S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yak - BMB (Eve) BMB (Rus)
    Kaz - 2 INF, ART (Chi) FTR (Cng)
    Cau - 4 ARM (Ind)
    Per - 2 INF (Ind)
    Egy - AA, ARM (TrJ) FTR (Cng)
    Z33 - TP, BB (Z27)
    Z62 - All (Z50)
    Ind - BMB (Rus)
    Sui - FTR (Ind)
    Bry - BMB (Z57) 2 INF, 2 ARM (Jpn) offload from 62

    Place 3 ARM (Ind)
    Place 4 SS, 3 DD, FTR (Z62)
    Collect 72, 72 on hand

    13Cjap.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Only transport 2 armor to Bry, and leave 2 infantry on the home islands to protect against a last ditch desperation effort.
    Also, bomber from 57 lands on Japan.

    13Cjap.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Since you haven’t posted anything -
    I’m going to go even more conservative.  Don’t land anything at all on Bry - keep it all on the home islands.
    Even if you’ve started planning the UK move, this has no bearing on their turn.  Plus, you’ve made more late adjustments (more than a half hour after posting) than I have this game, so this should be acceptable.

    13Cjap.AAM

  • 10

    UK 13

    Has $31

    Purchases
    3 arm
    5 inf
    Save $1

    Combat Moves
    Pol (2 inf)
    2 inf, 2 ftrs Bst
    2 ftrs z5

    Balk ( )
    1 inf Alg

    NWE (2 inf)
    2 inf, 2 ftrs England
    BB, cru bombard from z7

    z39 (1 tnp)
    1 ftr z51

    Epl
    1 inf Bst

    Combat
    Pol
    A:
    DiceRolls: 2@1 4@3; Total Hits: 22@1: (1, 6)4@3: (6, 2, 6, 4)

    D:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

  • 10

    Pol taken with 1 inf + 4 ftrs

    NWE
    A:
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (3, 4)3@3: (3, 1, 5)1@4: (6)

    D:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

  • 10

    NWE taken with 2 inf + 2 ftrs

    Balk taken with 1 inf
    z39 cleared
    epl taken with 1 inf

    NonCom
    2 art Brazil > Alg
    3 inf, 1 art england > Alg
    BB, AC, dd z12 > z14
    2 ftrs Pol > z14
    2 ftrs NWE > z12
    fleet z5 > z7
    2 ftrs Pol > Moscow
    2 ftrs Lib > Moscow
    2 arm, 1 inf Alg > Lib
    1 ftr z39 returns z51
    aa gun > Bst > Epl
    8 inf, 3 art Bst > Epl

    Mobilization
    3 arm, 5 inf england

    Collect $39+1
    Has $40

    13Duk.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I13 with 24, buy 3 INF, ART, ARM, AA

    Combat moves -
    Blk - 2 INF, ART (Ita)

    DiceRolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (2, 1)DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Blk - AA (Ita)
    Ger - INF (Fra)
    Fra - INF (Ita)
    Per - 2 ARM (Ukr) 3 INF (Ind)
    EUk - INF (Ukr)

    Place 3 INF, ART, ARM, AA (Ita)
    Collect 24, 24 on hand

    13Eit.AAM

  • 10

    US 13
    Has $48

    Purchases
    2 ftrs
    1 AC
    1 tnp
    1 arm
    Save $2

    Combat Moves
    Sum (2 inf)
    1 arm Caro
    5 ftrs z51

    NG (1 inf)
    1 art NZ
    3 ftr z51

    z38 (1 tnp)
    1 AC z51 (non-Brit mule)

    Combat
    Sum
    A:
    DiceRolls: 6@3; Total Hits: 16@3: (5, 4, 6, 4, 4, 1)

    D:
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

  • 10

    US loses 2 ftrs
    Jsp lose 1 inf

    Round 2
    A:
    DiceRolls: 4@3; Total Hits: 44@3: (2, 3, 3, 1)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 10

    Sum taken with 1 arm, 3 ftrs

    NG
    A:
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (6, 2, 5)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 10

    NG taken with 1 art + 3 ftr

    z38 cleared

    NonCom
    1 AC, 1 dd, 1 sub z51 > z38
    AC (brit mule) z51 > z48
    14 subs, 5 dd 2 AC z51 > z48
    3 ftrs Sum > z38
    3 ftrs NG > z48
    2 ftrs z51 > z48
    4 subs z56 > z46
    1 AC, 5 dd z51 > z56
    2 ftrs W US > z56
    bom Brazil > Sol Is
    2 inf E Ca > Algeria

    Mobilization
    1 AC, 2 ftrs, tnp z56
    1 arm W US

    Collect $48+2
    Has $50

    13Fus.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    G14 with 44, buy ART, 8 ARM

    Combat moves -
    Rus - BMB (Fra) BMB (Sui) 2 INF (Kaz) INF (EUk) ARM (Ukr) 42 INF, 6 ART (Cau)
    NWE - 3 INF, 2 FTR (Fra)
    Pol - 16 INF, 3 ART, 2 ARM (Ger) 3 ARM (Bul)

    Not aimed at you, DD, but to explain my decision here (about 8-10 people are watching our game, apparently) before the dice tumble:
    This is a 41% shot on Moscow.  Obviously, I would be happy to capture Moscow, but I think as long as I can eliminate all ground units (52% chance) it will be a success for the Axis.  Especially if I can keep my bombers.  Or, I might get cold feet after the first round, in which case I may have given up a differential of about 8 infantry.  But with all 3 axis powers having a decent presence near Moscow, I think going round by round is a good move here, since there are only 4 UK fighters there right now, and a lot of the Russian ground forces are away.  I realize by these facts, that Dutchman is prepared for me to attack Moscow, but I think it’s the move to make (obviously, or I wouldn’t do it).  Plus, we are going to be the last round 2 game to finish, and I really don’t have the patience.
    One more look at it before I roll dice….

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @gamerman01:

    Or, I might get cold feet after the first round, in which case I may have given up a differential of about 8 infantry.

    Make that 8 infantry and 2 bombers, which would be horrible, but very unlikely.  You can’t play this game effectively being worried about the worst that can happen, you just have to ask yourself if you’re prepared for the worst to happen, and sometimes you’re not, but you want to attack anyway.

    Rus AADiceRolls: 2@1; Total Hits: 02@1: (6, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    DiceRolls: 39@1 12@2 1@3 2@4; Total Hits: 1339@1: (6, 3, 2, 6, 2, 1, 2, 3, 2, 6, 3, 4, 1, 2, 1, 4, 4, 5, 2, 6, 4, 5, 1, 3, 2, 2, 6, 3, 1, 4, 6, 1, 6, 2, 6, 1, 2, 2, 4)12@2: (4, 1, 6, 1, 1, 2, 2, 5, 5, 1, 6, 4)1@3: (5)2@4: (5, 5)DiceRolls: 34@2 4@3 5@4; Total Hits: 1934@2: (2, 6, 6, 1, 2, 1, 4, 2, 2, 3, 3, 1, 4, 5, 3, 1, 2, 3, 1, 3, 4, 2, 5, 2, 1, 6, 1, 4, 5, 6, 3, 6, 6, 3)4@3: (6, 1, 3, 4)5@4: (3, 4, 1, 5, 5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ow.  Bombers must have been seriously damaged by flak.  And the panzers didn’t make it there yet.  But the 88’s went crazy.
    Rus2DiceRolls: 20@1 12@2 1@3 2@4; Total Hits: 820@1: (4, 6, 2, 5, 4, 1, 5, 1, 5, 6, 3, 3, 4, 6, 4, 3, 3, 4, 3, 2)12@2: (2, 2, 4, 3, 6, 3, 5, 3, 6, 2, 3, 3)1@3: (1)2@4: (4, 2)DiceRolls: 21@2 4@3 5@4; Total Hits: 1021@2: (5, 5, 1, 5, 3, 1, 1, 6, 4, 6, 3, 6, 3, 6, 3, 5, 2, 5, 2, 4, 4)4@3: (5, 2, 6, 4)5@4: (3, 3, 1, 4, 6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Rus3DiceRolls: 10@1 12@2 1@3 2@4; Total Hits: 710@1: (1, 2, 5, 3, 5, 6, 3, 1, 5, 3)12@2: (4, 5, 1, 1, 3, 5, 4, 3, 5, 4, 2, 6)1@3: (2)2@4: (6, 2)DiceRolls: 13@2 4@3 5@4; Total Hits: 913@2: (1, 3, 5, 6, 1, 5, 6, 2, 3, 3, 1, 3, 5)4@3: (1, 1, 1, 4)5@4: (5, 1, 5, 2, 6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Rus4DiceRolls: 1@1 12@2 1@3 2@4; Total Hits: 51@1: (5)12@2: (4, 6, 1, 4, 2, 2, 5, 2, 4, 2, 6, 6)1@3: (5)2@4: (6, 5)DiceRolls: 6@2 4@3 5@4; Total Hits: 56@2: (3, 5, 5, 5, 3, 5)4@3: (4, 5, 2, 1)5@4: (2, 1, 5, 5, 1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    At this point I will stop and ask for a casualty choice.
    I’ve made enough choices after midnight tonight.  We’ll see how it looks later.

    I know you don’t like me, and you are convinced you’re a vastly superior player to me but any way you look at it, this has been a good game.

    14Ager.AAM

  • 16 15 10

    Yikes that’s some bloody conflict.

    Fun game to observe guys.  Seemed very close all the way through and is close now.

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