will have these available soon. Package of 6 Each. Customize your board.
oil field1.jpg
oil field4.jpg
Each unit built should cost a number of oil tokens: Hence you cant just buy a bunch of battleships to sail around the world, you need fuel
every ten IPC worth of land units built cost 1 oil token
every ten IPC worth of air units cost 2 oil tokens
every ten IPC worth of naval units cost 3 oil tokens
each oil token must be bought before and can be bombed like a factory.
fractions are rounded up, so if you buy 11 IPC worth of land units you spent 2 OIL tokens
Thats battleship will cost you 6 oil tokens to make, so it really costs 26 IPC
The game has way too many IPC and too many pieces, stuff should cost more.
an oil center token costs 3 IPC, oil tokens are chips placed under counter costing 1 IPC each.
Every time you build crap you also spend oil tokens. If the enemy bombed them you cant build any units, so protect them.
You may also steal enemy tokens by conquest.
IL, agreed, your idea for oil tokens use and cost makes sense. This will make a player really think about their purchases instead of as you stated just buying a bunch of Battleships and sailing the around the world. Ships use a lot of fuel so this would make a nice variant to any game.
IL, agreed, your idea for oil tokens use and cost makes sense. This will make a player really think about their purchases instead of as you stated just buying a bunch of Battleships and sailing the around the world. Ships use a lot of fuel so this would make a nice variant to any game.
The invasion Italy game uses this concept, I believe games at the tactical level makes a great use of this.
We may have to modify the Guadalcanal rules… :-D
Modify Guadalcanal rules will prevent the Japanese player from sending a fleet of ships about every two turns down the slot. I like this idea of oil for units. No oil, no IJN or USN to attack with.
I will buy HBG oil tokens or maybe I will do my own ones but that will be a project to began next week, Tuesday or Wednesday when my vacations begin
So the rules for Oil wells are already defined but what about the bunker rules
I’m thinking of costing 5 and for each bunker in a territory, an infantry unit defends at 3 ( limit of 5 for each territory )
What are your thoughts ?
How about same rules as the other bases…
Cost 15
Takes up to 6 damage points
1 per territory
holds number of infantry equal to damage points remaining
Boosts inf defense to 3
standard base AA defense against SBR
So basically, it has the same cost, defense, and hit points as a naval base or air base, but boosts up to 6 infantry’s defense to 3. If it’s SBRed for say, 3 damage, then it only boosts 3 infantry’s defense. Repairs are the standard 1 IPC.
How about same rules as the other bases…
Cost 15
Takes up to 6 damage points
1 per territory
holds number of infantry equal to damage points remaining
Boosts inf defense to 3
standard base AA defense against SBRSo basically, it has the same cost, defense, and hit points as a naval base or air base, but boosts up to 6 infantry’s defense to 3. If it’s SBRed for say, 3 damage, then it only boosts 3 infantry’s defense. Repairs are the standard 1 IPC.
Yes it looks good but I think 10 or 12 IPC will be better
Hey everyone as I promised today I’m going to begun my project of the oil rules but first of all here are the bunker rules i’m going to implement:
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Cost: 12
Move: 0
Attack: 0
Defense: 0 (AA ability)
Bunkers are a defensive infrastructure that boost’s your infantry, making them defend at 3, this only work to 5 infantry units, bunker’s can take damage by bombers in strategic bombing raids.
AA ability: The bunker also has the same AA ability has any other infrastructure.
So … back to the oil rules project, HBG no offense dude but I’m going to make my own roundels for oil and I will then decide if I’m going to buy your’s or use mine’s but, still your roundels are great and I highly recommend everyone who is making their own oil rules to use them !!!
I will post more news Friday or Saturday…
Why would a bunker boost your attack? Shouldn’t it boost your defense?
Why would a bunker boost your attack? Shouldn’t it boost your defense?
Yes my bad, I was wrong
Just got my Wildcatter board game in. Those oil derricks are awesome and right size for me and you get 70 gold and 70 silver oil derricks. I’m going to use IL’s oil rules to.
Sweet. Can you post a photo please? :-)
go back to page 2 on this topic and look at fishmoto’s pictures. samething
I recommend to you to visit a site on which there is a lot of information on a theme interesting you.
@coachofmany:
Does anybody have any information on where oil was stockpiled by what country and where. I know pearl harbor just filled their oil storage tanks prior to the Japanese bombing, I believe 500,000 tons of oil.
I would appreciate the information.
Yes I got some information on some stockpiles… The capture of Norway, Netherlands, Belgium, and France yielded Germany 5 million barrels. The Pechelbronn Oilfields in France gave Germany an oilfield to work with for the war. I also remember reading somewhere that the Germans captured a lot of oil from Antwerp.
My friend work for an oil producer and a couple of years ago he gave me info about 1939-1940 oil producers.
There’s a big difference between stocpiles and real oil production.
Yes there was little oilfield in France, Belgium, Austria and Hungaria but only Rumanian oilfiled was realy significant for the nazi.
That’s why the conquer of egypt and caucase oilfield was so important for Hitler.
He knows that he couldn’t win the war only with Rumanian oil.
German relation with some middle east country was good but the allies destroyed the revolt in Iran and in Iraq.(Oil producer under british control)
Stockpile and oilfield must be two different thing.
But both might be detroy by strategic bombardement raid.
Somebody have test 2 diferent IPC value, like oil? For example;
Infantry 5ipc
Tank 10ipc+5oil