@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsCommando Brado vs The Definitive S - G40 Alpha +2
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Russia Turn 7
Builds : 5 Arm, 1 Inf
Com Moves
Ok, here goes nothing! According to the odds calculator, I should win this battle 93% of the time. Taking it w/5 Art & 8 Tanks. I’ve looked at it 7 ways from Sunday, even factoring in bad luck, which I’m always getting in this game. Even so, I should still win the battle w/bad luck w/4 Arm at the very least. This may very well decide the game! :-o
Epl
Attacking w/34 Inf, 3 Mech, 11 Art, 8 Arm, 2 FTR’s, 2 Tacs
Defending : 35 Inf, 7 Art, 9 Tanks
1 Inf from Nukr to Epl
1 FTR, 1 Tac from SZ100 to Epl
33 Inf, 3 Mech, 11 Art, 8 Arm, 1 FTR, 1 Tac from Bel to EplCombat
AA - Come on miss!!! I need some good luck finally! PLEASE! :-)
AA - FTR’s
Rolls: 2@1; Total Hits: 12@1: (6, 1) -
OMG!!! OF COURSE! I JUST CAN’T CATCH A BREAK!!! :x :roll: :cry: :oops: :| :? :-o :-(
AA - Tacs
Rolls: 2@1; Total Hits: 12@1: (4, 1) -
Mother puss bucket!!! Sweet mother of pearl!!!
I better get incredible luck in this battle! My odds just went from 93% to 80%!!!
Battle
:26@1 22@2 9@3 1@4:
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Rolls: 26@1 22@2 9@3 1@4; Total Hits: 1826@1: (2, 2, 5, 5, 6, 4, 5, 1, 6, 2, 5, 1, 4, 2, 2, 4, 6, 4, 1, 4, 1, 4, 4, 2, 4, 4)22@2: (3, 3, 5, 6, 1, 1, 2, 6, 5, 1, 4, 3, 2, 3, 4, 6, 4, 2, 2, 6, 5, 1)9@3: (3, 5, 4, 3, 3, 2, 5, 1, 5)1@4: (2) -
Return fire
Rolls: 42@2 9@3; Total Hits: 1942@2: (2, 3, 2, 3, 4, 6, 2, 5, 5, 3, 2, 6, 4, 4, 5, 1, 1, 3, 1, 5, 3, 6, 4, 3, 3, 6, 4, 1, 1, 5, 1, 2, 1, 3, 5, 5, 2, 1, 3, 6, 3, 4)9@3: (5, 6, 2, 4, 1, 2, 6, 1, 1) -
Should have only got 18 hits MAX!!! Your good luck continues! :-o :x :lol: :-P :oops: :cry: :roll: :| :wink:
Round 2
Rolls: 7@1 22@2 9@3 1@4; Total Hits: 147@1: (1, 5, 6, 2, 6, 4, 3)22@2: (3, 5, 3, 2, 5, 3, 6, 4, 5, 6, 2, 5, 3, 6, 4, 3, 3, 4, 3, 1, 1, 1)9@3: (3, 2, 2, 1, 2, 3, 1, 5, 6)1@4: (3) -
Return fire
Rolls: 24@2 9@3; Total Hits: 924@2: (3, 5, 4, 6, 3, 3, 2, 2, 6, 1, 5, 3, 4, 3, 5, 4, 3, 6, 6, 5, 2, 1, 1, 5)9@3: (1, 5, 4, 4, 3, 5, 2, 5, 4) -
Round 3
Attacking - 6 Inf, 3 Mech, 11 Art, 8 Arm, 1 FTR, 1 Tac
Defending - 3 Inf, 7 Art, 9 Arm
Rolls: 20@2 9@3 1@4; Total Hits: 1120@2: (2, 5, 4, 1, 3, 5, 5, 4, 4, 3, 6, 5, 5, 4, 4, 5, 3, 3, 5, 2)9@3: (4, 2, 2, 2, 6, 2, 3, 2, 2)1@4: (2) -
Return fire
Rolls: 10@2 9@3; Total Hits: 810@2: (6, 2, 6, 2, 5, 1, 6, 2, 6, 5)9@3: (3, 5, 3, 1, 4, 6, 1, 4, 5) -
Round 4
Attacking - 1 Mech, 11 Art, 8 Arm, 1 FTR, 1 Tac
Defending - 8 Arm
Rolls: 12@2 9@3 1@4; Total Hits: 1012@2: (2, 2, 1, 3, 3, 3, 3, 5, 5, 5, 6, 6)9@3: (3, 3, 6, 4, 1, 2, 5, 3, 1)1@4: (3) -
Return fire
Rolls: 8@3; Total Hits: 18@3: (2, 4, 5, 4, 4, 6, 4, 5) -
AA dies! Thanks goodness!
Non Coms
4 Inf from Bry to Bel
1 Art from Bry to Smo
2 Inf from Rus to Smo
8 Inf from Sukr to Nukr
1 FTR, 1 Tac from Epl to Sukr
1 AA from Bry to Nukr
4 Inf from Novo to KazBuilds : 1 Inf, 2 Arm in Sukr, 3 Arm in Rus
Collect : 34 IPC’s
Japan’s Turn
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J7
Purchase Units 62 IPCs
3 DD @ 24
1 BB @ 20
2 inf @ 6
3 art @ 12CM
HAW
2 inf, 1 art, 1 tank from JAP via 2 trns in sz 6sz 26
1 CA from sz 33 - bombard HAW
1 BB from sz 6 - bombard HAWIND
1 inf from JAV via trns in sz 41
4 inf, 2 art from KWA, 2 tanks from FIC via 4 trns in sz 36
2 fig from sz 41
1 bmb, 2 tac from KWAsz 39
1 BB from sz 41 - bombard INDSIA - walk in
1 inf, 1 art from FICSHN - walk in
1 inf from FIC -
CC
HAW ( my CM map shows 2 art instead, i will correct this with the dice rolls)
A - bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)
A
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (2, 3)1@3: (2)
D
Rolls: 4@2; Total Hits: 04@2: (4, 4, 3, 5) -
HAW 2
A
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (2, 3)1@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
HAW twol
IND
A - bombard
Rolls: 1@4; Total Hits: 11@4: (2)
A
Rolls: 3@1 4@2 4@3 3@4; Total Hits: 73@1: (3, 3, 3)4@2: (2, 6, 2, 4)4@3: (3, 3, 6, 3)3@4: (3, 6, 2)
D
Rolls: 6@2 1@3 4@4; Total Hits: 46@2: (4, 5, 1, 1, 4, 5)1@3: (5)4@4: (5, 6, 3, 3) -
IND 2
A
Rolls: 3@2 4@3 3@4; Total Hits: 63@2: (6, 2, 1)4@3: (4, 5, 2, 2)3@4: (6, 1, 3)
D
Rolls: 3@4; Total Hits: 33@4: (4, 2, 2) -
IND twlo 1 bmb, 2 tac, 4 inf
NCM
sz 39
2 fig from IND
1 AC from sz 41
1 AC, 2 tac, 1 DD from sz 36HON
1 AAGun from KWAFIC
1 inf, 1 art from KWACAR
4 fig, 1 tac from KWAsz 6
1 trns from sz 19sz 26
1 AC, 2 fig, 3 DD from sz 6BURY
1 inf, 1 art from SAKsz 36
2 trns from sz 19Mobilize Units
1 BB, 3 DD in sz 6
2 inf, 3 art in JAPCollect Income
57(territories)+20(NOs)+6(IND capital)= 83 IPCsIND MIC changed to a mIC
Thats 6 victory cities on the Pacific Map. You have one round to capture back a VC.
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Two things :
#1). What happens if I don’t capture a VC back next round? According to page 31 of the rule book, the Axis win if they control 14 VC’s for a complete round of play. You have 11. Am I missing something?
#2). In Round 2 of the India battle, you only rolled for 3 of my FTR’s. I had 4 FTR’s left. Rolling for it now…
Rolls: 1@4; Total Hits: 11@4: (2) -
Oops! Disregard #2. Didn’t see the hit by the BB w/shore bombard. Battle is correct. Apologize for that. Sorry.





