S02 JWW (axis) v souL +10


  • ind 2-4
    aDiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)
    aDiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)
    aDiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • ind cleared, not taken.

    kar
    aDiceRolls: 4@1 5@3; Total Hits: 34@1: (2, 1, 6, 4)5@3: (5, 6, 2, 5, 1)
    dDiceRolls: 2@3; Total Hits: 22@3: (3, 1)


  • kar twlo 2 inf

    ncm:
    ftr ind, 2 inf art trj -> per
    aa per -> cau
    2 inf art arc, 3 ftr ukr -> mos
    trn 4 -> 3 load aa gbr -> 4 unload kar
    trn 4 -> 3 load 2 inf gbr -> 3 unlod arc
    trn 12 -> 9 load inf eca -> 8 load inf gbr -> 12 unload alg
    2 inf cng -> sud
    inf egy -> trj
    ftr kar -> arc

    mobilize:
    5 inf art aa ftr gbr

    collect:
    27+0=27, has 27

    S2_JWW_v_souL_8dU.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Italy 8 - rpr 2, buy 4 inf spend 14 (save 0)

    combat
    #1 rho (inf) v arm (saf)
    #2 euk (inf) v inf & fgt (epl)
    dice……

    #1 rho 1st to hit wins ITA armDiceRolls: 5@3; Total Hits: 15@3: (3, 5, 4, 5, 5)v gbr infDiceRolls: 5@2; Total Hits: 25@2: (6, 6, 2, 3, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    rho twol

    #2 euk 1st to hit wins…if ruassian inf hits the fgt retreats

    fgtDiceRolls: 5@3; Total Hits: 35@3: (4, 5, 2, 1, 1)infDiceRolls: 5@1; Total Hits: 15@1: (4, 5, 6, 2, 1)vs rus infDiceRolls: 5@2; Total Hits: 05@2: (4, 3, 4, 3, 3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    euk cwol

    ncm:
    euk fgt > bul
    epl inf > ukr
    fra aa, 6 inf > ita
    ger aa > fra
    ger 2inf, art > pol
    ita arm > fra

    placement 4inf ita

    ITA collects 13

    S2_JWW_v_souL_8eI.AAM


  • US8:
    Purchase:
    bmb trn 6 inf arm

    combat:
    trn 26 -> 28 unload saf
    3 inf wca, ftr wus -> ala

    ala
    aDiceRolls: 3@1 1@3; Total Hits: 23@1: (1, 3, 6)1@3: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • ala twol

    ncm:
    2 sub 5 dd ca bb cv 2 ftr 26 -> 28
    2 ftr 12, inf art per -> cau
    inf art arc -> mos
    trn 4 -> 2
    2 trn 12 -> 9 load inf art arm eca -> 12 unload alg
    3 inf alg -> lib
    arm alg -> egy
    aa egy -> per
    ftr dd cv 11, dd ss 10 -> 12 (ftr on UK craft)
    2 inf wca, ftr ala -> eca
    7 inf 2 art wus -> wca
    sub 42 -> 40

    mobilize:
    6 inf arm bmb wus, dd 10

    collect:37+5=42, has 42

    S2_JWW_v_souL_8fA.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I’ve changed my mind about this three times now……but what the hell

    G 9 purchase 10 arm spend 50 (save 2)

    combat
    #1 MOS (aa, 9fgt, 6inf, 2art & 2 arm) v 16arm (epl, ukr) blitz thru (euk) 6 fgt (pol, bst, epl) & bmb (ger)
    #2 BEL (art) v 5inf (epl)
    #3 KAR (aa 2inf) v 3inf (bst) & 3 fgt (ger)

    here goes nothing…

    MOS bmb aaDiceRolls: 1@1; Total Hits: 11@1: (1)
    FGT aaDiceRolls: 6@1; Total Hits: 26@1: (6, 3, 5, 6, 1, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that is not a good start

    bmb & 2 fgt down

    attackDiceRolls: 20@3; Total Hits: 820@3: (3, 4, 4, 4, 4, 3, 5, 3, 6, 2, 5, 4, 4, 1, 5, 6, 2, 2, 5, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    needed the opposite

    defenders 8@2DiceRolls: 8@2; Total Hits: 18@2: (4, 4, 4, 1, 3, 4, 3, 3)2 armDiceRolls: 2@3; Total Hits: 22@3: (3, 2)9 fgtDiceRolls: 9@4; Total Hits: 79@4: (2, 3, 1, 5, 4, 5, 2, 3, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    had hoped to hit 12 and you 10….got your hit count right not mine…

    must retreat…that wass really bad…huge IPC drop for the axis

    6 arm retreat to euk
    4 fgt retreat to epl

    #2 bel 1st to hit wins if russian art hits then german inf 5 get’s removed then 4 etc…

    German inf #1DiceRolls: 5@1; Total Hits: 15@1: (4, 1, 3, 2, 3)#2DiceRolls: 5@1; Total Hits: 25@1: (2, 1, 3, 6, 1)#3DiceRolls: 5@1; Total Hits: 15@1: (6, 2, 6, 1, 3)#4DiceRolls: 5@1; Total Hits: 25@1: (1, 5, 3, 3, 1)#5DiceRolls: 5@1; Total Hits: 05@1: (5, 2, 4, 5, 4)v artDiceRolls: 5@2; Total Hits: 35@2: (2, 4, 2, 4, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    bel twlo inf

    KAR 3 aa fireDiceRolls: 3@1; Total Hits: 03@1: (6, 3, 6)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    kar attackDiceRolls: 3@3 3@1; Total Hits: 53@3: (2, 2, 2)3@1: (1, 1, 2)v 2infDiceRolls: 2@2; Total Hits: 02@2: (5, 5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    need those dice in moscow

    kar cwol

    ncm:
    kar 3 fgt > epl
    pol 6 inf > epl
    ger 3 arm > epl
    fra arm > pol
    ger 4inf, art > pol

    placement 10 arm ger

    g collects saved 2 + 15 NO + 32 = 49

    S2_JWW_v_souL_9aG.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Guess I should have waited to attack Moscow.

    I figured I’d lose 2 planes to aa and then hit a 12 and you’d get a ten. I knew it was very close. Not sure if this turns the tides but it certainly will slow the axis down.


  • It was supposed to be tempting if I failed in ukr.  Well, we shall see how much it hurts the Axis.  Tacking 3 planes is a nice touch, but let’s see exactly what happens all the way up until Ger10 to judge.

    Purchase:
    3 inf art 2 arm

    combat:
    8 inf eve -> yak
    2 inf 13 arm cau, 2 arm 3 ftr mos -> euk

    euk
    aDiceRolls: 2@1 18@3; Total Hits: 102@1: (3, 2)18@3: (2, 4, 3, 4, 6, 1, 5, 3, 6, 2, 5, 1, 2, 6, 1, 3, 3, 5)
    dDiceRolls: 1@2 6@3; Total Hits: 41@2: (1)6@3: (4, 2, 6, 3, 1, 6)


  • euk twlo 2 inf 2 arm

    yak
    aDiceRolls: 8@1; Total Hits: 18@1: (6, 1, 6, 6, 5, 6, 5, 6)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • noooooo!  finally lost an inf up there  :)

    ncm:
    2 ftr euk -> mos
    ftr euk -> ura
    2 inf per -> cau
    ss 35 -> 34
    aa mos -> euk
    aa nov -> rus

    mobilize:
    3 inf art 2 arm mos

    collect:
    22+0=22, has 22

    S2_JWW_v_souL_9bR.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    J9 purchase IC, bmb, art, 2arm, 9inf spend 68 (save 0)

    combat
    #1 SBR MOS v bmb (yun)
    #2 NOV (mt) v inf (chi) cwol

    dice
    WHEN aa missesDiceRolls: 1@1; Total Hits: 01@1: (5)the damage will beDiceRolling 1:
    (4)

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