Busy times, I’m so tired when I’m home but I think I can do tonight! Sorry, thanks
S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)
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Alright we gotta get this game done.
We are going to 24 hr per turn time limit. So after your opponents turn you have 24 hours to post.
(I will apply common sense - ~25 hours I understand, unless opponent posts “bump” - see below)Basically make a turn a day.
I realize that I had paused this game earlier and there have been longer breaks previously in the game but we are apporaching 4 months of game time which should be more then enough to finish even with breaks. I also realize you are two top players, but again this is only round two and there is still a long way to go in the tourney.
I’m also going to let the game play out to completion assuming a rapid pace can be maintianed. You guys have a lot of map downloads so people are definitely interested.
–------
Rules:
1 - Just post turns - no comments.
2 - Give OOLs rapidily (if at work or unable to check map post a time when you will be around that night to give OOL) — I’m not giving 24 hrs per round of battle if OOLs are needed.
3 - 24 hr warnings: If 24 hrs goes by and no post then your opponent can simply post “bump” . I’ll check the time stamp if it is a legit 24 then the offending player will receive a warning. 3 warnings and that is it, you’re done, I don’t care if you just took two capitals.
4 - If you have a vacation or need an extended leave, then please just concede the game.
Only exception is Labor Day weekend. I’ll pause the time limits there. If you are too busy at work or in RL, then please concede the game.
5 - The only people that should post in this thread are Gamerman and Dutchman.
6 - If either player can’t play by these rules then simply concede. Then just post in this thread you are resigning. I’ll understand especially since the tourney is supposed to be fun and not work.
But we really do have to finish and I looked at the map and it would be impossible for me to judge a winner even if I had elaborate battle plans.I’m going to assume if turns continue to be posted you guys agree to play by these rules.
I’ll give you guys a day to read this post and then a day to post.
So Gamerman is up for a turn by 8/24 (I mean the evening of 8/24).
Good Luck guys and I really do hope the both of you choose to finish.
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Thank you DM. I consent. I’m in L.A. over labor day but should have decent internet access. I have a very, very full week this week at work, but will make force myself to post.
Thank you for your patience JayDub
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J14 with 72, buy 3 INF, 3 ARM, 2 TP, 2 FTR, CV
Combat moves -
Rus - SBR X 2 (Yak)
Sum - SBR X 2 (Ind)
Ura - INF (Eve)
Arc - ARM (Eve)
Nov - INF (Eve)
Mid - 3 INF, ARM (Jpn) 10 FTR (Z62)Rus AA
Rolls: 2@1; Total Hits: 02@1: (5, 2) -
Rus SBR
Rolling 2:
(3, 4)
Sumatra damaged by 2, capped at 8Midway
Rolls: 3@1 11@3; Total Hits: 63@1: (5, 5, 6)11@3: (1, 4, 1, 1, 1, 1, 3, 6, 4, 5, 5)
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Eve - INF, 2 ARM (Yak)
Cau - INF, ART (Kaz) 2 INF (Per)
Kaz - INF (Chi)
Egy - FTR (Kaz)
Ind - FTR (Sui) 2 BMB (Sum) BMB (Rus)
Bry - BMB (Jpn)
Pol - BMB (Rus)
Z57 - 10 SS, 4 DD, 5 CV (Z62) 10 FTR (Mid)
Per - 3 ARM (Ind)Place 3 ARM (Ind)
Place 3 INF (Jpn)
Place 2 TP, 2 FTR, CV (Z62)
Collect 67, 67 on hand -
UK 14
Has $40
Purchases
2 ftrs
4 inf
2 art
Save $0Combat Moves
Italy (13 inf, 1 art, 1 arm)
3 inf, 3 art Algeria
2 arm, 1 inf Lib
2 ftrs z14
2 ftrs Lib
2 ftrs z12
BB bombardE Uk
8 inf, 3 art EplBul
1 inf EplFrance
1 art, 3 inf England
Cru, BB bombardArch
2 ftrs MoscowCombat
Italy
aa fire
Rolls: 6@1; Total Hits: 26@1: (3, 2, 1, 5, 4, 1) -
2 ftrs downed
Round 1
A:
Rolls: 1@1 6@2 6@3 1@4; Total Hits: 91@1: (1)6@2: (1, 6, 2, 2, 4, 1)6@3: (6, 1, 6, 6, 3, 1)1@4: (4)D:
Rolls: 14@2 1@3; Total Hits: 614@2: (4, 1, 2, 4, 1, 3, 3, 5, 4, 1, 6, 3, 2, 3)1@3: (3) -
Italy loses 9 inf
UK loses 4 inf, 2 artRound 2
A:
Rolls: 1@2 6@3; Total Hits: 21@2: (5)6@3: (1, 5, 5, 4, 3, 4)D:
Rolls: 5@2 1@3; Total Hits: 15@2: (2, 3, 6, 5, 4)1@3: (6) -
Italy loses 2 inf
UK loses 1 artRound 3
A:
Rolls: 6@3; Total Hits: 56@3: (2, 5, 2, 1, 2, 3)D:
Rolls: 3@2 1@3; Total Hits: 13@2: (1, 6, 6)1@3: (5) -
Italy taken with 2 arm remaining + 3 ftrs
$24 plundered
France
A:
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (4, 6)2@2: (4, 2)1@3: (4)1@4: (3)D:
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
France taken with 2 inf, 1 art
Arch
A:
Rolls: 2@3; Total Hits: 12@3: (4, 3)D:
Rolls: 1@3; Total Hits: 01@3: (5) -
Arch cleared wol
E Uk
A:
Rolls: 5@1 6@2; Total Hits: 55@1: (5, 6, 6, 5, 2)6@2: (2, 1, 5, 1, 2, 2)D:
Rolls: 1@2; Total Hits: 01@2: (6) -
E Ukr taken with 8 inf, 3 art
Bulg taken by walk-in
NonCom
ftr z48 > W US
aa gun Lib > Algeria
2 arm, 2 inf England > Algeria
2 ftrs Italy > z14
1 ftr Italy > z12, US AC
dd z12 > z14
AC z7 > z12
aa gun epl > E Ukr
2 ftrs Arch > MoscowMobilization
2 art, 4 inf, 2 ftrs EnglandCollect $50 + $24
Has $74 -
The AA gun in Libya is American, so you can’t move it now.
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I am changing the 2 AA guns in France and Italy to British. I don’t know why you don’t change them when they change hands, because you can easily lose track of who they belong to.
But the AA gun in Libya probably looked like UK to you - the colors are very close to the same. But I know for sure it is American. -
I14
Ita - 2 INF, ART
Decided not to take Libya (so the AA gun is still American). You’ll have to remember to move it on USA turn.
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (6, 2)
Rolls: 2@3; Total Hits: 12@3: (5, 3) -
Retreat to Balkans
Blk - 2 INF (Ger)
Cau - INF (Per)
Ind - 2 INF, 2 ARM (Per)
Per - 2 ARM (Egy) -
aa gun in Libya is indeed US. UK NonCom of aa gun from Lib to Algeria withdrawn.
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US 14
Has $50
Purchases
3 ftrs
1 arm
5 infCombat Moves
Borneo
1 art NGAustralia
1 arm Sum
3 ftrs z38
1 ftr z48
bom SolCombat
aa fire
Rolls: 4@1; Total Hits: 04@1: (5, 2, 2, 3)D:
Rolls: 1@1; Total Hits: 11@1: (1) -
bomber downed
Round 1
A:
Rolls: 5@3; Total Hits: 25@3: (2, 6, 6, 1, 6)D:
Rolls: 2@2; Total Hits: 02@2: (6, 4)
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