@mike64 I forgot to move the German tank out of Denmark…ok it I edit that?
Jim/Stirling vs Bruce/ghr2/axisplaya AAG40 alpha 2+
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map again.
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Yeah, convoy doesn’t seem to work with this module, this is why I like Func’s module… it does consider convoy.
Italy is 1 less actually… people always forgot about z72. Italy never gets that extra IPC from Kenya on first turn.
I can’t allow last move with the transport, you can’t unload to more than 1 territory
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If you refer to the inf and tank, the tank gets transported, but the Inf walks.
Is that the move?
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Oh! Ok, I thought both Inf and Arm were taking from Albania.
You typed you changes just in time, I was about to send France orders. You would have loose both transport… but I’m easy going, since I didn’t type anything between your post and changes it’s ok with me.
Please post map again, with your last orders and correct income, so I can make sure I got everything right.
Thank you. :) -
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France 1 - Vichy is not an option
PURCHASES
N/ACOMBAT MOVES
#1 Holland (2Inf)
WFR : Inf, ArmATT : Inf, Arm
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
DEF : 2Inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
#1 Holland - Round 2
ATT : Arm
Rolls: 1@3; Total Hits: 01@3: (6)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
NON COMBAT MOVES
z72 > z79 : DD
FWA > FCA : Inf
MOR > ALG : Inf
TUN > ALG : Inf
z93 > z92 : DD, CrPLACE NEW UNITS
N/ACOLLECT : 0
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Germany
Buys
9 TT, 1 tank
CM
Hol to Wfr
1 infsz110 to sz104
1 sbsz112 to sz109
1 sbBul to Gre
5 infSit to Gre
1 fht, 1 tacWge to Gre
1 bmbWge to sz104
1 fht, 1 tacsz112 to sz111
2 TT (load from Wge 1 inf, from Nor 3 inf to Scot) -
Battle of sz104
1 sb, 1 fht, 1 tac vs 1 DDatt
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (2)1@4: (6)def
Rolls: 1@2; Total Hits: 11@2: (1) -
lose sb
Battle of Gre
5 inf, 1 fht, 1 tac, 1 bmb vs 4 infatt
Rolls: 5@1 1@3 2@4; Total Hits: 75@1: (1, 1, 1, 1, 5)1@3: (1)2@4: (4, 3)def
Rolls: 4@2; Total Hits: 14@2: (2, 6, 4, 3) -
NCM
sz111 to sz119
1 sbParis to Wge
5 tanks, 2 art, 1 AAYugo to Wge
3 tanksFin to Nor
5 infGer to Wge
1 art, 8 infGer to Pol
4 art, 1 AAHun to Pol
7 infYugo to Hun
1 inf -
Gre to Wge
1 bmb, 1 tacsz112 to sz111
1 CV, 1 CAsz104 to sz111
1 fht, 1 tacGre to Sit
1 fhtPlace
sz112
9 TTWge
1 tankCollect
$55
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Don’t forget the map please
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Russia 2
Buy:
1inf (3)
1art (4)
5tnk (30)NCM
7inf, 1art, 1mec, 1tnk, 1AAgun Bel » Epl
2fgt, 1tac Bel » Nov
7inf, 1art Nov » Bel
3inf Nuk » Epl
2inf Bes » Epl
2inf, 1art Suk » Bes
1mec, 1tnk Bry » Epl
1tnk Rus » Bel
1tac Rus » Nov
1inf, 1art Bry » Nuk
2inf Ros » Suk
6inf Yak » Bury
1ss sz127 » sz125Place units:
1inf, 1art Nov
3tnk Suk
2tnk RusCollect :37 IPC
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I have just had a massive misunderstanding of the rules and will pay the price in this game. :roll: Just goes to show NEVER take another poster’s word for something as I did.
I will live with it.
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You’re talking about the ss in sz109 not blocking the UK tr that can bring 1inf, 1art from Canada ?
If yes, it sucks, but it’s not at all "game over for you " as you said in the FAQ after Gamer’s answer and Krieg’s correction. -
Probably not, but I’m angry at myself for taking a poster’s word and basing my moves on that. I could have tightened it up differently.
Water under the bridge. Let’s just keep going.
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Probably not, but I’m angry at myself for taking a poster’s word and basing my moves on that. I could have tightened it up differently.
Water under the bridge. Let’s just keep going.
I think you’ll get London anyway. I doubt 2 more units will be a game changer… but we’ll see.
I don’t understand why our map doesn’t calculate convoys. It does (with same module) in other game of mine.





