Jmite (allies) vs CJen (axis) game 6 no tech

  • '18 '17 '16 '11 Moderator

    Please confirm before I do Japan’s turn.  Normally, I would just update the totals of what each nation has in the way of spendable cash, but you don’t check your totals or keep them updated.


  • Are you sure on the sub on sub? That is not my understanding.

    I think to attack a sub you can attack with any naval unit but need the destroyer to use airpower.

    What would work though for you (or any defending sub) is that without the destroyer the defending sub can submerge after the first round of combat. In that case if the Russian sub missed the first round the german sub could submerge and still deny the russians the 5NO income.

    However, in this case the russian sub hit on the first round before the german sub could submerge.

    Therefor I think my understanding is correct and the german sub is destroyed and the russians get the 5NO IPC.

    On keeping my income updated – I don’t use the board but I spell our where the IPCs come from in the forum and always state the expected income. I keep a running word document that shows all the moves, buys and collections I have each turn.

    If any issues, please let me know.

    Cheers

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(52)

    • 3 Destroyers
    • 1 Fighter
    • 1 Submarine
    • 2 Infantry
    • 1 Armor

    Combat Moves:

    6 Infantry, 3 Artillery from KWE to Yun
    MI, Armor from KWA to YUN
    Artillery from KWA to Java
    Infantry from FIC to Java
    Artillery from PHI to Java
    Infantry from Pauline to Java
    2 Fighters, 2 Tactical Bombers from SZ 35 to Java
    Infnatry from Celebes to Sumatra

    Combat:

    Java:
    Attacker:
    DiceRolls: 4@2 2@3 2@4; Total Hits: 24@2: (5, 3, 5, 6)2@3: (2, 6)2@4: (2, 5)
    Defneder:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


    Yunnan:
    Attacker:
    DiceRolls: 4@1 6@2 1@3; Total Hits: 14@1: (5, 5, 6, 4)6@2: (5, 4, 5, 6, 1, 5)1@3: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    NCMs on map

    Build: Fighter Japan
    Build: 3 Destroyers, Submarine SZ 6
    Build: 2 Infantry, Armor Hong Kong

    Collect: 54 IPC TT + 5 IPC 5 of 7 NO (Wake, Guam, Carolines, Iwo Jima, Mariannas) + 5 DEI NO = 64 IPC

    JMite_v_Jenn_6_04_Cjapan.AAM

  • '18 '17 '16 '11 Moderator

    Page 18 (Europe):

    Before the general sea battle takes place, both attacking and defending submarines can choose to either make a Surprise Strike die roll or submerge.

    Later on that page:

    Note: Decisions on whether attacking and defending submarines will fire or submerge must be made before any dice are rolled.

    Page 29 (Europe):

    Anti-sub Vessel: Destroyers are specially equipped for anti-submarine warfare.  As a result, they have the capability of cancelling… …Surprise Strike, Submersible and Can’t be hit by air units.

    Page 5 (AA Pacific 1940 FAQ_VER1.pdf):

    Q. Can a defending submarine submerge before an attacking submarine fires on it?
    A. Yes.  The decision wether to submerge is made before any dice are rolled, an the submerging submarines are removed from the battle immediately.  Of course, if the attacker has a destroyer, the defending submarines may not submerge at all.

    Essentially, I could choose to stand and fight when your submarine attacks, but there is no benefit to me in doing so.  Your submarine attacks at double the attack value that I do and there is risk I would lose and Russia would collect their National Objective.  Since the whole purpose of the submarine is to prevent Russia from collecting their National Objective, I choose to submerge prior to the first round of dice being thrown.

    Thus, Russia does not collect the National Objective for having SZ 125 clear of enemy warships (the German submarine is present in the sea zone).

  • '18 '17 '16 '11 Moderator

    since that pushed us onto the next page, attaching the map here (so it’s easier to find.)

    JMite_v_Jenn_6_04_Cjapan.AAM


  • Usa 4

    Buy 71
    2 trans (14)
    4 inf (12)
    1 fgt (10)
    2 dest (16)
    3 sub (18)
    1 left over

    Combat
    3 inf 1 art 3 fgt 1 tach 1 bb 2 crui WAK 1 inf

    WAK 1
    A
    DiceRolls: 2@1 2@2 5@3 2@4; Total Hits: 42@1: (6, 6)2@2: (1, 3)5@3: (4, 5, 6, 6, 3)2@4: (1, 1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Collect
    50tt + 10NO+5NO+5No +1 left over = 71

    China 4
    Buy 5
    1 inf (3)
    2 left over

    Combat
    3 inf 1 fgt KWE 1 inf

    KWE 1
    A
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (5, 6, 4)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • KWE 2
    A
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 1)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Collect 6tt + 2 left over = 8

    UK 4

    BUY
    UKL 42
    2 inf (6)
    3 dest (24)
    1 fgt (10)
    2 left over

    UKI 15
    5 inf (15)

    Combat
    1 dest 2 fgt 1 tach z41 2 dest 1 trans
    2 dest  1 fgt 1 tach z119 1 sub

    z41 1
    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (2, 5)1@4: (6)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

    z119 1
    A
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 4)1@3: (5)1@4: (6)
    D
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • z41 2
    A
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Collect
    UKL = 33t + 2 left over = 35
    UKI = 11tt

    ANZ 4
    Buy 29
    2 fgt (20)
    1 inf (3)
    6 left over

    Collect
    10tt + 5NO + 5no + 6 left over = 26

    JMite_v_Jenn_6_04_Fuk.AAM


  • got the sub change with russia - saw german sub was back and returned 5IPC for NO

    cheers

  • '18 '17 '16 '11 Moderator

    Italy:

    Buy(26)

    • Transport
    • Artillery
    • 5 Infantry

    Combat Moves:

    Destroyer from SZ 92 to SZ 89
    5 Infantry, 2 Artillery from Romania to E. Poland

    Attacker:
    DiceRolls: 3@1 4@2; Total Hits: 23@1: (1, 1, 2)4@2: (4, 6, 4, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    NCM:

    Carrier, Cruiser, Destroyer, Tactical Bomber, Fighter to SZ 96
    Armor, Infantry to Alexandria
    Armor, MI to Alexandria

    Build: 5 Infantry, Artillery in N. Italy
    Build: Transport in SZ 97

    Collect: 15 IPC NOs + 12 IPC TT = 27 IPC


    Germany:

    Buy(55)

    • 11 Infantry
    • 1 Artillery
    • 3 Armor

    Combat Moves:

    2 INfantry, Fighter, 2 Tactical Bombers to Baltic States
    2 Infantry, 2 Fighters, 2 Tactical Bombers to Bessarabia
    4 Submarines to SZ 115

    Combat:

    SZ 115 (Assuming your submarine stays to fight)
    Attacker:
    DiceRolls: 4@2; Total Hits: 34@2: (1, 2, 6, 1)
    Defender:
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)

  • '18 '17 '16 '11 Moderator

    Baltic States:
    Attacker:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (3)1@4: (5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)


    Bessarabia:
    Attacker:
    DiceRolls: 2@1 2@3 2@4; Total Hits: 32@1: (5, 5)2@3: (5, 1)2@4: (3, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '18 '17 '16 '11 Moderator

    Build: 6 Infantry, Artillery, 3 Armor in Germany
    Build: 5 Infantry in W. Germany

    Collect: 44 IPC + 5 NO = 49 IPC

    JMite_v_Jenn_6_05_Agermany.AAM


  • Russia 5

    Buy 41
    2 arm (12)
    2 art (8)
    7 inf (21)

    Combat
    3 inf 1 art 2 fgt 1 tach BAL 2 inf

    BAL 1
    A
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 02@1: (4, 3)2@2: (3, 4)2@3: (5, 6)1@4: (6)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)


  • BAL 2
    A
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (1)2@2: (1, 1)2@3: (5, 3)1@4: (6)
    D
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • Collect 38tt

    you missed the minus 2 IPCs from russian sub on convoy duty in z125 for germany – germany should be down 2 points

    cheers

    JMite_v_Jenn_6_05_Brussia.AAM

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