Hey NavySeal,
I have done the same thing. I am kind of a piece junkie so when new editions come out, I often buy several copies for all the pieces. Of course, then I end up with too many of certain things. Even with the unit sculpts. I will want a lot of infantry, tanks, artillery, planes, etc. but not so much with capital ships, even for US and Japan.
So, I count out what I want to keep for my own games and put the rest on eBay. Sometimes I might lump all the extras in a big lot or make up a bunch of little sets. There are guys out there that are even worse piece junkies than I am and my game pieces pretty much always sell.
As for the extra game boards, instruction books, cardboard accessories and dice, you can put them on eBay as well. Some guys out there have a lot of playing pieces but perhaps missed out on whatever game you are offering, or just don’t want to go out and buy a new one. I found the best way to ship these, especially with the game board, is to use a USPS Large Game Board Flat Rate Box. You can put all the game accessories in one of these along with some packing material to fill in the extra space and the USPS will ship it anywhere as long as it doesn’t weigh over 70 pounds. For shipping within the US, I think it costs $16.95. You should check usps.com to be sure. I don’t know about international shipping because I only ship within the US.
The MOST important part is to price these items to sell. Start low and take the shipping cost into account. If you start out with too high a price, you won’t get any bids and will be stuck with them. Even if your starting price isn’t too high, remember they will have to also pay shipping. So start low. You are probably not going to get what you paid. The object here is to at least make a little money back on your investment and provide some gaming materials to someone that can use them. Even if you just get the lowest bid, at least you get that amount for yourself and you get rid of the excess pieces.
Another option is to offer free shipping which can draw more looks at your items, but then you have to either start your bidding price to include the shipping costs or take a loss with the shipping charges.
Good luck.
NEED AXIS STRATS ALPHA 2
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I NEED AXIS STRATS ALPHA 2 FAST. PLEASE AND THANK YOU
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- Don’t mess with Sea Lion unless England leaves them self wide open
- Japan needs to pressure or kill India as soon as possible to prevent it from helping Russia
- Roll well
Alternately, try something completely different, like an all-out Sea Lion followed by a full assault on the US by Japan and Germany.
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ATTACK ATTACK ATTACK
Build MEN, and PLANES.
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Conquer the world.
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Hey Robbie - this is some very non-specific stuff… it is more over-arching strategic stuff that work for me.
Germany - start with 2 transports and either a carrier or two destroyers with Germany. The three total transports at the end of your first turn force Britain to spend all IPCs on infantry at home, slowing them down in Africa. Round 2, shuck infantry/artillery to Norway. Repeat. When the time comes to attack Russia, it will be a challenge to stop the fall of Leningrad… when continuous stacks of 5 inf/1 art are heading north… well, it is a supreme challenge to stop, even for a good allied player. If you in general make purchases that are mixed but weighted toward infantry (10 per turn is nice), you won’t find yourself exhausted against Russia when you’re going toe to toe. Your advantage vs. Russia is your mechanized forces and air power, so keep superiority in those two arenas. Use your mobile forces as a constant, intimidating threat, or to hold a particular, strategic location on the front. Sprinkle in a little bit of navy as a shield - the point is to stay isolated one-on-one as long as possible vs. Russia. Give some thought to a Minor IC and airbase combo in Greece - it allows Germany to project power into the Med and the Black Sea (7 IPcs per turn for the Caucasus, anyone?), and can protect Italy’s med fleet quite nicely as the Allied noose tightens.
Japan - get infrastructure on the coastline as fast as possible. I find that two additional Minor ICs do the trick for me. A good player I play against likes to add three (Malaya, if possible). It is a good idea to purchase an airbase in Korea at some point before the US becomes active. Purchase a good blend of inf and mechanised forces to go along with your air power. You will eventually find yourself wishing your navy had more “middle class” ships - so you will have to intuit when it is time to begin replenishing your fodder - mostly destroyers and some subs. I’ve found that a fourth carrier, at the right moment, can lock down practically any island with an airbase. Keep an eye on your transport total - the Allies might raid your islands to take away NOs, and you’ll want to take them back. Just like Germany fending off the Allies in the Atlantic, the point is to isolate the mainland… fend off the Allies long enough to own China and seal off India. With the economy you have, you should be able to continuously replenish your destroyers at sea, and overwhelm India. Then, you can turn your eye toward the domination of Anzac.
Italy - well, firstly you have to react to Britain’s turn… do you still have all your fleet? If so, there’s no excuse not to dominate the Med. One idea you might want to try is taking Malta, and creating a shuck to Africa of infantry, parking air power, as needed, on the island. It is a strategic spot. Italy’s talent though is opening up holes in the Russian front for Germany to exploit at the start of the next turn… the one-two punch can be devastating for Russia if timed well. It can allow Germany to reinforce with armor/air power, or to slip through the first line of defense and wreak havoc behind the lines. This is particularly true if you’ve been diligent about slowly adding to Germany’s mechanized forces… no Russian player likes to see 12 German armor and 6 mech infantry two layers deep into the front. Well, at least I don’t when I’m Russia. Ultimately, it may come to pass that the Allies overwhelm your ability to remain a force in Africa - and in that case, don’t be afraid to make heavy infantry purchases and layer your coastline - this keeps Germany free to wear down Russia, rather than turning south to help Italy.
Hope this helps as a framework. Specifics are hard to give, because every game is different - one of the great things about this version.
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Wanna write some for the Allies now?
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I
ll be posted my Devil
s Tongue strategy sometime soon… I think everyone will like that. :) -
Caucasus. Head there, you’ll be fine.
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I
ll be posted my Devil
s Tongue strategy sometime soon… I think everyone will like that. :)The name already makes me very curious!
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Figure out how to hit the USA on G3-G7 along with Jap help and It help Gib is key