@LordPatrick thank you,
Also how do you do sieges and what benefits do forts give to defenders
Empires: Global War based on early start of Great War circa 1898?
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If you were feeling industrious, couldnt you make it go up to at least ww2, and make it kind of like sid meiers civilization? If it went past that you could use for some of the more modern units a&a pieces and for futuristic units pieces from games like starwars risk and risk 2210.
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@Imperious:
Ok armored cars but as a military unit, not really used before 1900.
I think the piece inventory should be minimal…something like MB AA…generic pieces for all except infantry ( some infantry using the same molds as well)
What would the values be on the land units??
Armored cars should be tech based unit.
The game should start about 1890-1895, but depends on what was available. it should look like WW1, but be also before all the inventions like planes.
True. That would most likely be easiest. I think we should make a 1898 Scenario, but also an WW1 scenario for the game if there is time. This could add massive versatility.
@Imperious:http://en.wikipedia.org/wiki/List_of_regions_by_past_GDP_(PPP)
Thinking use 1890 figures and divide by 15 to get IPC totals.
Yes I did see this on Wikipedia, but it didnt include places like Turkey or Japan for 1890. And when I divided those numbers by 15, I got huge numbers. France had 19,758 for GNP, divided by 15 I got 1,317. Did I do this wrong Im guessing? Its gonna be tricky transferring total GDP into IPCs. But looking at the numbers I have a hunch the U.S and U.K are gonna be the powerhouses.
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Yes on the GDP ill have to find out the magic number. I found the formula on how Larry made his games but my notes have to be located. I was relying on memory and 15 stuck in my head. Obviously its not 15.
Ill post tomorrow on this
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Did you ever find that specific number Imperious Leader?
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based on 1890 IPC should be:
United Kingdom 29
Germany 26
Russia/USSR 21
France 20
Austria-Hungary 15
Italy 9
Spain 5
Belgium 4
Netherlands 2
Switzerland 2
Sweden 2
Portugal 1
Romania 1
Denmark 1
Norway 1
Finland 1
Bulgaria 1
Greece 1
Serbia 0Japan ?
USA?
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I found my notes. The magic number is: 16.58 divided by GDP based on 1990 dollars.
I can’t find my notes on why this number came about.
So USA in 1941 is basically 800 GDP, which is 48 IPC
Germany in 1941 is about 485, or 29 IPC
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Alright, so IPC ammounts are taken care of essentially.
For U.S, China, and Japan I would use maybe the GDP from 1900 on the table with 1960 dollars on wikipedia. Probably as close as we will get. And I dont know what to do for the Ottomans. -
well we got to do better than that. What are the numbers in 1960 dollars from 1890?
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I stand corrected. The GDP listed on wikipedia doesnt have 1900 for 1960 dollars for China Japan or U.S. Rather it has either 1870 or 1913 as years with GDP for those countries in 1990 international dollars. Technically from 1870 to 1913, you would think GDP would only increase, which gives us an option to maybe calculate those countries GDP roughly by like finding a GDP value in between. Whats your call Imperious Leader?
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More research. We can’t just invent numbers that look good, they have to be based on fact. All the other values are spot on. Keep looking for the missing pieces.
Also, we need land unit values…
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@Imperious:
More research. We can’t just invent numbers that look good, they have to be based on fact. All the other values are spot on. Keep looking for the missing pieces.
Also, we need land unit values…
Alright, just giving us an option in case we cant find this information.
So basic land units were:
Infantry 2IPCs? Most countries had armies largely made of infantry, and these were the main forces. Cost should be smaller than regular Axis and Allies.
Infantry kneeling with Machine gun ( entrenched infantry) 3 IPCs?
Artillery 4 IPCs?
Cavalry 5 or 4 IPCs?
Rail Gun ( tech)
Bi-plane ( tech)
Tank ( tech)
These tech pieces need to be exspensive, but not too much. -
@De:
Rail Gun ( tech)
I’d call it a railroad gun, to avoid confusion between this…
http://en.wikipedia.org/wiki/Railroad_gun
…and this…
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there wont be much money in this game. i actually like that better makes a little more cotios(sp?) of loses.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












