Congrats on the successful funding! That’s no small feat, especially in the board game world. Looking forward to seeing more details on Song for War when you get the chance to share. Always interesting to see how different designers approach WWII mechanics, especially in the Med Theater, which doesn’t get as much focus. Good luck with the production phase, it sounds like quite the ride.
The Struggle
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I saw this mentioned in another thread. The search thingy hasn’t been working so IDK if this has been discussed before.
It looks pretty cool and I see a few from here have played it. Any impressions from those that have? -
I have played it.
WAY too much going on to be fun, and there are too many situations/rules that get ridiculously confusing if not stupid and take away from the game.
For example:
1. German sub attacks your convoy zone. He can move 3 spaces into that zone because it’s an economic attack (wtf?).
2. You want to kill the submarine, so you send a fleet of 100 ships to blow it up, but they can only move 2 to get there because it’s a regular attack.
3. Even though you have 100 ships, you only get one chance to roll one dice to score a maximum of 4 or less on a D12 to defeat the sub. You hit this time!
4. You failed to realize the germans had a naval leader there as well, and said leader can force a reroll regarding the sub. You miss, and your leader can’t call for a reroll because the germans already have.
5. You toss over the gametable in disgust.It would make a fun port to PC as a video game though, where all the sht gets taken care of.
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Yep alot of fiddy rules in that one. I bought the first official map and pieces, and sold it since. I can’t recommend it.
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Thanks for the replies. It does seem rule heavy. Actually I still haven’t finished reading all of them although I’m close. : )





