Shouldn’t my submarines in the Pacific retreat to another sea zone?
11L Game 3 '41 Ol'Blood&Guts (Axis) v. Battling Maxo (Allies+9) no tech
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Bel twlo 2inf
Ukr
A-2inf art 2bmr
Rolls: 1@1 2@2 2@4; Total Hits: 21@1: (6)2@2: (3, 6)2@4: (4, 1)
D-2inf art
Rolls: 3@2; Total Hits: 23@2: (4, 2, 2) -
gulp….
Ukr
A-art 2bmr
Rolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (6, 3)
D-art
Rolls: 1@2; Total Hits: 11@2: (2) -
Ukr hwlo 2inf art…G-men lose 2inf art…I knew I should have sent another inf! :x
NCM
2ftr Arc/2ftr Bel => sz5
2bmr Ukr => Ger
3inf art 7arm Epl => Bul
2inf 2art aa gun Kar => Bst
7arm Kar => Pol
arm Waf => Sud
inf Fra => GerMobilize
cv 2ftr bb in sz5
2inf art in GerCollect: 62
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@Ol’:
I gotta tell you…that was a brillant move in sz14. When I first saw it, I was like what does he think he is doing??? Those ftrs cant come from India with no place to land! Then, I re-read the rules and saw in the section in the back on fighters where you can list all your battles, announce a carrier will noncom to the sea zone, and act like you will win all the battles. Then you do not even have to move it if the 2ftrs die…never saw that done…never even thought of it…but I will remember it for the future…
Even a broken clock is right twice a day. :-D
Well it’s good I’m showing you something in this series drubbing. At least I took z13 to sort of make the move legit but it is a gag. If I remember correctly I could have commited the lone dd even if you had 10 units there. There only has to be a “potential” landing space. It got dicey when Rd 2 came along because if that carrier had to go to z14, z6 was toast.
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Russia 6 buy 3arm 5inf save 0
CM
3inf art rus/arm kaz>>arc
2inf arm euk>>epl
3inf euk/art rus>>bel
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I’m actually going to add an arm from euk to the arc attack
ARC
a
Rolls: 2@1 2@2 2@3; Total Hits: 02@1: (2, 5)2@2: (4, 5)2@3: (4, 4) d
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6) -
Nice :x
ARC 2
a
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (5, 3)2@2: (3, 4)2@3: (1, 3) d
Rolls: 3@2; Total Hits: 13@2: (3, 4, 2) -
ARC 3
a
Rolls: 1@2 2@2 2@3; Total Hits: 11@2: (4)2@2: (6, 6)2@3: (1, 6) d
Rolls: 1@2; Total Hits: 11@2: (2) -
Figures Arc twlo 2inf
BEL
a
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 1)2@2: (4, 1) d
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Bel twol
EPL
a
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (3) d
Rolls: 1@2; Total Hits: 01@2: (3) -
Epl twol
NCM
inf euk>>ukr 4inf 4arm euk 4inf arm aa euk>>rus inf eve>>nov 6inf eve>>ura
mobilize 2inf 2arm cau arm 3inf rus collect 24
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Jap6-Buy: 4 arm, 4 inf, 4 art, bmr…save 0
CM
- ftr Fra => sz12 autokill trn
- inf Stc/inf art Far => Yak
- 2inf 3art Sum via 3trn sz35 with cru bb support/2inf art Bur/2 arm FIC => Ind 3inf arm ftr
- ftr Fra => sz13 dd
- 2inf Chi/bmr Nin => Kaz inf
Ind
A-4inf 4art 2arm cru bb
Rolls: 8@2 3@3 1@4; Total Hits: 68@2: (5, 2, 4, 6, 4, 5, 1, 1)3@3: (1, 1, 4)1@4: (3)
D-3inf arm ftr
Rolls: 3@2 1@3 1@4; Total Hits: 33@2: (5, 1, 4)1@3: (1)1@4: (3) -
Ind twlo 3inf
sz13 1st hit
A-ftr
Rolls: 10@3; Total Hits: 410@3: (4, 6, 2, 6, 5, 3, 2, 2, 5, 4)
D-dd
Rolls: 10@2; Total Hits: 510@2: (1, 1, 3, 1, 6, 6, 5, 1, 6, 1) -
:cry:
sz13 hwol
Kaz
A-2inf bmr
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 4)1@4: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Kaz
A-2inf bmr
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 6)1@4: (4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Kaz twlo inf
NCM
bmr Kaz => Chi
3arm Nin => Chi
2trn sz35 => sz38
cv dd sz62 => sz36
trn sz63 => sz62
4 ftr Bur => sz35
ftr sz12 => Fra
3arm Man => NinMobilize
2inf 2art in Sum
inf art in FIC
inf art in Bur
3arm in Man
arm bmr in JapCollect: 66
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I’m not sure if the India IC was worth it as it only turned out to be a 2 rd speed hump.
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UK 6 buy 3ss save 4
CM
inf uk>>nor ( )
Mobilize 3ss z6 collect 16+4=20
I’ll be away till Thurs evening. I’ll try to post if I have access.
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Ita6-Buy: 4 inf…save 0
CM
- sub sz14 => sz13 dd
sz13 first hit
A-sub
Rolls: 10@2; Total Hits: 510@2: (5, 4, 2, 1, 1, 5, 2, 6, 5, 2)
D-dd
Rolls: 10@2; Total Hits: 510@2: (6, 2, 1, 4, 1, 1, 6, 1, 5, 4) -
That destroyer is killer!
NCM
2inf 2art => FraMobilize
4inf in ItaCollect: 16





