Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs11L 41 DarthMaximus (Axis) vs. Boldfresh (Allies +5) no tech, + NO
-
seriously man. this is getting out of hand
trj 4
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (5, 5)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
trj 5 - this is so sad.
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4) -
man!!!
trj cwlo 5 inf! ouch, major setback there.
maybe i can fare better FEQ???
feq - 2 inf vs. arm
Rolls: 2@1; Total Hits: 02@1: (5, 2)
Rolls: 1@3; Total Hits: 11@3: (1) -
this is the most insane round of rolling i’ve seen since my russian R4 debacle… :x
to the death
Rolls: 10@1; Total Hits: 310@1: (1, 2, 2, 1, 1, 5, 3, 6, 6, 5)
Rolls: 10@3; Total Hits: 710@3: (3, 3, 6, 2, 5, 2, 3, 3, 6, 1) -
feq cleared not taken, at least i killed that sucker.
NC
per - inf (cau)
z2 - trn, acc (z4), acc (z3)
euk - ftr (kar), bom (z14)
trj - AA (per)
z46 - des (z56)place 3 inf, art (gbr)
place 2 trn (z2)collect 28, has 28
-
I think you get 5 ipc for taking blk. I’ll add it to the map. UK at 33.
-
Italy Round 4
Buy 5 inf, 1 arm
Combat Move
1) Con - mt vs. 1 inf (sud)
2) Eaf - mt vs. 1 inf (sud)
3) Blk - 1 arm vs. 3 inf (ita) -
Blk
3 inf
Rolls: 3@1; Total Hits: 13@1: (4, 1, 5)1 arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Results
con - taken, walk-in
eaf - taken, walk-in
blk - taken, wolNon-Combat Move
1 rt to egy from sud
1 inf, 1 arm to egy from libPlacement
5 inf, 1 arm on Ita
Collect 15
-
Im not very happy with these exchange rates…
-
USA with 48 buys 3 sub, 3 ftr
china gets 1 inf
CM
none
NC
wca - bom (yak)
cau - bom (chi)
chi - 3 ftr (euk)
z14 - des, 2 acc (z13), ftr (z2)
fin - inf, art (nwy)
eca - inf (wca)
z1 - 2 inf (wca)
z46 - 2 subs, 6 des, 2 acc, 2 ftr (z56), 2 ftr (eca)place 3 sub (z56)
place 3 ftr (wus)collect 51, has 51
China
NC
chi - 8 inf (sik)
place inf (sik)
-
I can’t check the map at work but wanted to double check a few things.
z1 - 2 inf (wca)
I don’t think you can load infantry from Wcan to Sz 1.
Rules errata under misc. section
http://www.wizards.com/AvalonHill/rules/AxAl-AnEd_Errata.pdf
Unless there is a newer version or I missed something. Also this might just be a typo
China
NC
chi - 8 inf (sik)
place inf (sik)I believe you only had 7 inf on Sik to start. Bringing your total to 8 on China after Non-Com. Then placing one on sik. Correct?
Again, I can’t check the map, so if it is right on the map then nevermind. -
i apologize for the errors, i did this turn a little differently than i usually do. i positioned everything on the map before actually typing it up.
you are correct, if you delete the line “z1 - 2 inf (wca)” and the line “chi - 8 inf (sik)” and replace with “chi - 7 inf (sik)” then you have the correct typing. the map is correct.
-
Gotcha. No prob. I do that sometimes too. Move my units to see how the turn will end and then be like, wait where did this guy come from. lol! :-)
-
Germany Round 5
Buy 13 inf, 2 arm
Combat Move
1) SBR on Kar, bom from pol
2) Bst - 1 inf vs. 2 inf (pol), 2 ftrs (fra)
3) Epl - 1 inf vs. 2 inf (pol), 2 ftrs (pol)
4) Bul - 1 rt vs. 10 inf, 3 rt, 10 arm (pol) -
SBR
Rolling 1d6:
(6) -
Bst
2 inf, 2 ftrs
Rolls: 2@1 2@3; Total Hits: 02@1: (6, 4)2@3: (6, 5)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Bst
2 inf, 2 ftrs
Rolls: 2@1 2@3; Total Hits: 22@1: (4, 6)2@3: (3, 1)1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Epl
2 inf, 2 ftrs
Rolls: 2@1 2@3; Total Hits: 22@1: (4, 6)2@3: (1, 3)1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Bul
10 inf, 3 rt, 10 arm
Rolls: 7@1 6@2 10@3; Total Hits: 107@1: (1, 2, 1, 1, 2, 4, 1)6@2: (2, 6, 2, 1, 5, 5)10@3: (3, 4, 5, 5, 4, 6, 2, 4, 5, 2)1 inf
Rolls: 1@2; Total Hits: 01@2: (6)





