@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
11L Game 3 '41 Ol'Blood&Guts (Axis) v. Battling Maxo (Allies+9) no tech
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UK 1 didn’t expect this alignment. I’m going to go againt the grain and take a chance here
buy 3inf 2arm save 24
CM
dd ca z12/ftr egy/ bmb uk>>z14
z14
a
Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (4)2@3: (4, 6)1@4: (6) d
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 2)1@4: (2) -
Simply amazing…why do I even play this game ? I take a chance like this once every 10 years and always get the same result. So much for 50/50.
NCM
ftr z12/arm art 4inf egy>>trj 3inf art aa ind>>per inf bur>>ind dd z41>>z48 trn z41>>z43 2inf saf>>rho
mobilize 3inf 2arm uk collect 39+24=63
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I had to go and puke… map
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I additional NCM inf bur>>ind
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@Battling:
I had to go and puke… map
yeah that was just wrong…even criminal
You had listed 4inf to Egy, which would leave 1 behind, but your map shows all inf from Egy to Trj. Not sure which one you want b/c I see the case for both…I will wait and see which you want before doing Italy’s turn
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@Ol’:
You had listed 4inf to Egy, which would leave 1 behind, but your map shows all inf from Egy to Trj. Not sure which one you want b/c I see the case for both….I will wait and see which you want before doing Italy’s turn
Sorry about the confusion regarding egypt….I thought about both. Go by map Egy is a walk in.
Yeah, I never thought I would get shutout on z14. I figured 2-3 hits which would have been fine. Now I’m in a world of shit. I guess taking the z16 trn and the z2 ss was the safer move, but I haven’t been doing so well playing conservatively.
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Ita1-Buy: inf trn…save 0
CM
- 2inf Blk => Gib
- inf Lib => Egy
NCM
arm Ita/arm Blk => Bul
inf art Ita => BlkMobilize
inf in Ita
trn in sz14Collect: 22
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US 1 buy 2dd trn 2arm inf art save 0
CM
inf art eus>>gib
dd z10/bmb ftr eus>>z9
bmb wus/ftr haw/ftr wus>>z53
GIB
a
Rolls: 2@2; Total Hits: 02@2: (6, 4) d
Rolls: 1@2; Total Hits: 01@2: (6) -
GIB
a
Rolls: 2@2; Total Hits: 02@2: (3, 3) d
Rolls: 1@2; Total Hits: 01@2: (6) -
Allies still looking for their first piece of the game
GIB 3
a
Rolls: 2@2; Total Hits: 12@2: (4, 1) d
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
I didnt see the 2nd piece under the flag… I woudn’t have attacked. Let me know how you want to resolve this.
z9
a
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (5)1@4: (5) d
Rolls: 1@1; Total Hits: 01@1: (5) -
z9 clr
z53 I’ll probably los a piece here
a
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (1) d
Rolls: 1@2; Total Hits: 11@2: (2) -
Never fails ftr downed z53 clr
NCM
inf ala/wus>>wca ftr bmb z9>>uk bmb haw>>wca ftrs z53/44>>aus inf cus>>wca cv dd z44>>z20
mobilize 2dd trn z10 2arm wus inf art eus eus collect 48
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CHINA
CM
inf fuk>>kia ( )
mobilize 2inf chi
What a disaster for the allies this turn. Hopefully the aborted Gibraltar attack doesn’t pose too much of a problem. Sorry I didn’t look at your posts before I moved. I’ll be OOT till tomorrow and wanted to get this in before I left.
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@Battling:
I didnt see the 2nd piece under the flag… I woudn’t have attacked. Let me know how you want to resolve this.
Not a problem Maxo….I would not have attacked either…leaving the troops in Eus is fine with me
Ger2-Buy: IC, bmr, aa gun, 4 inf…save 0
CM
- 4inf ftr Nwy => Fin inf
- 2inf Ger/3inf art 6arm Bst => Kar
- 2inf Epl/2ftr sz5 => Bel inf
- 2inf Ukr/bmr Nwy => Euk inf
Fin
A-4inf ftr
Rolls: 4@1 1@3; Total Hits: 14@1: (6, 4, 5, 1)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Fin lwlo inf
Bel
A-2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 5)2@3: (3, 4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Bel twlo inf
Euk
A-2inf bmr
Rolls: 2@1 1@4; Total Hits: 12@1: (2, 3)1@4: (3)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Euk twlo inf
NCM
ftr Fin => Ger
2ftr Bel => sz5
bmr Euk => Epl
art arm Ukr/3inf Pol => Epl
trn sz16 => sz14
2inf art arm Alg => Lib
2inf Ger => Blk
aa gun Ger => Fra
sub sz2 => sz6Mobilize
aa gun, 4inf bmr in Ger
IC in FraCollect: 54
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Russia 2 buy 3arm 6inf save 0
NCM
inf nov>>chi inf eve>>nov 5inf art aa arc>>rus ss z2>>z8
mobilize 3arm 3inf rus arm 3inf cau collect 22+5=27
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Jap2-Buy: 2 IC, bmr…save 1
CM
- 3inf Sui => Nin
- inf Kwa/art Phi/inf art Jap => Kia inf
- inf Yun => Bur
- 2inf Hup => Sik
- inf arm Phi with cru bb support => Haw inf
- 2inf Bor/2inf Sum/2ftr FIC => Ind inf
- inf Yun => Fuk
8- inf Jap/inf Iwo/2ftr sz60 => Wak inf - ftr sz62/2ftr sz37/ftr FIC => sz48 dd
Kia
A-2inf 2art
Rolls: 4@2; Total Hits: 14@2: (3, 6, 6, 2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)





