Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs11 L '41 souL (Axis) v. Boldfresh (Allies +11) -tech
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nope. still below average. every single round below average and every round above avg for attack. in just the biggest battle of the game. haha
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nice to see you get incredible dice after all so there will be no dice to blame if you lose :wink:
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lolz. �I’ll go ahead and retreat the 1 armor. �
ncm:
arm rus, 2 inf ukr -> cau
5 inf epl -> euk
2 inf bul -> ukr
4 inf pol, 6 inf ger -> epl
4 inf ger -> polmobilize:
2 inf bul, 4 inf 6 arm gercollect:
31+15=46, has 46At least we’ve got like a 40 or 50 round game on our hands now… :evil: Oh, I’ve played horribly this game. No one to blame but myself.
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mobilization here:
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R27 - with 20 buys 5 rpr, 2 inf, art, arm
CM
none
NC
nov - aa (rus)
place 2 inf, art, arm (rus)
collect 19, has 19
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Jpn27:
Purchase:
9 inf art ddcombat:
10 inf 2 art 2 arm 6 ftr cau -> rus
2 inf per, arm cau -> kazaa
Rolls: 6@1; Total Hits: 16@1: (1, 2, 6, 4, 6, 4) -
a
Rolls: 8@1 4@2 7@3; Total Hits: 58@1: (2, 3, 6, 2, 2, 2, 5, 3)4@2: (5, 5, 4, 2)7@3: (2, 2, 2, 3, 4, 4, 5) -
lose 2 inf, art, arm, russian ftr
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d
Rolls: 3@2 1@3 12@4; Total Hits: 103@2: (4, 2, 2)1@3: (3)12@4: (4, 5, 6, 1, 2, 2, 4, 5, 2, 6, 3, 6) -
a
Rolls: 2@2 7@3; Total Hits: 62@2: (1, 6)7@3: (1, 1, 1, 2, 3, 5, 4) -
assuming all russian ftr are dead
d
Rolls: 11@4; Total Hits: 1011@4: (1, 2, 4, 3, 1, 5, 4, 1, 3, 2, 2) -
yeah russian ftr toast
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rus holds, 5 ftr remain
kaz
a
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (1)
d
Rolls: 1@3; Total Hits: 01@3: (5) -
kaz twol
ncm:
inf per -> trj
3 inf ind -> per
inf yun, arm fic -> sik
2 inf bur -> ind
10 inf fic -> burmobilize:
dd 62, 3 inf arm cau, 3 inf ind, 2 inf bur, inf ficcollect:
33+5=38, has 38 -
UK27 - with 44 buys IC, 8 inf, save 5
CM
trj (inf) - 2 art, 9 arm (egy)
eaf () - arm (egy)
blk (2 inf) - 4 ftr (nwy), 2 art (egy), bombard with 2 bat
nwe () - inf (gbr) via z7combat:
blk - 2 art, 4 ftr, 2 bat vs. 2 inf
Rolls: 2@2 4@3 2@4; Total Hits: 22@2: (5, 4)4@3: (5, 5, 6, 4)2@4: (3, 3)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
blk twlo art
trj - 2 art, 9 arm vs. inf
Rolls: 2@2 9@3; Total Hits: 52@2: (3, 3)9@3: (5, 2, 2, 2, 3, 4, 2, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
trj twol
NC
z14 - acc (z12), 4 ftr (blk), trn, des, acc, cru, 2 bat (z15)
z7 - 2 trn, des, 2 cru, acc (z12)
egy - aa (lib)
lib - 3 inf, arm (alg)
eca - bom (alg)place IC (sum)
place 8 inf (gbr)collect 57, has 62
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Ita27:
purchase:
3 inf ftrcombat:
7 inf 3 art 10 arm bel -> rus
2 inf ita, 4 ftr bel -> blk
2 inf fra, ftr bmb bel -> nwerus
a
Rolls: 4@1 6@2 10@3; Total Hits: 64@1: (4, 4, 1, 3)6@2: (6, 6, 3, 1, 5, 6)10@3: (3, 4, 5, 5, 4, 4, 3, 3, 2, 6)
d
Rolls: 5@4; Total Hits: 35@4: (2, 6, 6, 2, 2) -
blk
a
Rolls: 2@1 4@3; Total Hits: 22@1: (1, 2)4@3: (4, 1, 4, 6)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
nwe
a
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (3, 1)1@3: (2)1@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)





