Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I13 with 24, buy 3 INF, ART, ARM, AA
Combat moves -
Blk - 2 INF, ART (Ita)
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (2, 1)
Rolls: 1@2; Total Hits: 01@2: (6)
Blk - AA (Ita)
Ger - INF (Fra)
Fra - INF (Ita)
Per - 2 ARM (Ukr) 3 INF (Ind)
EUk - INF (Ukr)
Place 3 INF, ART, ARM, AA (Ita)
Collect 24, 24 on hand
US 13
Has $48
Purchases
2 ftrs
1 AC
1 tnp
1 arm
Save $2
Combat Moves
Sum (2 inf)
1 arm Caro
5 ftrs z51
NG (1 inf)
1 art NZ
3 ftr z51
z38 (1 tnp)
1 AC z51 (non-Brit mule)
Combat
Sum
A:
Rolls: 6@3; Total Hits: 16@3: (5, 4, 6, 4, 4, 1)
D:
Rolls: 2@2; Total Hits: 22@2: (1, 1)
US loses 2 ftrs
Jsp lose 1 inf
Round 2
A:
Rolls: 4@3; Total Hits: 44@3: (2, 3, 3, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sum taken with 1 arm, 3 ftrs
NG
A:
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (6, 2, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
NG taken with 1 art + 3 ftr
z38 cleared
NonCom
1 AC, 1 dd, 1 sub z51 > z38
AC (brit mule) z51 > z48
14 subs, 5 dd 2 AC z51 > z48
3 ftrs Sum > z38
3 ftrs NG > z48
2 ftrs z51 > z48
4 subs z56 > z46
1 AC, 5 dd z51 > z56
2 ftrs W US > z56
bom Brazil > Sol Is
2 inf E Ca > Algeria
Mobilization
1 AC, 2 ftrs, tnp z56
1 arm W US
Collect $48+2
Has $50
G14 with 44, buy ART, 8 ARM
Combat moves -
Rus - BMB (Fra) BMB (Sui) 2 INF (Kaz) INF (EUk) ARM (Ukr) 42 INF, 6 ART (Cau)
NWE - 3 INF, 2 FTR (Fra)
Pol - 16 INF, 3 ART, 2 ARM (Ger) 3 ARM (Bul)
Not aimed at you, DD, but to explain my decision here (about 8-10 people are watching our game, apparently) before the dice tumble:
This is a 41% shot on Moscow. Obviously, I would be happy to capture Moscow, but I think as long as I can eliminate all ground units (52% chance) it will be a success for the Axis. Especially if I can keep my bombers. Or, I might get cold feet after the first round, in which case I may have given up a differential of about 8 infantry. But with all 3 axis powers having a decent presence near Moscow, I think going round by round is a good move here, since there are only 4 UK fighters there right now, and a lot of the Russian ground forces are away. I realize by these facts, that Dutchman is prepared for me to attack Moscow, but I think it’s the move to make (obviously, or I wouldn’t do it). Plus, we are going to be the last round 2 game to finish, and I really don’t have the patience.
One more look at it before I roll dice….
Or, I might get cold feet after the first round, in which case I may have given up a differential of about 8 infantry.
Make that 8 infantry and 2 bombers, which would be horrible, but very unlikely. You can’t play this game effectively being worried about the worst that can happen, you just have to ask yourself if you’re prepared for the worst to happen, and sometimes you’re not, but you want to attack anyway.
Rus AA
Rolls: 2@1; Total Hits: 02@1: (6, 2)
Rolls: 39@1 12@2 1@3 2@4; Total Hits: 1339@1: (6, 3, 2, 6, 2, 1, 2, 3, 2, 6, 3, 4, 1, 2, 1, 4, 4, 5, 2, 6, 4, 5, 1, 3, 2, 2, 6, 3, 1, 4, 6, 1, 6, 2, 6, 1, 2, 2, 4)12@2: (4, 1, 6, 1, 1, 2, 2, 5, 5, 1, 6, 4)1@3: (5)2@4: (5, 5)
Rolls: 34@2 4@3 5@4; Total Hits: 1934@2: (2, 6, 6, 1, 2, 1, 4, 2, 2, 3, 3, 1, 4, 5, 3, 1, 2, 3, 1, 3, 4, 2, 5, 2, 1, 6, 1, 4, 5, 6, 3, 6, 6, 3)4@3: (6, 1, 3, 4)5@4: (3, 4, 1, 5, 5)
Ow. Bombers must have been seriously damaged by flak. And the panzers didn’t make it there yet. But the 88’s went crazy.
Rus2
Rolls: 20@1 12@2 1@3 2@4; Total Hits: 820@1: (4, 6, 2, 5, 4, 1, 5, 1, 5, 6, 3, 3, 4, 6, 4, 3, 3, 4, 3, 2)12@2: (2, 2, 4, 3, 6, 3, 5, 3, 6, 2, 3, 3)1@3: (1)2@4: (4, 2)
Rolls: 21@2 4@3 5@4; Total Hits: 1021@2: (5, 5, 1, 5, 3, 1, 1, 6, 4, 6, 3, 6, 3, 6, 3, 5, 2, 5, 2, 4, 4)4@3: (5, 2, 6, 4)5@4: (3, 3, 1, 4, 6)
Rus3
Rolls: 10@1 12@2 1@3 2@4; Total Hits: 710@1: (1, 2, 5, 3, 5, 6, 3, 1, 5, 3)12@2: (4, 5, 1, 1, 3, 5, 4, 3, 5, 4, 2, 6)1@3: (2)2@4: (6, 2)
Rolls: 13@2 4@3 5@4; Total Hits: 913@2: (1, 3, 5, 6, 1, 5, 6, 2, 3, 3, 1, 3, 5)4@3: (1, 1, 1, 4)5@4: (5, 1, 5, 2, 6)
Rus4
Rolls: 1@1 12@2 1@3 2@4; Total Hits: 51@1: (5)12@2: (4, 6, 1, 4, 2, 2, 5, 2, 4, 2, 6, 6)1@3: (5)2@4: (6, 5)
Rolls: 6@2 4@3 5@4; Total Hits: 56@2: (3, 5, 5, 5, 3, 5)4@3: (4, 5, 2, 1)5@4: (2, 1, 5, 5, 1)
At this point I will stop and ask for a casualty choice.
I’ve made enough choices after midnight tonight. We’ll see how it looks later.
I know you don’t like me, and you are convinced you’re a vastly superior player to me but any way you look at it, this has been a good game.
Yikes that’s some bloody conflict.
Fun game to observe guys. Seemed very close all the way through and is close now.
Thanks Zhuk
5 russian art.
Very good game. Lots of brain cramping.
Rus5
Rolls: 8@2 1@3 2@4; Total Hits: 38@2: (1, 5, 4, 3, 1, 6, 4, 3)1@3: (6)2@4: (5, 3)
Need choice again
art and arm