Scramble to defend 27?
11L Game 3 '41 Ol'Blood&Guts (Axis) v. Battling Maxo (Allies+9) no tech
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Ind IC damaged 2
Aus
A-4inf art 3arm
Rolls: 3@1 2@2 3@3; Total Hits: 03@1: (4, 3, 6)2@2: (6, 4)3@3: (4, 5, 4)
D-3inf art
Rolls: 4@2; Total Hits: 24@2: (1, 3, 6, 1) -
forgot the cru bb
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3) -
well that saved a very bad roll
Aus
A-2inf art 3arm
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (1)2@2: (3, 1)3@3: (5, 5, 1)
D-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Aus twlo 3inf
NCM
2ftr sz34 => Fra
cv sz34 => sz38
dd sz48 => sz38
3arm Man => Hup
2inf art FIC => Yun
bmr Ind => Sum
2ftr sz48 => sz38
cv sz48 => sz61Mobilize
dd in sz62
inf art bmr in Jap
2inf 2art in Sum
2arm in Bur
3arm in ManCollect: 57
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Whatever happened to our alpha2 2v2 game ?
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UK 4 repair 2 buy 3arm dd save 0
CM
inf uk>>nor ( )
inf ftr ind>>per
PER
a
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4) d
Rolls: 1@2; Total Hits: 11@2: (1) -
Miserable luck with the Brits this game withdraw
NCM
fleet z8>>z6 inf wca>>eca 2inf bra>>alg
mobilize 3arm ind dd z6 collect 20
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@Battling:
Whatever happened to our alpha2 2v2 game ?
Not really sure…ghr posted he would get to his round in a couple of days and then he never did…
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Ita4-Buy: ftr, dd, sub…save 0
CM
- inf Per => Kaz
- 3inf 3art Ita/cru ftr sz16 => Alg 4inf 2art
Alg
A-3inf 3art cru ftr
Rolls: 6@2 2@3; Total Hits: 36@2: (3, 1, 3, 2, 5, 3)2@3: (4, 3)
D-4inf 2art
Rolls: 6@2; Total Hits: 36@2: (2, 1, 4, 5, 2, 5) -
Alg
A-3art ftr
Rolls: 3@2 1@3; Total Hits: 23@2: (5, 2, 4)1@3: (2)
D-inf 2art
Rolls: 3@2; Total Hits: 13@2: (6, 1, 6) -
Alg
A-2art ftr
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (6)
D-art
Rolls: 1@2; Total Hits: 11@2: (1) -
Alg
A-art ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
D-art
Rolls: 1@2; Total Hits: 11@2: (2) -
stupid ftr…well the whole purpose was the NOs and keep the US at bay for another couple of turns…so here we go :|
Alg first hit
A-art
Rolls: 10@2; Total Hits: 110@2: (6, 5, 2, 4, 6, 4, 6, 6, 6, 4)
D-art
Rolls: 10@2; Total Hits: 410@2: (2, 6, 3, 1, 3, 5, 1, 1, 3, 5) -
you would think that 2art and a ftr would win over an art…
Alg hwlo 4inf art
NCM
cru bb cv sz16 => sz14Mobilize
sub dd ftr in sz14Collect: 21
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@Ol’:
@Battling:
Whatever happened to our alpha2 2v2 game ?
Not really sure…ghr posted he would get to his round in a couple of days and then he never did…
Oh well, it dosen’t matter as I haven’t had much time lately. 5 league games is more than enough.
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US 4 buy cv 2ftr ss arm save 0
CM
dd 2ftr z12/bmbs eca uk>>z13
z13
a
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (6)2@3: (1, 2)2@4: (3, 3) d
Rolls: 1@3; Total Hits: 11@3: (1) -
z13 clr wlo dd
NCM
inf arm eus/3inf arm wus>>alg dd z12>>z6 bmbs >>eca/uk 3inf wca/arm wus/aa eus>>eca 6inf wus>>wca 2dd z10>>z12
mobilize 2ftr cv ss z10 arm wus collect 43
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@Sgt.:
:P
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Hey sonny boy…You scoutin’ me out???
Hey Maxo, that is my son checking out my strategies! Also, you did not post a map so check out mine and make sure it is correct.
Ger5-Buy: 4 dd, cv, 4 inf, art…save 0
CM
- inf art Ger/2ftr Fra/2cru sz5 => Nwy inf
- inf art Kar/2ftr sz5/2bmr Ger => Arc art arm
Nwy
A-inf art 2ftr 2cru
Rolls: 2@2 4@3; Total Hits: 12@2: (3, 4)4@3: (4, 5, 2, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)





