Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsG40A+2 no tech, Commando Brado (allies) vs Gi_Joe (axis)
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Round 2
Rolls: 10@1 2@2 2@3; Total Hits: 010@1: (4, 4, 6, 4, 3, 4, 5, 5, 5, 5)2@2: (6, 3)2@3: (6, 5) -
Return fire
Rolls: 6@2 3@3; Total Hits: 46@2: (4, 1, 3, 3, 2, 3)3@3: (6, 3, 1) -
Retreat in Sukr to Bry…
You got MAJOR lucky in that battle! Otherwise things would be VERY bad for you in Russia!
Non Coms
7 Inf, 1 Art, 2 Arm from Sukr to Bry(retreat)
3 Art from Bry to Bel
1 AA from Arch to Bel
1 Mech from Rus to Ros
2 FTR’s, 1 Tac from Nov to Bry
11 Inf, 1 AA from Yen to Tim
4 Inf from Yak to YenBuilds : 3 Mech, 3 Arm in Rus
Collect : 36 IPC’s
Japan’s Turn
G40A+2 Commando Brado (allies) vs Gi_Joe (axis) 4bRussia.AAM
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Just to remind you, is that luck was on your side in the Nov battle.
You won against the odds, so don’t speak of luck to me boy :-D :-D :-DOh, you forgot to remove damage markers, so Russia has 34 IPC instead of 36.
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Now what shall Japan do.
I was thinking of retreating in the first hand, but then again what the hack.
You only live twice (or was it once :lol:)61 IPC
Buy:
9 inf
1 rtl
5 subcm:
FIC: 1 inf kwa, 3 ftr kwa vs 1 inf
YUN: 1 inf kwa, 1 rtl kwa, 2 arm kwa, 1 arm ksi, 3 ftr kwa, 3 tac kwa vs 4 inf, 1 rtl, 5 mech, 1 arm, 1 aa
HUN: 1 inf ksi, 1 ftr ksi, 1 tac ksi, 1 arm ksu vs 1 inf
ANH: 1 inf ksi, 1 arm ksu, 1 ftr ksi, 1 tac ksi vs 1 mech
Z37: 1 bs z20, 1 dd z20, 1 cru z20 vs 1 cru
MAL: 1 inf kwa wt trn (walk in)
YAK: 1 arm bury, 2 rtl bury, 9 inf bury (walk in)
SHE: 1 inf sui, 1 bmb kwa vs 1 arm
Z45: 1 bs z63, 2 ac z63, 1 dd z63 vs 1 dd
NGU: 2 inf nze wt trn, 1 inf ngu, 1 rtl ngu vs 1 inf
Z62: 1 dd z63, 2 ftr z63, 2 tac z63 vs 1 dd
Z55: 1 sub z46, 1 ftr z46, 1 tac z46 vs 1 dd
CEL: 1 inf gua, 1 ar, gua wt trn (walk in) -
FIC
A
Rolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (4, 3, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
FIC CLW 1 inf loss
YUN
AA first
Rolls: 6@1; Total Hits: 16@1: (4, 3, 6, 5, 1, 4) -
YUN 1 ftr shot down :cry:
A
Rolls: 2@2 6@3 2@4; Total Hits: 32@2: (5, 3)6@3: (4, 6, 4, 4, 5, 1)2@4: (1, 3)
D
Rolls: 10@2 1@3; Total Hits: 610@2: (2, 4, 4, 3, 2, 2, 2, 1, 6, 1)1@3: (5) -
:? :? :? :? :? :? :? :? :? :? :?
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this is to much for Japan.
The entire airforce blown away in 1 strike.I give up.
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Sorry for my quick reaction but, this is one i cannot win anymore.
Allthough i must ask if japan got 6 vc then the axis should win?I got a good vision on strategy in this game, so i gonna start an other one after my holidays.
This one is lost to me (and not only because of the dice), you were the better part. 8-)
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Just to remind you, is that luck was on your side in the Nov battle.
You won against the odds, so don’t speak of luck to me boy :-D :-D :-DOh, you forgot to remove damage markers, so Russia has 34 IPC instead of 36.
:-P :-P :-P
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Good game! Thanks for playing! It was definitely fun! So, you asked a question in the beginning, whether it was a good idea to attack the US on Turn 2. The answer is no! It’s best to leave the US out of the war as long as possible. I’m sure you figured that out by now. :-D Also, the attack on Yunnan was not a good idea. The best strategy for Japan is to completely bypass Yunnan.
And losing Italy was not good either. I would like to also point out that you should have attempted to take Italy back last turn. You should have attacked(softened) them up w/the Italians, then finished us off w/the Germans. That way you could have killed our units there. Now, we would have moved our units off Italy and invaded Greece, Syria, Iraq & Egypt and left Italy/Med in dire straits. We’ve been playing A&A games for 25 years, so we’ve got a lot of experience at this game, even though Global is new to everyone, including us. Glad to hear you learned a few things. Hopefully you can use this experience in future games. A&A is a fun game w/lot’s of twists & turns at every corner!
A few thoughts, w/Japan, avoid DOW’ing the US, the Brits & Anzac as long as possible. Avoid Yunnan, unless you can take and hold it. Bypass Yunnan and move on to Russia w/your forces in the south, in N. China and the Soviet Far East. W/Germany you might try a SeaLion invasion depending on what the Brits do but Russia should always be your main prize. W/the Italians, dominate the Med, build up your IPC base, take Egypt if possible and help Germany w/Russia.
W/the Allies, use Hobo Smashers US opening moves. It allows the US to go Europe or Pacific. W/a NB in Smx, you can reach Haw or Gib in one turn. It our opinion it’s best to use a KGF strategy first w/the Allies. W/Russia, build at least 9 Inf a turn w/either 2 Art or 1 Mech, 1 Arm every turn. Position your forces like I did, using Nukr & Bel as your staging points. Force Germany to go one way or the other. Then, focus on stopping one of their advances w/ALL your forces. Don’t divide up your Russian forces unless the Germans do. It’s best for Germany to go one direction or the other but not both. W/the Brits/Anzac, harass Italy/Japan as much as possible. Hope this helps.
If you don’t mind I’m going to finish your battles, so we can see how the Combat Phase would end. I’ll assume you retreat in Yunnan. Good luck in your other games! If you need any help or advice in the future, please let me know. Or, if you feel like playing a game in the future, let us know. Adios! :-D
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She
Rolls: 1@1 1@4; Total Hits: 01@1: (3)1@4: (6) -
Return fire
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 2
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (3) -
Return fire
Rolls: 1@2; Total Hits: 01@2: (3) -
She twol…
Hun
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (4)2@3: (2, 1)1@4: (6) -
Return fire
Rolls: 1@2; Total Hits: 11@2: (1) -
Hun taken w/1 Arm…
Anh
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (5)2@3: (5, 1)1@4: (5)





