Scramble 3 fighters to 99.
11L Game 3 '41 Ol'Blood&Guts (Axis) v. Battling Maxo (Allies+9) no tech
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Bel twlo inf
EUK 1&2
a
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 5, 2)1@3: (3) d
Rolls: 1@2; Total Hits: 01@2: (4)a
Rolls: 3@1 1@3; Total Hits: 23@1: (4, 1, 2)1@3: (1) d
Rolls: 1@2; Total Hits: 11@2: (2) -
Euk twol
KAZ 1@2
a
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (5) d
Rolls: 1@2; Total Hits: 01@2: (3)a
Rolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (3) d
Rolls: 1@2; Total Hits: 11@2: (1) -
Kaz twlo inf
NCM
4arm 8inf cau/3arm 2inf aa rus>>bel 7inf yak>>eve
mobilize 3inf 3art rus 2inf cau collect 30
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Jap5-Buy: 2 inf, 2 art, 5 arm, IC…save 3
CM
- inf art Jap => Far
- inf Bry => Stc
- inf art 3arm Aus/2inf art bmr Sum/inf Bur/2arm FIC/cru bb sz39/6ftr sz38 => Ind 9inf 2art 4arm 3ftr
- 3inf Nin/2inf Sik/3arm Hup/bmr Jap => Chi 2inf
Ind
aa guns (6ftr bmr)
Rolls: 6@1 1@1; Total Hits: 16@1: (2, 5, 5, 1, 2, 4)1@1: (3) -
Jap loses a ftr
Ind
A-4inf 2art 5arm 5ftr bmr cru bb
Rolls: 2@1 4@2 11@3 2@4; Total Hits: 112@1: (6, 2)4@2: (5, 6, 1, 1)11@3: (1, 4, 3, 1, 2, 3, 4, 2, 5, 5, 1)2@4: (2, 3)
D-9inf 2art 4arm 3ftr
Rolls: 11@2 4@3 3@4; Total Hits: 911@2: (4, 1, 1, 1, 4, 5, 4, 6, 5, 3, 6)4@3: (1, 3, 1, 6)3@4: (2, 2, 1) -
UK loses 9inf 2art, Jap loses 4inf 2art 3arm
Ind
A-2arm 5ftr bmr
Rolls: 7@3 1@4; Total Hits: 27@3: (3, 5, 4, 4, 5, 3, 5)1@4: (6)
D-4arm 3ftr
Rolls: 4@3 3@4; Total Hits: 44@3: (1, 2, 3, 5)3@4: (6, 6, 2) -
Well my guys certainly stunk up the 2nd wave…Jap loses 2arm ftr bmr…4ftr retreat
Ind hwlo 9inf 2art 2arm
Chi
A-5inf 3arm bmr
Rolls: 5@1 3@3 1@4; Total Hits: 45@1: (5, 5, 1, 2, 2)3@3: (5, 2, 3)1@4: (1)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Chi twlo inf
NCM
4ftr Ind/2inf art Yun => Bur
dd 3cv sz38 => sz35
cv sz61 => sz62
3arm Man/bmr Chi => NinMobilize
IC in Bur
2inf 2art in Sum
2arm in FIC
3arm in ManCollect: 60
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I was hoping fortress India would fare a little better
UK 5 buy 3inf dd save 3
CM
arm ind>>per>>trj ( ) inf eca>>gib ( ) inf uk>>nwe ( )
mobilize 3inf ind dd z6 collect 19+3=22
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Ita5-Buy: trn, 2 inf, 2 art…save 0
No combat moves
Noncom
dd sz14 => sz13Mobilize
trn in sz14
2inf 2art in ItaCollect: 12
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US 5 buy 3arm 2inf bb save 2
CM
dd z12>>z13
2ftr z12/2ftr ind/bmb uk/bmb eca>>z14
4inf art 2arm alg>>lib
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ALG
a
Rolls: 3@1 2@2 2@3; Total Hits: 13@1: (2, 6, 2)2@2: (5, 6)2@3: (6, 2) d
Rolls: 1@2; Total Hits: 11@2: (2) -
Alg twlo inf
z13
a
Rolls: 6@2; Total Hits: 36@2: (1, 6, 4, 2, 1, 4) d
Rolls: 6@2; Total Hits: 26@2: (4, 2, 5, 5, 4, 1) -
z13 clr
z14
a
Rolls: 4@3 2@4; Total Hits: 44@3: (6, 1, 1, 3)2@4: (1, 5) d
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (6)1@3: (4)2@4: (6, 1) -
z14
a
Rolls: 3@3 2@4; Total Hits: 33@3: (1, 4, 1)2@4: (1, 5) d
Rolls: 1@4; Total Hits: 11@4: (1) -
Thank God for the last hit z14 clr 2ftrs downed
NCM
bb cv 2dd z12/2ftr z10>>z6 ss 10>>z12 3trn dd z12/ cvz10>>z9 arm wus>>eca 2bmb 2ftr z14>>cau
mobilize 3arm 2inf wus bb z10 collect 44+2=46
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I gotta tell you…that was a brillant move in sz14. When I first saw it, I was like what does he think he is doing??? Those ftrs cant come from India with no place to land! Then, I re-read the rules and saw in the section in the back on fighters where you can list all your battles, announce a carrier will noncom to the sea zone, and act like you will win all the battles. Then you do not even have to move it if the 2ftrs die…never saw that done…never even thought of it…but I will remember it for the future…
Ger6-Buy: cv, 2 ftr, bb, 2 inf, art…save 0
CM
- inf art Nwy with 2cru support from sz5/inf Fra => Nwe inf
- 2inf 2art Kar/2ftr sz5 => Arc 3inf art
- 2inf 2art Kar/2ftr sz5 => Bel 2inf arm
- 2inf art Epl/2bmr Ger => Ukr 2inf art
- inf Mad/art Eaf => Trj arm
Nwe
A-2inf art 2cru
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (6)2@2: (4, 6)2@3: (2, 6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Nwe lwlo inf
Trj
A-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1) -
Trj twlo inf
Arc
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (4, 2, 3, 6)2@3: (3, 5)
D-3inf art
Rolls: 4@2; Total Hits: 04@2: (5, 6, 5, 5) -
Arc
A-2inf 2art 2ftr
Rolls: 4@2 2@3; Total Hits: 24@2: (4, 1, 3, 1)2@3: (4, 5)
D-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 5)





