Bad luck with the Germans !
just post once per turn
An excellent round… this is the stuff that keeps me in the game.
Belarus
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)
E Poland
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)
Bessarabiaa Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)
Place 2 Inf Stalingrad, 2 Inf/Art Ukraine, 3 Inf/Art Russia… just surviving. Collect 28 IPCs, board is all set.
Japan $; 1dest, 2sub, 3art, 16inf = 80.
Yakut;
A;
Rolls: 3@1; Total Hits: 03@1: (4, 5, 3)
D;
Rolls: 1@2; Total Hits: 01@2: (3)
SZ7;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)
SZ80; if your sub hits it has to be my destroyer.
A; Hit+
Rolls: 1@2, 3@3, 5@4; Total Hits: 61@2,: (1)3@3,: (4, 4, 6)5@4: (3, 1, 3, 3, 2)
D;
Rolls: 1@1; Total Hits: 01@1: (5)Hit+
Rolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (5, 3)1@3,: (1)1@4: (3)
Wow… nice 4s.
I figured you would want to lose the sub, knowing that I could opt to keep my destroyer as we discussed. This is of note for the future, because defender has to choose first.
Round 2
SZ80;
A; Hit+
Rolls: 1@3, 5@4; Total Hits: 41@3,: (3)5@4: (2, 3, 1, 5, 5)
D; Hit+
Rolls: 1@3; Total Hits: 01@3: (6)
Yakut;
A;
Rolls: 3@1; Total Hits: 13@1: (2, 4, 1)
D;
Rolls: 1@2; Total Hits: 11@2: (1)
So you came out +1 aircraft? Ouch…
Wow for how devastating that looked, I am up 1 fighter. I guess that makes up for the freakin german/ japanese inf on the front…
Japan does all it can to maintain it’s greater prosperity sphere…
Ind;3art, Cal;3inf, Kwa;3inf, Kia;3inf, Kor;3inf, Jpn; 4inf, 2sub, 1dest.
Collects 70 + 10NO = 80.
Well, I’m pretty demoralized. That was tough on top of all the other naval mishaps. Seems like I learn all my lessons the hard way. That took away what I felt was a pretty good move of Allied shipping - the US fleet moved completely through the Pacific, bolstered the British, and was going to end up solidifying the Med. Oh well! Another time. The small oversights can be huge.
US purchases 3 Destroyers, 3 Subs, Fighter, Transport, 4 Infantry, 2 Artillery = 79 IPCs.
Combat
SZ119
a
Rolls: 6@2; Total Hits: 16@2: (4, 3, 1, 6, 4, 4)
d
Rolls: 6@1; Total Hits: 16@1: (6, 6, 6, 1, 6, 3)
SZ109
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (4)
d
Rolls: 1@1; Total Hits: 01@1: (3)
Walked into Algeria
SZ98
a Hit+
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 2@1; Total Hits: 02@1: (6, 4)
SZ98
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (2)
Also, cleared transport in SZ99.
US places:
E US - 3 Inf/Art, Fighter
SZ101 - Transport, Destroyer, 2 Subs
W US - Inf/Art
SZ10 - 2 Destroyers, Sub
US collects - 55 + 25 NO = 80 IPCs
The fighters are making a difference… hoping it isn’t too late -
China buys an infantry, places it in Kansu. Collects 3 more, leaving 4 IPCs again.
Britain purchases a Fighter, 6 Infantry, Artillery.
No combat… again.
Britain places - Fighter on London, 3 Infantry in S Africa (now that you’ve cleared my screening navy… ugh), 2 Infantry/Artillery in Iraq, Infantry in Egypt.
Britain collects 35 IPCs.
Anzac - purchase Inf, Transport = 10 IPCs.
Combat
SZ35
a
Rolls: 1@4; Total Hits: 11@4: (1)
d
Rolls: 1@2; Total Hits: 11@2: (1)
New Guinea
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (6)
d
Rolls: 1@2; Total Hits: 11@2: (2)
Well…
New Guinea
a
Rolls: 1@3; Total Hits: 11@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1)
Well. Anzac wins first place for getting hit three times on three shots. Deathly. I lost a bomber, an armor, and an infantry for a destroyer and an infantry. Shouldn’t have happened, and neither of them can use a luck token.
Places and collects 10.
That was a really fing bad way to end the night… I put hours into that total turn, and that left me with a bad taste.
Here’s the map.
I have had really poor play with Italy…
Italy $; destroyer, 2inf =14.
No combat.
I have had really poor play with Italy…
Italy collects 12.
TURN 15
Germany $; 2sub, 1dest, 1mech, 1art, 12inf = 64.
Arch;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (4)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Belarus;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)
E. Pol;
A; Hit+
Rolls: 1@4; Total Hits: 01@4: (6)
D;
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Bess;
A; BBD
Rolls: 1@3; Total Hits: 01@3: (6)Hit+
Rolls: 1@4; Total Hits: 01@4: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 1)
SZ98;
A; Hit+
Rolls: 1@3; Total Hits: 11@3: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 1)
SZ119;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)
ouch…
you’r already up, lets see how much more bonus hits you get…
Arch;
A;
Rolls: 2@1, 2@2; Total Hits: 02@1,: (2, 6)2@2: (4, 5)
D;
Rolls: 1@2; Total Hits: 01@2: (5)
E. Pol;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)
Bess;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)
I’m starting to think comlaining has a lot of power…
Arch;
A;
Rolls: 2@2, 2@1; Total Hits: 22@2,: (2, 3)2@1: (1, 4)
D;
Rolls: 1@2; Total Hits: 11@2: (1)
I should have kept complaining.
Greece; 2inf,mech, Rom; 3inf, Nov; 2inf, art, E. Ger; 4inf, Nor; 1inf, Ger; 2sub, 1dest.
Germany collects 52 + 10NO -6CNV = 56.