11L Game 3 '41 Ol'Blood&Guts (Axis) v. Battling Maxo (Allies+9) no tech

  • 10

    Bel twlo inf

    EUK 1&2

    aDiceRolls: 3@1 1@3; Total Hits: 13@1: (6, 5, 2)1@3: (3)  dDiceRolls: 1@2; Total Hits: 01@2: (4)

    aDiceRolls: 3@1 1@3; Total Hits: 23@1: (4, 1, 2)1@3: (1)  dDiceRolls: 1@2; Total Hits: 11@2: (2)

  • 10

    Euk twol

    KAZ 1@2

    aDiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (5)  dDiceRolls: 1@2; Total Hits: 01@2: (3)

    aDiceRolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (3)  dDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 10

    Kaz twlo inf

    NCM

    4arm 8inf cau/3arm 2inf aa rus>>bel  7inf yak>>eve

    mobilize 3inf 3art rus  2inf cau  collect 30

    OBG_v_BM_Gm3_05bRus.AAM


  • Jap5-Buy: 2 inf, 2 art, 5 arm, IC…save 3

    CM

    1. inf art Jap => Far
    2. inf Bry => Stc
    3. inf art 3arm Aus/2inf art bmr Sum/inf Bur/2arm FIC/cru bb sz39/6ftr sz38 => Ind 9inf 2art 4arm 3ftr
    4. 3inf Nin/2inf Sik/3arm Hup/bmr Jap => Chi 2inf

    Ind
    aa guns (6ftr bmr)
    DiceRolls: 6@1 1@1; Total Hits: 16@1: (2, 5, 5, 1, 2, 4)1@1: (3)


  • Jap loses a ftr

    Ind
    A-4inf 2art 5arm 5ftr bmr cru bb
    DiceRolls: 2@1 4@2 11@3 2@4; Total Hits: 112@1: (6, 2)4@2: (5, 6, 1, 1)11@3: (1, 4, 3, 1, 2, 3, 4, 2, 5, 5, 1)2@4: (2, 3)
    D-9inf 2art 4arm 3ftr
    DiceRolls: 11@2 4@3 3@4; Total Hits: 911@2: (4, 1, 1, 1, 4, 5, 4, 6, 5, 3, 6)4@3: (1, 3, 1, 6)3@4: (2, 2, 1)


  • UK loses 9inf 2art, Jap loses 4inf 2art 3arm

    Ind
    A-2arm 5ftr bmr
    DiceRolls: 7@3 1@4; Total Hits: 27@3: (3, 5, 4, 4, 5, 3, 5)1@4: (6)
    D-4arm 3ftr
    DiceRolls: 4@3 3@4; Total Hits: 44@3: (1, 2, 3, 5)3@4: (6, 6, 2)


  • Well my guys certainly stunk up the 2nd wave…Jap loses 2arm ftr bmr…4ftr retreat

    Ind hwlo 9inf 2art 2arm

    Chi
    A-5inf 3arm bmr
    DiceRolls: 5@1 3@3 1@4; Total Hits: 45@1: (5, 5, 1, 2, 2)3@3: (5, 2, 3)1@4: (1)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Chi twlo inf

    NCM
    4ftr Ind/2inf art Yun => Bur
    dd 3cv sz38 => sz35
    cv sz61 => sz62
    3arm Man/bmr Chi => Nin

    Mobilize
    IC in Bur
    2inf 2art in Sum
    2arm in FIC
    3arm in Man

    Collect: 60

    OBG_v_BM_Gm3_05cJap.AAM

  • 10

    I was hoping fortress India would fare a little better

    UK 5  buy 3inf dd save 3

    CM

    arm ind>>per>>trj ( )  inf eca>>gib ( )  inf uk>>nwe ( )

    mobilize 3inf ind  dd z6    collect 19+3=22

    OBG_v_BM_Gm3_05dUK.AAM


  • Ita5-Buy: trn, 2 inf, 2 art…save 0

    No combat moves

    Noncom
    dd sz14 => sz13

    Mobilize
    trn in sz14
    2inf 2art in Ita

    Collect: 12

    OBG_v_BM_Gm3_05eI.AAM

  • 10

    US 5 buy 3arm 2inf bb save 2

    CM

    dd z12>>z13

    2ftr z12/2ftr ind/bmb uk/bmb eca>>z14

    4inf art 2arm alg>>lib

  • 10

    ALG

    aDiceRolls: 3@1 2@2 2@3; Total Hits: 13@1: (2, 6, 2)2@2: (5, 6)2@3: (6, 2)  dDiceRolls: 1@2; Total Hits: 11@2: (2)

  • 10

    Alg twlo inf

    z13

    aDiceRolls: 6@2; Total Hits: 36@2: (1, 6, 4, 2, 1, 4)  dDiceRolls: 6@2; Total Hits: 26@2: (4, 2, 5, 5, 4, 1)

  • 10

    z13 clr

    z14

    aDiceRolls: 4@3 2@4; Total Hits: 44@3: (6, 1, 1, 3)2@4: (1, 5)  dDiceRolls: 1@2 1@3 2@4; Total Hits: 11@2: (6)1@3: (4)2@4: (6, 1)

  • 10

    z14

    aDiceRolls: 3@3 2@4; Total Hits: 33@3: (1, 4, 1)2@4: (1, 5)  dDiceRolls: 1@4; Total Hits: 11@4: (1)

  • 10

    Thank God for the last hit z14 clr  2ftrs downed

    NCM

    bb cv 2dd z12/2ftr z10>>z6    ss 10>>z12  3trn dd z12/ cvz10>>z9  arm wus>>eca  2bmb 2ftr z14>>cau

    mobilize 3arm 2inf wus  bb z10  collect 44+2=46

    OBG_v_BM_Gm3_05fUS.AAM


  • I gotta tell you…that was a brillant move in sz14. When I first saw it, I was like what does he think he is doing??? Those ftrs cant come from India with no place to land! Then, I re-read the rules and saw in the section in the back on fighters where you can list all your battles, announce a carrier will noncom to the sea zone, and act like you will win all the battles. Then you do not even have to move it if the 2ftrs die…never saw that done…never even thought of it…but I will remember it for the future…

    Ger6-Buy: cv, 2 ftr, bb, 2 inf, art…save 0

    CM

    1. inf art Nwy with 2cru support from sz5/inf Fra => Nwe inf
    2. 2inf 2art Kar/2ftr sz5 => Arc 3inf art
    3. 2inf 2art Kar/2ftr sz5 => Bel 2inf arm
    4. 2inf art Epl/2bmr Ger => Ukr 2inf art
    5. inf Mad/art Eaf => Trj arm

    Nwe
    A-2inf art 2cru
    DiceRolls: 1@1 2@2 2@3; Total Hits: 11@1: (6)2@2: (4, 6)2@3: (2, 6)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Nwe lwlo inf

    Trj
    A-inf art
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)
    D-arm
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Trj twlo inf

    Arc
    A-2inf 2art 2ftr
    DiceRolls: 4@2 2@3; Total Hits: 24@2: (4, 2, 3, 6)2@3: (3, 5)
    D-3inf art
    DiceRolls: 4@2; Total Hits: 04@2: (5, 6, 5, 5)


  • Arc
    A-2inf 2art 2ftr
    DiceRolls: 4@2 2@3; Total Hits: 24@2: (4, 1, 3, 1)2@3: (4, 5)
    D-inf art
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

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