Huge Russian Stack of Infantry Problem


  • Leningrad is always safe from the Baltic invasion when Germany attacks because you have placed your bb to block right?  So the only invasion threat would be from the Arctic.  If UK is still alive they should be able to help defend this route, and at the very least could throw in ftrs to help in defense.  Its only after that bb dies that Russia has to worry about the Baltic coast.


  • Yes, the Axis have to move fast if their goal is to take down Russia.  The problem is that they aren’t capable of moving fast. Leningrad can be fortified to prevent a naval G2 attack and a land G2 attack is going to be extremely difficult.  On turn 3 Russia can just move their forces out.  That’s part of the issue; If Russia always keeps its forces one move away from Germany with an infantry in between, they can amass a huge force. Germany is stuck moving one space at a time.  Even if you send Japan and Italy against Russia they can’t move very quickly.  Italy can’t get to Iraq until I2, build an IC until I3, build units until I4, and if Britain liberated the persian extra units and merged them with just a few Russian units in North Persia, Italy might not be able to attack Russia until late game.  The same issue occurs with Japan, even if Japan invades Russia and tries to take up as much money as possible, the Russian stack can move one space away all game long. Sure, Russia loses some money, but Japan is going to struggle to effectively fight anyone else.

    Bottom line, I’ve played multiple games as the Soviet Union where I didn’t let anyone attack my units except an infantry I left as a road block.  Even when Japan invades Russia turn one/two and tries to keep pushing, it still didn’t make much difference because they can only take a territory a turn.  So when Germany finally reaches Moscow, almost every single unit I’ve built as Russia is there defending my capital.  Sure, if time weren’t a factor, it’s a bad strategy, but I know that the Allies are going to be landing in force by turn 5 or so, so the Axis is not able to deal with the Allied pressure and overcome a huge Moscow stack.


  • @JimmyHat:

    Leningrad is always safe from the Baltic invasion when Germany attacks because you have placed your bb to block right?  So the only invasion threat would be from the Arctic.  If UK is still alive they should be able to help defend this route, and at the very least could throw in ftrs to help in defense.  Its only after that bb dies that Russia has to worry about the Baltic coast.

    Can’t the Italians strike the Battleship with fighters?


  • @gamerman01:

    @JimmyHat:

    Leningrad is always safe from the Baltic invasion when Germany attacks because you have placed your bb to block right?  So the only invasion threat would be from the Arctic.  If UK is still alive they should be able to help defend this route, and at the very least could throw in ftrs to help in defense.  Its only after that bb dies that Russia has to worry about the Baltic coast.

    Can’t the Italians strike the Battleship with fighters?

    Germany could do it more easily.  And Germany could destroy the battleship and do an amphibious landing in the same turn, I think.


  • @Ruanek:

    Germany could do it more easily.  And Germany could destroy the battleship and do an amphibious landing in the same turn, I think.

    Not if the battleship is in 114 and the Germans are west of that, which is what I thought your situation probably was…

    Wait - looks like JimmyHat, not you.


  • @gamerman01:

    @Ruanek:

    Germany could do it more easily.  And Germany could destroy the battleship and do an amphibious landing in the same turn, I think.

    Not if the battleship is in 114 and the Germans are west of that, which is what I thought your situation probably was…

    Wait - looks like JimmyHat, not you.

    I thought transports could unload in a hostile sea zone, assuming their escorts won the naval battle?


  • @Ruanek:

    @gamerman01:

    @Ruanek:

    Germany could do it more easily.  And Germany could destroy the battleship and do an amphibious landing in the same turn, I think.

    Not if the battleship is in 114 and the Germans are west of that, which is what I thought your situation probably was…

    Wait - looks like JimmyHat, not you.

    I thought transports could unload in a hostile sea zone, assuming their escorts won the naval battle?

    Yes, but 115 would be the unloading zone.  Russian player would put BB in 114 to block, and the only way to open it up is with the Italians.  OP insinuated that the 114 block made an invasion of Leningrad impossible, and I was merely pointing out that the Italian airforce is big enough that it can quite possibly destroy the BB and can open for the Germans.


  • Yes that is true though unlikely, a game occurrence I have never seen because the Italian aircraft are always operating in the Med defending their fleet or even in Africa trying to carve out a beachead.  That is why the Rus bb block works so well.  Also Gamerman is right in that 114 is the best blocking sz for the Russians, because 113 is serviced by a naval base in WGerm.


  • @MarkHC:

    Bottom line, I’ve played multiple games as the Soviet Union where I didn’t let anyone attack my units except an infantry I left as a road block.  Even when Japan invades Russia turn one/two and tries to keep pushing, it still didn’t make much difference because they can only take a territory a turn.  So when Germany finally reaches Moscow, almost every single unit I’ve built as Russia is there defending my capital.  Sure, if time weren’t a factor, it’s a bad strategy, but I know that the Allies are going to be landing in force by turn 5 or so, so the Axis is not able to deal with the Allied pressure and overcome a huge Moscow stack.

    If the allies are landing in force in turn 5 Europe is lost regardless of a large stack of inf in Moscow.
    Nothing is gained in the game by removing USSRs chance to defend and making a German attack on Russia go faster. On the contrary.
    The huge stack isn’t an automatic win.


  • @Xandax:

    @MarkHC:

    Bottom line, I’ve played multiple games as the Soviet Union where I didn’t let anyone attack my units except an infantry I left as a road block.  Even when Japan invades Russia turn one/two and tries to keep pushing, it still didn’t make much difference because they can only take a territory a turn.  So when Germany finally reaches Moscow, almost every single unit I’ve built as Russia is there defending my capital.  Sure, if time weren’t a factor, it’s a bad strategy, but I know that the Allies are going to be landing in force by turn 5 or so, so the Axis is not able to deal with the Allied pressure and overcome a huge Moscow stack.

    If the allies are landing in force in turn 5 Europe is lost regardless of a large stack of inf in Moscow.
    Nothing is gained in the game by removing USSRs chance to defend and making a German attack on Russia go faster. On the contrary.
    The huge stack isn’t an automatic win.

    Well, not having the huge stack gives the Axis a bit more of a chance to blitz and take the necessary 8 victory cities quickly.


  • @Ruanek:

    @Xandax:

    @MarkHC:

    Bottom line, I’ve played multiple games as the Soviet Union where I didn’t let anyone attack my units except an infantry I left as a road block.  Even when Japan invades Russia turn one/two and tries to keep pushing, it still didn’t make much difference because they can only take a territory a turn.  So when Germany finally reaches Moscow, almost every single unit I’ve built as Russia is there defending my capital.  Sure, if time weren’t a factor, it’s a bad strategy, but I know that the Allies are going to be landing in force by turn 5 or so, so the Axis is not able to deal with the Allied pressure and overcome a huge Moscow stack.

    If the allies are landing in force in turn 5 Europe is lost regardless of a large stack of inf in Moscow.
    Nothing is gained in the game by removing USSRs chance to defend and making a German attack on Russia go faster. On the contrary.
    The huge stack isn’t an automatic win.

    Well, not having the huge stack gives the Axis a bit more of a chance to blitz and take the necessary 8 victory cities quickly.

    Well - of course. And removing the Russian troops entirely would equally.
    You cannot remove the turtle. You shouldn’t IMO make it easier to take Russia.
    We should however figure out why turteling is so strong and address that cause instead of just the symptom.

    If you make it any easier to take Russia, you’ve effectively turned Germany into a one trick pony and removed most strategy from the European board.

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