I’m both busy and not emotionally ready too do the next turn.
Axisplay vs Mudge- Game 2- Alpha +2
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weee…never been so lucky in France ! Guess it will make up for UK navy neer 100% hits on defense…
Fra rd2
Rolls: 5@1 4@2 5@3 2@4; Total Hits: 35@1: (6, 3, 2, 6, 5)4@2: (2, 6, 5, 3)5@3: (5, 3, 5, 2, 4)2@4: (6, 5)
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (5, 4, 3)2@3: (2, 4)1@4: (3)
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Fra rd3
Rolls: 3@1 4@2 5@3 2@4; Total Hits: 63@1: (6, 4, 2)4@2: (2, 2, 4, 2)5@3: (5, 4, 1, 6, 1)2@4: (5, 1)
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (2)
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Finally, the damn french did their job in killing some valuable German units…
Fra twlo 4inf, 2mec
Yugo
Rolls: 7@1 4@2 3@3; Total Hits: 37@1: (5, 6, 6, 2, 5, 6, 1)4@2: (5, 5, 6, 6)3@3: (3, 4, 1)
Rolls: 5@2; Total Hits: 25@2: (6, 1, 6, 4, 1)
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Yugo rd2
Rolls: 5@1 4@2 3@3; Total Hits: 35@1: (1, 4, 6, 6, 3)4@2: (3, 1, 5, 1)3@3: (6, 5, 4)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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Yugo twlo 3inf
NCM
1fgt Fra » SIta
1fgt sz112 SIta
1fgt sz111 » sz112
1fgt, 1tac, 1bmb sz111 » Wger
2tac Fra » Wger
1tac Wfr » Wger
1inf Rom » Bul activate
1inf Nor » Fin activate
1tr sz113 » sz112Place units
1ss, 1dd, 1AC sz112Collect: 41 + 10 NO + 19 plunder Fra = 70 IPC
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Since I’m Russia, that reminds me….
For the Danish strait [Denmark], subs aren’t allowed to go through unless it’s controlled by a friendly power. Subs can go through the Gibraltar strait regardless of who controls it.
Russia 1
Purchase [$37]
Buy 11 inf [$4 rem.], 1 art [$0 rem.]
NCM as per map.
Mobilize 2 inf, 1 art to Sukr, 3 inf to Nov, 6 inf to Rus
Collect $37
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J1
Buy
3tr (21)
save 5CM
Cha
2inf, 1art Jeh walk inAnh
3inf, 1art Sha walk inHun (2inf)
3inf, 1art Ksi
2fgt, 2tac Man
1fgt ForYun (4inf)
3inf, 1art Kwa
2bmb Jap
1fgt, 1tac KsuHun
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (6, 2)2@2: (1, 4)3@3: (5, 3, 6)2@4: (3, 3)
Rolls: 2@2; Total Hits: 02@2: (4, 4)
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Hun cwol
Yun
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (4, 3)2@2: (4, 5)1@3: (2)3@4: (3, 4, 1)
Rolls: 4@2; Total Hits: 14@2: (3, 1, 3, 6)
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Yun cwlo 1inf
NCM
2bmb, 2fgt, 1tac Yun » Kwa
2tac, 3fgt Hun » Kwa
1fgt Oki » Kwa
3inf, 1art Ksu » Anh
1mec Man » Anh
1ss, 1dd, 1BB, 1tr sz19 with 1inf Oki, 1art Man » sz36 » Kwa
1CA sz20 » sz36
all fleet sz6 (except 1dd) with 1inf, 1tnk Jap » sz36 » Kwa
1tr sz20 » sz19 pick up 2inf Man » sz20 Ksi
1fgt Kor » Jap
2fgt, 2tac Jap » Kwa
4inf, 1aagun Man » Jeh
4inf Kor » ManPlace units: 3tr sz6
Collect 40 + 5saved = 45 IPC
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US 1
Purchase [$52]
Buy 2 CV [$20 rem.], 1 BB [$0 rem.]
NCM
1 SS, 1 DD: z35 > z54
fleet w/ 1 inf, 1 art: z10/Wus > z26/Haw
2 fgt: Haw > z26
all air:z10/Wus > Haw
1 bmb: Cus > Haw
all units: Cus > Eus
1 fgt: Phi > GuaMobilize all units to z10
Collect $52
–------------
China 1
Purchase [$12]
Buy 4 inf [$0 rem.]
CM
(1) Yun [2 inf, 1 art]
4 inf, 1 fgt from Sze
Dice…
Yun rd 1
ATK: 4 inf, 1 fgt
Rolls: 4@1 1@3; Total Hits: 14@1: (4, 2, 3, 6)1@3: (3)
DEF: 2 inf, 1 art
Rolls: 3@2; Total Hits: 13@2: (6, 2, 6)
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Yun rd 2
ATK: 3 inf, 1 fgt
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 2, 1)1@3: (4)
DEF: 2 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 2)
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Yun twlo 2 inf
NCM
1 fgt: Yun > Sze
2 inf: Kwe > Sze
1 inf: She > Sze
2 inf: Sui > SheMobilize 4 inf to Sze
Collect $9 + $6 NOs = $15
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UK 1
Purchase [E $28, P $17]
Buy
E: 6 inf [$10 rem.], 1 fgt [$0 rem.]
P: 5 inf [$2 rem.]CM
(1) z91 [2 SS]
1 DD, z109
1 fgt, Gib
1 fgt, Mal(2) Eth [2 inf, 1 art]/z76
1 inf, Sud
1 mech, Egy
1 inf, 1 art, Ind via trn z39 > z76
1 CA bombard, z39Dice…
z91 rd 1
ATK: 1 DD, 2 fgt
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (3, 5)
DEF: 2 SS
Rolls: 2@1; Total Hits: 02@1: (5, 3)
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z91 rd 2
ATK: 1 DD, 2 fgt
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (2, 5)
DEF: 2 SS
Rolls: 1@1; Total Hits: 01@1: (4)
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z91 cwol
Eth rd 1
1 CA bombard
Rolls: 1@3; Total Hits: 01@3: (5)
ATK: 2 inf, 1 mech, 1 art
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 4)2@2: (2, 5)
DEF: 2 inf, 1 art
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)
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Eth rd 2
ATK: 2 inf, 1 mech, 1 art
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 6)2@2: (4, 6)
DEF: 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (6, 4)
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Eth rd 3
ATK: 2 inf, 1 mech, 1 art
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 5)2@2: (6, 4)
DEF: 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (5, 2)
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Eth rd 4
ATK: 1 inf, 1 mech, 1 art
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (3, 1)
DEF: 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 2)
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Eth rd 5
ATK: 1 mech, 1 art
Rolls: 2@2; Total Hits: 22@2: (1, 1)
DEF: 1 art
Rolls: 1@2; Total Hits: 01@2: (4)
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Eth twlo 2 inf
NCM
2 inf: Saf > Rho
1 inf: Wind > Epr
3 inf: Mal > Shn
1 inf each: Sco, UK > Gib via trn z109 > z92
fleet: z110 > z92
1 inf, AA gun: Mal > Gib via trn z98 > z96 > z92
fleet: z98 > z92
1 fgt: z91 > z92
1 fgt: z91 > Gib
1 fgt: Sco > UK
all units: Ont > Queb
all units: Alx > Egy
5 inf: Ind > Bur
1 fgt: Bur > Ind
1 BB: z37 > z79
1 DD: z39 > z37
1 fgt: UK > Gib
1 DD: z71 > z76Mobilize 6 inf, 1 fgt to UK, 5 inf to Ind
Collect
E: $29 prod + $5 NOs = $34
P: $17
–---------------
ANZAC 1
Purchase [$10]
Buy 1 SS [$4 rem.]
CM
(1) Jav [empty]
1 inf, Nsw via trn z62 > z42
NCM
1 inf: Egy > Alx
2 fgt: Nze > Que
1 CA: z63 > z62Mobilize 1 SS to z62
Collect $14 prod + $4 saved = $18
Also, when you post the map for Italy 1, could you please name it Axisp_vs_Mudge_G40_01hIT ?
The 01 represents the round, the h represents turn order [a is Germany, b is Russia, c is Japan, etc.], and the last letters are for the country.
So when you post the G2 map it would be Axisp_vs_Mudge_G40_02aG , and so on.
This way, it’s easy to find a game save, and they’re saved in turn order.