11L Game 3 '41 Ol'Blood&Guts (Axis) v. Battling Maxo (Allies+9) no tech


  • Ukr hwlo 2inf art…G-men lose 2inf art…I knew I should have sent another inf!  :x

    NCM
    2ftr Arc/2ftr Bel => sz5
    2bmr Ukr => Ger
    3inf art 7arm Epl => Bul
    2inf 2art aa gun Kar => Bst
    7arm Kar => Pol
    arm Waf => Sud
    inf Fra => Ger

    Mobilize
    cv 2ftr bb in sz5
    2inf art in Ger

    Collect: 62

    OBG_v_BM_Gm3_06aG.AAM

  • 10

    @Ol’:

    I gotta tell you…that was a brillant move in sz14. When I first saw it, I was like what does he think he is doing??? Those ftrs cant come from India with no place to land! Then, I re-read the rules and saw in the section in the back on fighters where you can list all your battles, announce a carrier will noncom to the sea zone, and act like you will win all the battles. Then you do not even have to move it if the 2ftrs die…never saw that done…never even thought of it…but I will remember it for the future…

    Even a broken clock is right twice a day. :-D

    Well it’s good I’m showing you something in this series drubbing.  At least I took z13 to sort of make the move legit but it is a gag. If I remember correctly I could have commited the lone dd even if you had 10 units there. There only has to be a “potential” landing space. It got dicey when Rd 2 came along because if that carrier had to go to z14, z6 was toast.

  • 10

    Russia 6  buy 3arm 5inf save 0

    CM

    3inf art rus/arm kaz>>arc

    2inf arm euk>>epl

    3inf euk/art rus>>bel

  • 10

    I’m actually going to add an arm from euk to the arc attack

    ARC

    aDiceRolls: 2@1 2@2 2@3; Total Hits: 02@1: (2, 5)2@2: (4, 5)2@3: (4, 4)  dDiceRolls: 3@2; Total Hits: 03@2: (3, 5, 6)

  • 10

    Nice  :x

    ARC 2

    aDiceRolls: 2@1 2@2 2@3; Total Hits: 22@1: (5, 3)2@2: (3, 4)2@3: (1, 3)  dDiceRolls: 3@2; Total Hits: 13@2: (3, 4, 2)

  • 10

    ARC 3

    aDiceRolls: 1@2 2@2 2@3; Total Hits: 11@2: (4)2@2: (6, 6)2@3: (1, 6)  dDiceRolls: 1@2; Total Hits: 11@2: (2)

  • 10

    Figures  Arc twlo 2inf

    BEL

    aDiceRolls: 2@1 2@2; Total Hits: 22@1: (2, 1)2@2: (4, 1)  dDiceRolls: 2@2; Total Hits: 02@2: (5, 4)

  • 10

    Bel twol

    EPL

    aDiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (3)  dDiceRolls: 1@2; Total Hits: 01@2: (3)

  • 10

    Epl twol

    NCM

    inf euk>>ukr  4inf 4arm euk  4inf arm  aa euk>>rus  inf eve>>nov  6inf eve>>ura

    mobilize 2inf 2arm cau  arm 3inf rus  collect 24

    OBG_v_BM_Gm3_06bRus.AAM


  • Jap6-Buy: 4 arm, 4 inf, 4 art, bmr…save 0

    CM

    1. ftr Fra => sz12 autokill trn
    2. inf Stc/inf art Far => Yak
    3. 2inf 3art Sum via 3trn sz35 with cru bb support/2inf art Bur/2 arm FIC => Ind 3inf arm ftr
    4. ftr Fra => sz13 dd
    5. 2inf Chi/bmr Nin => Kaz inf

    Ind
    A-4inf 4art 2arm cru bb
    DiceRolls: 8@2 3@3 1@4; Total Hits: 68@2: (5, 2, 4, 6, 4, 5, 1, 1)3@3: (1, 1, 4)1@4: (3)
    D-3inf arm ftr
    DiceRolls: 3@2 1@3 1@4; Total Hits: 33@2: (5, 1, 4)1@3: (1)1@4: (3)


  • Ind twlo 3inf

    sz13 1st hit
    A-ftr
    DiceRolls: 10@3; Total Hits: 410@3: (4, 6, 2, 6, 5, 3, 2, 2, 5, 4)
    D-dd
    DiceRolls: 10@2; Total Hits: 510@2: (1, 1, 3, 1, 6, 6, 5, 1, 6, 1)


  • :cry:

    sz13 hwol

    Kaz
    A-2inf bmr
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (6, 4)1@4: (5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Kaz
    A-2inf bmr
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (1, 6)1@4: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Kaz twlo inf

    NCM
    bmr Kaz => Chi
    3arm Nin => Chi
    2trn sz35 => sz38
    cv dd sz62 => sz36
    trn sz63 => sz62
    4 ftr Bur => sz35
    ftr sz12 => Fra
    3arm Man => Nin

    Mobilize
    2inf 2art in Sum
    inf art in FIC
    inf art in Bur
    3arm in Man
    arm bmr in Jap

    Collect: 66

    OBG_v_BM_Gm3_06cJap.AAM

  • 10

    I’m not sure if the India IC was worth it as it only turned out to be a 2 rd  speed hump.

  • 10

    UK 6 buy 3ss save 4

    CM

    inf uk>>nor ( )

    Mobilize  3ss z6    collect 16+4=20

    I’ll be away till Thurs evening.  I’ll try to post if I have access.

    OBG_v_BM_Gm3_06dUK.AAM


  • Ita6-Buy: 4 inf…save 0

    CM

    1. sub sz14 => sz13 dd

    sz13 first hit
    A-sub
    DiceRolls: 10@2; Total Hits: 510@2: (5, 4, 2, 1, 1, 5, 2, 6, 5, 2)
    D-dd
    DiceRolls: 10@2; Total Hits: 510@2: (6, 2, 1, 4, 1, 1, 6, 1, 5, 4)


  • That destroyer is killer!

    NCM
    2inf 2art => Fra

    Mobilize
    4inf in Ita

    Collect: 16

    OBG_v_BM_Gm3_06eIta.AAM

  • 10

    couldn’t post from vacation wifi was in and out.

    US 6  buy bb dd trn ss arm save 0

    CM

    inf art eca>>waf ( )

    arm lib/2bmb cau>>trj thru egy

    2ftr cau>>z34 autokill

  • 10

    CM changes

    only 1 ftr cau>>z34

    only 1 bmb arm >>trj

    add arm lib/ftr bmb cau>>sud

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