Infrastructure vs Stalingradski take-2


  • ITA $; 9inf.

    Holland;
    a;DiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    d;DiceRolls: 1@3; Total Hits: 01@3: (6)

    Morocco;
    a; hit+DiceRolls: 1@2; Total Hits: 11@2: (1)
    d;DiceRolls: 3@2; Total Hits: 03@2: (6, 5, 4)

    SZ91;please be even
    a; hit+DiceRolls: 1@1, 2@3, 2@4; Total Hits: 31@1,: (2)2@3,: (3, 1)2@4: (4, 6)
    d; hit+DiceRolls: 1@2, 1@3, 3@4; Total Hits: 31@2,: (5)1@3,: (2)3@4: (6, 4, 3)

    SRG3T8ITAcom.AAM


  • Bring it on!


  • Holland;
    a;DiceRolls: 2@2; Total Hits: 12@2: (2, 4)
    d;DiceRolls: 1@3; Total Hits: 11@3: (2)

    Morocco;
    a; hit
    d;DiceRolls: 1@2; Total Hits: 01@2: (3)

    SZ91;please be even
    a; hit+DiceRolls: 2@4; Total Hits: 22@4: (4, 1)
    d; hit+DiceRolls: 1@1, 3@4; Total Hits: 21@1,: (2)3@4: (2, 3, 5)


  • Wow dude, so Italy actually shorted itself an entire NO, and should have had 5 more IPCs for 32.

    6inf, 2mech, 1arm.

    Collect 29.

    made frances move.

    SRG3T8ENDTURN.AAM


  • This map instead.

    SRG3T8ENDTURN.AAM


  • Remember on Germany’s turn to subtract 5 from Britain and 1 from the US. This game is about to turn in a big way. You did a nice job setting yourself up to do it, and I did a poor job seeing it coming. This game was easily mine to win.


  • Vyborg;
    A; bombard; Hit+DiceRolls: 1@1; Total Hits: 11@1: (1)
    D;DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

    Novgorod;
    A; Hit+DiceRolls: 1@1, 7@2; Total Hits: 41@1,: (2)7@2: (2, 2, 4, 4, 2, 4, 1)
    D;DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

    Belarus;
    A;DiceRolls: 2@1, 2@2; Total Hits: 02@1,: (4, 2)2@2: (5, 4)
    D;DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    SZ91;
    A; Hit+DiceRolls: 1@2, 3@4; Total Hits: 11@2,: (4)3@4: (5, 6, 4)
    D; Hit+DiceRolls: 1@3, 1@4; Total Hits: 11@3,: (4)1@4: (1)

    SRG3T9GERcom.AAM


  • Vyborg; didn’t roll my inf, but didn’t need to…

    Novgorod; taken w/o loss

    Round 2.

    Belarus;
    A;DiceRolls: 2@1, 2@2; Total Hits: 12@1,: (3, 6)2@2: (1, 4)
    D;DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    SZ91; Wow, bad luck for me.  I might need a reroll…  I assume you lose the carrier.
    A; Hit+DiceRolls: 2@4; Total Hits: 22@4: (3, 3)
    D; Hit+DiceRolls: 1@1, 1@4; Total Hits: 11@1,: (5)1@4: (4)


  • Having a good round since I made up for SZ91 in round 2.

    Round 3.

    Belarus;
    A;DiceRolls: 1@1, 2@2; Total Hits: 11@1,: (5)2@2: (1, 5)
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)


  • You’re having a good start to Turn 9.


  • Good round for Germany, even luck at sea and up an inf and 1/2 against Russia.

    place;
    2ftr, arm in Rom.
    2inf, 1mech in Greece.
    2inf, art in S Fra.
    1inf in Ger.

    Germany collects 55.

    What a slugfest!!!

    SRG3T9GERend.AAM


  • I have a sub and destroyer off Norway… 52! Precious naval units for me now… I’ll change this on the map.

    I kind of feel like the game has started over. I think it’s an even game. I still have an edge in economy, but you have time again before I can bring my forces to the main theatre of war.


  • Any chance China had 1 IPC left? Could you look on the e-mail I sent you with the setup? I deleted my e-mail, and the old roster is on my work laptop. It could mean the difference between a Chinese Infantry or not.


  • Russia’s turn.

    Walk into Norway, Timguska, Kansu, Tsinghai.

    Belarus
    a hit +DiceRolls: 1@2, 1@4; Total Hits: 21@2,: (2)1@4: (1)
    dDiceRolls: 2@2; Total Hits: 12@2: (3, 1)

    E Poland
    a hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Kazahk
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (6, 1, 2)1@3: (5)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Urals
    a hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Evenki
    aDiceRolls: 4@1; Total Hits: 04@1: (3, 6, 6, 5)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Here goes! I need to make up for some German luck.


  • And here was the map with combat moves…

    SRG3T9RusCombat.AAM


  • Russia Round 2.

    Evenki again.
    aDiceRolls: 4@1; Total Hits: 04@1: (3, 4, 5, 3)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • A third time…

    Evenki
    aDiceRolls: 4@1; Total Hits: 04@1: (2, 4, 6, 5)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • Wow. Round 4 Evenki.

    aDiceRolls: 4@1; Total Hits: 04@1: (2, 5, 3, 5)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • I almost want to retreat on principle. But not yet.

    aDiceRolls: 4@1; Total Hits: 04@1: (2, 2, 4, 6)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • Well, now it gets silly. This will make 23 rolls at 1.

    aDiceRolls: 3@1; Total Hits: 03@1: (5, 3, 5)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

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