@clintbeastwood:
This argument is silly… It seems that both sides agree that cruisers are not as effective as destroyers for the majority of the situations that arise in the game. The statistics that are being thrown around (95%-5%) are completely arbitrary, and not really based on any facts. I’ve played about 20 games of alpha 2 and I’ve found cruisers to be useful in quite a few situations every game. My anzac builds 3 or 4 cruisers every game unless Japan targets their bonuses. I feel cruisers are a great buy for London once you’ve secured the Atlantic and begin landing in Germany. The Americans and Japanese certainly get more use out of destroyers in the pacific, as does Italy and England in the Mediterranean. If the game didn’t have and sea zones and you just bought as many boats as you could afford every turn and rolled out battles than yes destroyers are better than cruisers every time. But the game doesn’t work that way…
I agree with Clint. The way I see it, they aren’t as efficient as destroyers or as powerful as battleships or as versatile as aircraft carriers, but I’m glad a DD/BB hybrid unit is available for the few cases when a battleship would be too expensive but a destroyer would be ineffective.
Furthermore it also gives a good medium ship to help balance setups between the destroyer and the battleship, which is an important point that doesn’t come up frequently in these debates. For setups sometimes a navy needs a bigger representation than a measly destroyer, but by the A&A rules a battleship would be too powerful, so you have the cruiser now that allows for beefier naval representation in the setup without being overpowered against opening attacks.
Plus you now have representation of the 5 major naval classes (as evidenced by the other board game “Battleship” :wink:), which is cool too. 8-)
So all in all I think it’s better to at least have the option of buying cruisers in the game, even if they hardly ever get purchased, then not having them at all.