TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
#3 Alexandria - Round 3
TWL : Inf
#5 South France - Round 2
ATT: 2Inf, 2Art
Rolls: 4@2; Total Hits: 14@2: (4, 6, 5, 1)
DEF : Art
Rolls: 1@2; Total Hits: 11@2: (1)
#6 z93
ATT : Sub, DD, 2Ftr, Tac
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 3)2@3: (2, 4)1@4: (5)
DEF : Cr, DD
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
#5 South France - Round 2
TWL : Inf
#6 z93 - Round 2
ATT : DD, 2Ftr, Tac
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (3, 5)1@4: (4)
DEF : Cr
Rolls: 1@3; Total Hits: 01@3: (4)
#6 z93
TWL : Sub
NON COMBAT MOVES
NITA > YUGO : AA
z95 > z94 : DD
TOB > EGY : Arm, MInf
PLACES NEW UNITS
z97 : Tr
COLLECT : 15 + 3 Saved = 18
Italy has only 17 IPC.
You forget the convoy disruption in z72.
I’ve seen that i didn’t place my units for uk completely.
I missed 6 inf in UK and 1 trn in z39. I added them to this map.
Sorry for this.
France:
Buys 4 battleships, 2 carriers, 2 ftr and 2 tac.
Unfortunatly not possible.
non coms then:
Not much of an army left, so:
1 inf mor - alg
1 inf fwa - fca
1 dd z72 - z76
PLacement
none
Italy has only 17 IPC.
You forget the convoy disruption in z72.
Nope, z72 was noted.
ITA has 15 value : Basic (10) - ETH (1) = 9 + SFR (3) + EGY (2) + Tunis (1) + Kenya (1) = 16 - 1Convoy(z72) = 15 + 3 Saved = 18
France:
Buys 4 battleships, 2 carriers, 2 ftr and 2 tac.
Unfortunatly not possible.
:lol: :lol: :lol:
Awaiting the move of Germany :-P
Oups… true… on it
GERMANY 2 - SEA LION!
PURCHASES (68)
Bismarck (BB) repaired at z112
10Art(40) + 2Ftr(20) + DD(8.) = 68 save 0
COMBAT MOVES
#1 London (9Inf,2Ftr, AA)
W.GER: 3Inf via 3Tr z112
NORW : Art via 3Tr z112
E.GER: 2Art via 3Tr z112
W.GER: Ftr, 4Tac, SB
z112 : 2Ftr, BB+Cr Bombard from z110
SITA : Ftr to z110 in case of scramble
- Waiting scramble orders -
#2 West France (empty)
FRA : Arm
#3 Greece (4Inf)
BUL : 5Inf
YUGO: 3Arm
SITA: Tac - Land in EGY
Sorry, but i miss the point of how and why i should scramble.
So no scramble.
I’m attacking London where a UK Fighter and French Fighter have the option to sramble against German in z110.
By sending planes against z112 they can’t defend London, but prevent Cr and BB to bombard. So, actually, the choice are:
1. Send a single fighter, so no bombardment occurs
2. Send both fighter, hoping to win the battle and therefore kill all troops at sea
3. Don’t scramble at all and use both fighters to defend UK.
Just to make sure you don’t want to scramble, now I explained it, I’ll wait until you confirm your decision.
i get it.
But i think that you’re orders of adding 1 ftr in the batlle after i scramble is not allowed.
In all cases i don’t scramble, so that fighter in sita can stay put. :-D
So let the invasion begin.
i get it.
But i think that you’re orders of adding 1 ftr in the batlle after i scramble is not allowed.In all cases i don’t scramble, so that fighter in sita can stay put. :-D
So let the invasion begin.
Yep, during my combat orders, I set an extra fighter in cas you chose to scramble 2 fighters (BB+CR vs 2 defending fighters was close). It’s allowed if I assign the fighter during combat moves, so I think. But since you raise the point, I’ll double check, just in case.
I’ll throw dice after kid’s bedtime. (2 hours from now)
#1 London
AA Guns
Against Figthers
Rolls: 3@1; Total Hits: 03@1: (3, 5, 4)
Against Tac Bomber
Rolls: 4@1; Total Hits: 04@1: (5, 5, 6, 4)
Against Strat Bomber
Rolls: 1@1; Total Hits: 01@1: (6)
#1 London - Round 1
ATT : 3Inf, 3Art, 3Ftr, 4Tac, SB, Cr, BB
Rolls: 6@2 5@3 5@4; Total Hits: 76@2: (6, 5, 3, 1, 4, 3)5@3: (1, 4, 3, 4, 1)5@4: (5, 1, 4, 1, 5)
DEF : 9Inf, 2Ftr
Rolls: 9@2 2@4; Total Hits: 59@2: (2, 6, 3, 2, 4, 2, 5, 1, 6)2@4: (4, 6)
#1 London - Round 2
ATT : Art, 3Ftr, 4Tac, SB
Rolls: 1@2 4@3 4@4; Total Hits: 61@2: (5)4@3: (3, 5, 3, 2)4@4: (1, 2, 1, 6)
DEF : 2Inf, 2Ftr
Rolls: 2@2 2@4; Total Hits: 22@2: (5, 2)2@4: (6, 4)
#3 Greece - Round 1
ATT : 5Inf, 3Arm, Tac
Rolls: 5@1 3@3 1@4; Total Hits: 35@1: (3, 4, 3, 3, 3)3@3: (2, 6, 1)1@4: (2)
DEF : 4Inf
Rolls: 4@2; Total Hits: 24@2: (6, 6, 2, 2)
#1 London
TWL : 3Inf, 2Art, 2Ftr
#3 Greece - Round 2
ATT : 3Inf, 3Arm, Tac
Rolls: 3@1 3@3 1@4; Total Hits: 13@1: (3, 2, 3)3@3: (4, 5, 5)1@4: (2)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (6)
#3 Greece - Round 2
TWL : 2Inf
NON COMBAT MOVES
All fighters and Tac involved in London/z110 land in HOL
SB returns to WGR
GER > POL : 9Inf
NOR > FIN : 2Inf
YUGO> ROM : 4Inf, 2Art
YUGO> HUN : 2Inf
YUGO> z97 : Inf load in Italian Tr
HUN > POL : AA
WGR > GER : AA
FRA > GER : 3Arm
z106> z118: Sub
z106> z123: Sub
z110> z104: AC
Forgot to mention :
London looted(31) and Major IC reduced
According to rule #9 of Alpha 2 : The United States may declare war on any or all Axis powers at the beginning of the Combat Move phase of its next turn.
PLACES NEW UNITS
GER : 10Art
Z112: DD
WGR : 2Ftr
COLLECT : 49 + 31(London) + 15NOs + 0Saved = 95
Bump
Bump