Jmite (allies) vs CJen (axis) game 6 no tech
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Collect 33tt + 2 left over = 35
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Japan:
Buy(73)
- 2 Transports
- 1 Infantry
- 9 Armor
- Save 2
Combat MOves:
Armor to TSI
MI, ARmor to SUI
2 fig, Tac to TSI
2 Fig, Tac to SUI
DD, SS to SZ 25
Infantry to MidwayCombat:
SZ 25:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Sui:
Attacker:
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (4)3@3: (1, 6, 2)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
Tsi:
Attacker:
Rolls: 3@3 1@4; Total Hits: 33@3: (5, 2, 3)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Collect 65 + 10 NO
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USA 8
Buy 74
1 inf (3)
1 arm (6)
1 trans (7)
1 inf (3)
1 arm (6)
4 dest (32)
1 ac (16)
1 left overCombat
Walkins on map
2 inf 3 fgt 1 sbm WFR 1 art
1 sub 1 dest 1 fgt 2 tach z25 1 sub 1 destz25 1
A
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (2, 6)2@3: (3, 1)1@4: (1)
D
Rolls: 1@1 1@2; Total Hits: 01@1: (5)1@2: (6)WFR 1
A
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (4, 3)3@3: (5, 1, 3)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
Collect 59 + 1 left over + 10 +5 +5 = 80
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UK 8
Buy
UKL 38
1 arm (6)
2 inf (6)
3 dest (24)
Save 2Combat
2 dest 2 fgt 1 tach z125 1 sub
3 inf 1 art HOL 1 inf
2 inf 1 mech 1 art 1 arm 1 tach SUD 3 inf
3 inf 2 fgt 1 tach BUR 1 infBUR 1
A
Rolls: 3@1 2@3 1@4; Total Hits: 13@1: (2, 5, 4)2@3: (4, 5)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)SUD 1
A
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (6, 6)2@2: (6, 3)1@3: (2)1@4: (2)
D
Rolls: 3@2; Total Hits: 23@2: (2, 1, 3)HOL 1
A
Rolls: 2@1 2@2; Total Hits: 02@1: (3, 5)2@2: (5, 6)
D
Rolls: 1@2; Total Hits: 01@2: (4)z125 1
A
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (3, 5)2@3: (5, 2)1@4: (5)
D
Rolls: 1@1; Total Hits: 01@1: (3) -
SUD 2
A
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 3)1@3: (1)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (2)HOL 2
A
Rolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (2, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
UKI
1 art (4)
Save 1i forgot to post this buy – if you prefer since i did the battles first i can just save the money, it does not really make any difference i dont think
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Collect
UKL
39tt + 2 left over + 5 NO (no subs) = 46
UKI
10tt +1 left over = 11 -
ANZ 8
Buy 19
3 arm (18)
Save 1Combat
Walkins on mapCollect
14tt + 5no + 5no + 1 left over = 25 -
forgot UK placement
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Italy:
Buy(28)
- 1 Minor Industrial Complex
- 1 Fighter
- 2 Infantry
Combat Moves:
Infantry, Artillery from France to W. France
2 Infantry, Fighter to Syria
Infantry to Jordan
Infantry, Artillery, Tactical to Sudan
Cruiser Bombardment SyriaCombat:
Syria:
Attacker:
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 5)2@3: (2, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Sudan:
Attacker:
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (6)
Defender:
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)
W. France:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Buy(54)
- 8 Infantry
- 6 Armor
Combat Moves:
3 Infantry, 2 Fighters, 2 Tacticals, Strategic to Holland
Attacker:
Rolls: 3@1 2@3 3@4; Total Hits: 33@1: (2, 5, 2)2@3: (5, 5)3@4: (2, 4, 1)
Defender:
Rolls: 4@2; Total Hits: 04@2: (4, 3, 6, 6) -
Round 2
Attacker:
Rolls: 3@1 2@3 3@4; Total Hits: 43@1: (6, 3, 5)2@3: (4, 1)3@4: (4, 2, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
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Russia 9
Buy 33
2 arm (12)
2 art (8)
4 inf (12)
1 left overCombat
2 inf 1 fgt 1 tach BAL 1 inf
2 inf 1 fgt 1 tach NUKR 1 inf
Walk ins on mapBAL 1
A
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 5)1@3: (5)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5)NUKR 1
A
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 6)1@3: (1)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
May we run a second game concurrently? I want to try an idea I had for Germany and see how it works. And give me your feedback: What if Germany does not attack France on round 1? (S. France and W. France perhaps, but not France itself.)
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I would love to play an allied game and you told me you didn’t like it
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I would love to play an allied game and you told me you didn’t like it
I don’t like Low Luck either, does not stop me from playing. If you want to test the theory with me, we can, I guess in LL the test may either be more valid because of less variation of the dice, or less valid because of less variation in the dice. lol
Eh, filmatleven. Let me know, either of you. I don’t want to stop the current games I have, but I do want to test the theory, even if it is only for 5 rounds and I learn the theory is bunk. ^_~
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It’s fine, start a low luck no tech game =D and play G1
I’ll play R1 when I come back from job TONIGHT !
Playing allies seems very quick and I think I will enjoy it.
having 3 super nations fighting like 6 makes me think alot before each turns I guess you can understand I’m almsot done with J6 tho I’ll do both tonight when I come back !!!





