99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
RULES: Flying Tiger Tech Advance
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USA got advanced fighters technology.
Does the fighter in China (which appears to be an American unit restricted to Chinese territory) get this technological advance?
In game: a quick reply would be appreciated.
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@TLH:
USA got advanced fighters technology.
Does the fighter in China (which appears to be an American unit restricted to Chinese territory) get this technological advance?
In game: a quick reply would be appreciated.
No, it does not.
@rulebook:
China has a United States
fighter unit located on the map. This represents the American
volunteer group the Flying Tigers. This fighter is considered
part of the Chinese forces for purposes of movement and
combat. It cannot leave the territories that Chinese occupation
is restricted to, even to attack and return. If it is destroyed, the
US player cannot replace this fighter unit for China.HTH :-)
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Thanks!
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What you can do for fun, however, is to represent the Flying Tiger fighter using a green P-40 Warhawk sculpt borrowed from the A&A 1941 game. It’s the actual plane model which the Flying Tigers used during the war. This substitution has no effect on game play, but it’s a nice bit of chrome which makes the Flying Tiger unit look more distinctive.





