late, maybe it’s not.  I never meant to leave those trn in sz 4.  They were clearly destined for 6.  If it’s not ok to move them, I’ll ncm the dd 2 -> 4.  I know I was a turn late noticing it.

    I hate to say this but if I weren’t in such a favorable position in this Tourney game I would probably object. I thought you were going to send the usa dd from z2 there. I guess you owe me an “opps”.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    g12 repair 2 purchase fgt, 6inf, 3arm spend 45 (save 3)

    combat
    #1 kar sbr v bmb (ger)
    #2 bel (mt) v arm blitz (ukr) cwol
    #3 euk (inf, aa) v arm (BLITZ through epl), art (ukr)
    #4 pol (4inf) v 4inf (3 ger 1 bul) & 6 fgt (5ukr 1 ger)
    #5 nwe (inf, art) v 3inf (2fra, 1 ger) & 3 fgt (ger)

    dice….
    #1 KAR damageDiceRolling 1:
    (5)  
    #3 EUK attackDiceRolls: 1@3 1@2; Total Hits: 11@3: (3)1@2: (4)v infDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    kar damaged for max of 4

    euk twlo art

    #4 POL attackDiceRolls: 6@3 4@1; Total Hits: 46@3: (1, 4, 1, 5, 6, 2)4@1: (6, 6, 5, 1)v 4infDiceRolls: 4@2; Total Hits: 34@2: (2, 1, 3, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    pol twlo 3 inf

    #5 NWE attackDiceRolls: 3@3 3@1; Total Hits: 03@3: (5, 5, 4)3@1: (5, 5, 2)v inf, artDiceRolls: 2@2; Total Hits: 22@2: (2, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    wtf you’ve hit 6 out of 7 two’s!!

    2nd wave attackDiceRolls: 3@3 1@1; Total Hits: 33@3: (6, 2, 1)1@1: (1)v inf, artDiceRolls: 2@2; Total Hits: 22@2: (2, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that is complete BS…… 8 out of 9.

    Now I regret giving you the opps.

    NWE twlo 2inf & 2 fgt

    ncm:
    nwe fgt > fra
    pol 4fgt > ger
    pol 2 fgt > fra
    cze 2inf > bul
    cze arm > ger
    ukr 7 arm > cze
    ukr aa > bul
    bmb > ger

    placement fgt, 6inf, 3arm ger

    G collects 27 + 10 NO + saved 3 = 40

    S2_JWW_v_souL_12aG.AAM

Suggested Topics

  • 151
  • 165
  • 5
  • 59
  • 89
  • 98
  • 126
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.9k

Users

40.7k

Topics

1.8m

Posts