Commando Brado vs The Definitive S - G40 Alpha +2


  • Return fire

    DiceRolls: 8@3; Total Hits: 18@3: (2, 4, 5, 4, 4, 6, 4, 5)


  • AA dies! Thanks goodness!

    Non Coms

    4 Inf from Bry to Bel
    1 Art from Bry to Smo
    2 Inf from Rus to Smo
    8 Inf from Sukr to Nukr
    1 FTR, 1 Tac from Epl to Sukr
    1 AA from Bry to Nukr
    4 Inf from Novo to Kaz

    Builds : 1 Inf, 2 Arm in Sukr, 3 Arm in Rus

    Collect : 34 IPC’s

    Japan’s Turn

    Def vs Brado - Global1940 - No Tech - 7bRussia.AAM


  • J7
    Purchase Units 62 IPCs
    3 DD @ 24
    1 BB @ 20
    2 inf @ 6
    3 art @ 12

    CM

    HAW
    2 inf, 1 art, 1 tank from JAP via 2 trns in sz 6

    sz 26
    1 CA from sz 33 - bombard HAW
    1 BB from sz 6 - bombard HAW

    IND
    1 inf from JAV via trns in sz 41
    4 inf, 2 art from KWA, 2 tanks from FIC via 4 trns in sz 36
    2 fig from sz 41
    1 bmb, 2 tac from KWA

    sz 39
    1 BB from sz 41 - bombard IND

    SIA - walk in
    1 inf, 1 art from FIC

    SHN - walk in
    1 inf from FIC

    Def vs Brado - Global1940 - No Tech - 7cJ.AAM


  • CC

    HAW ( my CM map shows 2 art instead, i will correct this with the dice rolls)
    A - bombard
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)
    A
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (2, 3)1@3: (2)
    D
    DiceRolls: 4@2; Total Hits: 04@2: (4, 4, 3, 5)


  • HAW 2
    A
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (2, 3)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • HAW twol

    IND
    A - bombard
    DiceRolls: 1@4; Total Hits: 11@4: (2)
    A
    DiceRolls: 3@1 4@2 4@3 3@4; Total Hits: 73@1: (3, 3, 3)4@2: (2, 6, 2, 4)4@3: (3, 3, 6, 3)3@4: (3, 6, 2)
    D
    DiceRolls: 6@2 1@3 4@4; Total Hits: 46@2: (4, 5, 1, 1, 4, 5)1@3: (5)4@4: (5, 6, 3, 3)


  • IND 2
    A
    DiceRolls: 3@2 4@3 3@4; Total Hits: 63@2: (6, 2, 1)4@3: (4, 5, 2, 2)3@4: (6, 1, 3)
    D
    DiceRolls: 3@4; Total Hits: 33@4: (4, 2, 2)


  • IND twlo 1 bmb, 2 tac, 4 inf

    NCM

    sz 39
    2 fig from IND
    1 AC from sz 41
    1 AC, 2 tac, 1 DD from sz 36

    HON
    1 AAGun from KWA

    FIC
    1 inf, 1 art from KWA

    CAR
    4 fig, 1 tac from KWA

    sz 6
    1 trns from sz 19

    sz 26
    1 AC, 2 fig, 3 DD from sz 6

    BURY
    1 inf, 1 art from SAK

    sz 36
    2 trns from sz 19

    Mobilize Units
    1 BB, 3 DD in sz 6
    2 inf, 3 art in JAP

    Collect Income
    57(territories)+20(NOs)+6(IND capital)= 83 IPCs

    IND MIC changed to a mIC

    Thats 6 victory cities on the Pacific Map. You have one round to capture back a VC.

    Def vs Brado - Global1940 - No Tech - 7cJ.AAM


  • Two things :

    #1). What happens if I don’t capture a VC back next round? According to page 31 of the rule book, the Axis win if they control 14 VC’s for a complete round of play. You have 11. Am I missing something?

    #2). In Round 2 of the India battle, you only rolled for 3 of my FTR’s. I had 4 FTR’s left. Rolling for it now…

    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • Oops! Disregard #2. Didn’t see the hit by the BB w/shore bombard. Battle is correct. Apologize for that. Sorry.


  • US Turn 7

    Builds : 8 DD’s, 1 FTR

    Com Moves

    SZ92

    1 DD from SZ110
    1 Sub from SZ105
    2 Subs, 5 DD’s, 3 FTR’s, 1 Tac, 2 AC’s, 1 BB, 5 CC’s from SZ91

    Mor

    3 Trans from SZ91, pick up 3 Inf, 3 Mech from Gib, move to SZ92, invade Mor

    Combat

    SZ92

    DiceRolls: 9@2 8@3 2@4; Total Hits: 79@2: (3, 3, 1, 5, 1, 3, 6, 6, 2)8@3: (6, 3, 6, 6, 4, 2, 5, 5)2@4: (2, 4)


  • Please chose your OOL?


  • 5. Victory Conditions
    The game ends after one side or the other achieves one of its objective, listed below, and maintains it for a complete round of play. In addition, a side must control at least one of its own capitals at the end of that round in order to win.
    A. Victory for the Allies if: All Axis capitals are under allied control.
    B. Victory for the axis if they control 6 of the 8 victory cities on the Pacific board.
    C. Victory for the axis if they control 8 of the 11 victory cities on the Europe board

    1 hit on my BBs then work your way from lowest defence to highest defence.


  • Which BB?

    Ok, well after this round then, we can quit. I was under the impression the Axis needed 14 VC’s to win. I would have played it differently otherwise. I’ll finish my Allied turn. Then, if you want you can do the Italians and that will be the end of it.


  • And I only count 5 VC’s for Japan(Tokyo, Hawaii, Phi, Hong Kong & India). Where is the 6th?


  • Kiangsu…the one with the chinese symbol on it and its worth 3 IPC…German BB first


  • Return fire  - SZ92

    DiceRolls: 1@1 3@2 2@3 2@4; Total Hits: 41@1: (2)3@2: (6, 2, 1)2@3: (2, 6)2@4: (5, 3)


  • I’ll take hits on my BB, one of my AC and 2 Subs.

    Round 2

    DiceRolls: 7@2 8@3 2@4; Total Hits: 77@2: (2, 2, 6, 5, 1, 1, 4)8@3: (6, 3, 4, 6, 4, 5, 6, 3)2@4: (4, 5)


  • Ok, needed 3 hits. Italian BB and damaged German BB dead. Along with 2 Italian transports.

    Return fire

    DiceRolls: 2@4; Total Hits: 02@4: (5, 6)


  • Mor

    DiceRolls: 6@1; Total Hits: 16@1: (1, 3, 5, 2, 3, 2)

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