• '10

    G 9

    Buy:

    3inf (9)
    2tnk (12)
    3art (12)
    1tr (7)
    1BB (20)
    1AC (16)
    3dd (24)
    1mec (4)

    CM

    Vol (2inf)
    1mec, 4tnk Rus » Tam » Blitz Vol

    Ros
    1mec Rus walk in

    Kaz
    1tnk Rus » Sam » blitz Kaz walk in

    Novo
    1tnk Rus » Volo » blitz novo walk in

    Ura
    1tnk Rus » Volo » Blitz Ura walk in

    Sukr
    1inf Nukr walk in

    Pol (21inf, 3art)
    1inf Epl
    3inf Hun
    12inf, 2art Ger
    4tnk,2fgt, 1bmb Wger
    5tnk, 4fgt, 2tac Nukr

    Arc
    2tnk Rus walk in

    Vol

    DiceRolls: 1@1 4@3; Total Hits: 21@1: (2)4@3: (2, 3, 6, 4)

    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • '10

    Vol twlo 1mec, 1tnk

    Pol

    DiceRolls: 14@1 4@2 15@3 3@4; Total Hits: 1614@1: (1, 6, 1, 5, 4, 1, 1, 6, 5, 3, 3, 4, 4, 6)4@2: (5, 6, 1, 5)15@3: (1, 5, 2, 3, 2, 2, 1, 1, 5, 5, 6, 4, 2, 1, 4)3@4: (3, 5, 2)

    DiceRolls: 24@2; Total Hits: 624@2: (4, 6, 1, 2, 2, 3, 6, 5, 3, 5, 5, 4, 4, 5, 2, 5, 2, 4, 6, 3, 4, 5, 1, 4)

  • '10

    Pol rd2

    DiceRolls: 8@1 4@2 15@3 3@4; Total Hits: 158@1: (5, 4, 2, 6, 1, 1, 3, 2)4@2: (2, 5, 2, 1)15@3: (5, 6, 1, 1, 3, 3, 3, 5, 5, 3, 6, 6, 6, 1, 3)3@4: (5, 3, 4)

    DiceRolls: 8@2; Total Hits: 48@2: (5, 1, 2, 6, 1, 2, 6, 3)

  • '10

    Pol twlo 10inf

    NCM

    2fgt Pol » sz112
    4fgt, 2tac, 1bmb Pol » Wger
    3mec, 1tnk Rom » Nukr
    1tnk Rus » Nukr
    1aagun Nukr » Bry
    12inf, 5art Rus » Smo
    4inf, 4art Rus » Sam
    2tr sz113 » sz112
    All fleet sz109 + 2inf Eir » sz 112 » Wger
    1ss sz125 » sz112
    2inf Rus » Bry

    Place units:
    1tr, 3dd, 1AC, 1BB sz112
    2inf, 2art Wger
    1art, 2tnk Ger
    1inf Fra
    1mec Rus

    Collect 65 + 20NO = 85 IPC

    NOTE: on UK8, you sbr Ger, but you didn’t roll the Interceptor (1 italian fgt). Since interceptor must be rolled before AAgun, your bmb should be dead and my IC not damaged…
    I propose that we simply cancel this sbr (that way, you keep your bmb).
    Are you ok with that ? If yes, i let you delete the damages on my IC. I just placed 3 units in Ger so whatever we decide, my moves are legal.

    Axisp_vs_TheDef_G40_G_9.AAM


  • Hmmm I thought you needed an Airbase for that as well as scrambling. I could be wrong , if thats the case we will just remove the SBR.

  • '10

    No need of an AB for interceptors.

    Here are all the rules for Alpha + 2 Sbr.

    8. Strategic Bombing Raids procedure:
    • Escorts fire @1, and interceptor casualties are immediately removed.
    • Bombers fire @ 1 and interceptors fire @ 2. Remove bomber and interceptor casualties (escorts may be taken as casualties only after all bombers are eliminated).
    • Surviving bombers are assigned a specific target (IC, airbase or naval base) if more than one type is in the territory.
    • The target fires its AA defenses at the attacking aircraft - @1
    • Surviving bombers attack their target, looking for the highest number possible.

    When bombing, each Strategic bomber rolls one die and 2 is added to each die result, giving the total number of hits the target will receive. Gray chips are placed under the target for each hit received.

    Tactical bombers
    Tactical Bombers can also conduct bombing raids. They are limited to attacking only naval bases and airbases, however. Other wise they follow the exact procedure as strategic bombers presented above. When bombing they roll one die. The number rolled is the number of hits the target receives. Do not add to the dice roll when bombing with tactical bombers.

    Damage Repairs… the removal of damage markers, is done during the controlling player’s - Phase 1: Purchase & Repair Units.
    It cost 1 IPC to remove each damage marker.

    Major industrial complexes can only mobilize 10 units per turn minus the number of damage markers they have. For example a major IC with 6 damage markers can produce only 4 units. A major IC can only receive up to 20 damage markers, after that they are no longer assigned.

    Minor industrial complexes can only mobilize 3 units per turn minus the number of damage markers they have. For example a minor IC with 2 damage markers can produce only 1 unit. A minor IC can only receive up to 6 damage markers, after that they are no longer assigned damage markers.

    Naval bases provide additional range and repairs to naval units. If a naval base has 3 damage markers it can no longer provide these services. A naval base can only receive up to 6 damage markers, after that they are no longer assigned damage markers.

    Airbases provide additional range and the ability to scramble. If an airbase has 3 damage markers it can no longer provide these services. An airbase can only receive up to 6 damage markers, after that they are no longer assigned damage markers. Note: Aircraft can still land in territory whose airbase is out of service.


  • RUS9
    Purchase
    None

    CM

    NOR  -blitz
    1 tank from KAR blitz through FIN

    ROM - walk in
    1 art, 13 inf

    NCM

    NOV
    3 inf, 1 art, 1 m.inf from KAR

    KOR
    4 inf from AMU

    MAN
    5 inf, 1 AAGun from JEH

    Mobilize Units
    None
    Collect Income
    None

    Axisp_vs_TheDef_G40_bR_9.AAM

  • '10

    J9

    Buy:
    4inf (12)
    2mec (8 )
    2fgt (20)

    CM

    Mal (1inf)
    1mec Bur
    1tnk Fic » tr sz36 » sz37 » Mal
    1CA sz36 » sz37 Bombard

    sz20 (1dd)
    1dd sz 16
    3dft, 1tac sz 6

    Yun (17inf, 5fgt, 2tac)
    2art, 1tnk Bur
    2tnk Fic
    9inf, 1art, 6tnk Kwa
    4fgt sz36

    Mal

    Bombard

    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Attack

    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)

    Defense

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    Mal rd2

    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    Mal rd3 (1st hit win)

    DiceRolls: 10@3; Total Hits: 510@3: (4, 6, 4, 4, 1, 3, 6, 1, 3, 1)

    DiceRolls: 10@2; Total Hits: 410@2: (6, 5, 1, 6, 1, 1, 4, 2, 5, 5)

  • '10

    Mal holds lol

    sz20

    DiceRolls: 1@2 3@3 1@4; Total Hits: 11@2: (5)3@3: (6, 6, 3)1@4: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '10

    sz20 cwol

    Yun

    DiceRolls: 6@1 6@2 13@3; Total Hits: 126@1: (2, 1, 5, 2, 3, 1)6@2: (5, 1, 3, 5, 6, 3)13@3: (4, 6, 1, 3, 2, 3, 3, 3, 1, 1, 6, 3, 5)

    DiceRolls: 17@2 2@3 5@4; Total Hits: 1017@2: (1, 5, 2, 5, 2, 2, 1, 2, 6, 3, 5, 1, 1, 6, 3, 5, 5)2@3: (6, 3)5@4: (5, 6, 5, 6, 3)

  • '10

    Yun rd2

    DiceRolls: 2@2 13@3; Total Hits: 52@2: (2, 4)13@3: (4, 3, 6, 5, 5, 3, 6, 6, 6, 1, 5, 4, 3)

    DiceRolls: 5@2 2@3 5@4; Total Hits: 85@2: (2, 4, 5, 2, 2)2@3: (6, 2)5@4: (1, 2, 2, 4, 6)

  • '10

    Yun rd3

    DiceRolls: 7@3; Total Hits: 47@3: (1, 1, 2, 5, 5, 3, 4)

    DiceRolls: 2@3 5@4; Total Hits: 52@3: (4, 2)5@4: (1, 2, 3, 6, 1)

  • '10

    lose 3 last tnks and 2fgt

    I let it like that, but you have 4 planes to remove on Yun.

    NCM

    2fgt Yun sz37
    1AC, 1dd sz36 » sz37
    3fgt, 1tac sz 20 » sz36
    1dd sz6 » sz35
    1dd, 2AC sz6 » sz36

    Place units:
    3inf Fic
    1inf, 2mec Ind
    2fgt Jap

    Collect : 31 IPC

    Axisp_vs_TheDef_G40_J_9.AAM


  • US9
    Purchase Units 75 IPCs
    2 trns @ 14
    1 mIC @12
    4 DD @32
    2 art @8
    3 inf @ 9

    CM

    FIC
    1 bmb from WAU SBR

    ALG - walk in
    2 inf, 2 m.inf from MOR

    sz 35
    1 DD, 1 sub, 1 fig, 1 tac from sz 33

    sz 20
    1 DD from sz 22
    4 figs from CAR
    1 DD from sz 33


  • CC

    FIC SBR
    D - AAGun
    DiceRolling 1d6:
    (2)  
    A - bmb+2 IC
    DiceRolling 1d6:
    (5)


  • FIC IC damage max hits 6

    sz 35
    A
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 4)1@3: (3)1@4: (5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sz 35 cwlo 1 sub

    sz 20
    A
    DiceRolls: 2@2 4@3; Total Hits: 42@2: (5, 1)4@3: (2, 2, 3, 4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • sz 20 cwlo 1 DD

    NCM

    YUN
    1 bmb from FIC

    HON
    4 fig from sz 20

    sz 33
    1 fig, 1 tac from sz 35
    1 DD from sz 23

    MOR
    2 inf, 2 art from EUS via 2 trns in sz 101

    sz 91
    2 BB, 1 ss from sz 101

    sz 101
    3 trns from sz 91

    Mobilize Units
    2 trns, 4 DD in sz 10
    1 mIC in KOR
    2 art, 3 inf in EUS

    Collect Income
    59(territories)+20(NOs)= 79 IPCs

    Axisp_vs_TheDef_G40_dUS_9.AAM

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