S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)

  • 10

    Novo taken with 3 inf, 3 arm

    Belo
    A:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (6)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 10

    Round 2
    A:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (2)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 10

    Belo taken with 2 inf, 1 arm

    NonCom
    arm, aa gun Urals > Novo
    inf, arm Moscow > Novo
    ftr lands Moscow
    aa gun Kar > Belo
    Magellan’s sub to z51

    Mobilization
    5 inf Moscow

    Collect $16
    Has $16

    13Brus.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wow, time flies.  Starting to work on my move now - have a quiet house  :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    (You also moved the last armor from Ura to Rus)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    J13 with 73, buy 3 ARM, 4 SS, 3 DD, FTR

    Combat moves -
    Sum - 2 INF (Phi)
    Aus - 2 INF (Phi) offload from 39
    Z57 - BMB (Jpn)
    Eve - 2 INF, ARM (Yak) BMB (Jpn)
    Rus - SBR X 2 (Ind)

    Rus AADiceRolls: 2@1; Total Hits: 02@1: (4, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    RusDiceRolling 2:
    (4, 6)  
    EveDiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 5)1@3: (2)1@4: (1)DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yak - BMB (Eve) BMB (Rus)
    Kaz - 2 INF, ART (Chi) FTR (Cng)
    Cau - 4 ARM (Ind)
    Per - 2 INF (Ind)
    Egy - AA, ARM (TrJ) FTR (Cng)
    Z33 - TP, BB (Z27)
    Z62 - All (Z50)
    Ind - BMB (Rus)
    Sui - FTR (Ind)
    Bry - BMB (Z57) 2 INF, 2 ARM (Jpn) offload from 62

    Place 3 ARM (Ind)
    Place 4 SS, 3 DD, FTR (Z62)
    Collect 72, 72 on hand

    13Cjap.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Only transport 2 armor to Bry, and leave 2 infantry on the home islands to protect against a last ditch desperation effort.
    Also, bomber from 57 lands on Japan.

    13Cjap.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Since you haven’t posted anything -
    I’m going to go even more conservative.  Don’t land anything at all on Bry - keep it all on the home islands.
    Even if you’ve started planning the UK move, this has no bearing on their turn.  Plus, you’ve made more late adjustments (more than a half hour after posting) than I have this game, so this should be acceptable.

    13Cjap.AAM

  • 10

    UK 13

    Has $31

    Purchases
    3 arm
    5 inf
    Save $1

    Combat Moves
    Pol (2 inf)
    2 inf, 2 ftrs Bst
    2 ftrs z5

    Balk ( )
    1 inf Alg

    NWE (2 inf)
    2 inf, 2 ftrs England
    BB, cru bombard from z7

    z39 (1 tnp)
    1 ftr z51

    Epl
    1 inf Bst

    Combat
    Pol
    A:
    DiceRolls: 2@1 4@3; Total Hits: 22@1: (1, 6)4@3: (6, 2, 6, 4)

    D:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

  • 10

    Pol taken with 1 inf + 4 ftrs

    NWE
    A:
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (3, 4)3@3: (3, 1, 5)1@4: (6)

    D:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

  • 10

    NWE taken with 2 inf + 2 ftrs

    Balk taken with 1 inf
    z39 cleared
    epl taken with 1 inf

    NonCom
    2 art Brazil > Alg
    3 inf, 1 art england > Alg
    BB, AC, dd z12 > z14
    2 ftrs Pol > z14
    2 ftrs NWE > z12
    fleet z5 > z7
    2 ftrs Pol > Moscow
    2 ftrs Lib > Moscow
    2 arm, 1 inf Alg > Lib
    1 ftr z39 returns z51
    aa gun > Bst > Epl
    8 inf, 3 art Bst > Epl

    Mobilization
    3 arm, 5 inf england

    Collect $39+1
    Has $40

    13Duk.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I13 with 24, buy 3 INF, ART, ARM, AA

    Combat moves -
    Blk - 2 INF, ART (Ita)

    DiceRolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (2, 1)DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Blk - AA (Ita)
    Ger - INF (Fra)
    Fra - INF (Ita)
    Per - 2 ARM (Ukr) 3 INF (Ind)
    EUk - INF (Ukr)

    Place 3 INF, ART, ARM, AA (Ita)
    Collect 24, 24 on hand

    13Eit.AAM

  • 10

    US 13
    Has $48

    Purchases
    2 ftrs
    1 AC
    1 tnp
    1 arm
    Save $2

    Combat Moves
    Sum (2 inf)
    1 arm Caro
    5 ftrs z51

    NG (1 inf)
    1 art NZ
    3 ftr z51

    z38 (1 tnp)
    1 AC z51 (non-Brit mule)

    Combat
    Sum
    A:
    DiceRolls: 6@3; Total Hits: 16@3: (5, 4, 6, 4, 4, 1)

    D:
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

  • 10

    US loses 2 ftrs
    Jsp lose 1 inf

    Round 2
    A:
    DiceRolls: 4@3; Total Hits: 44@3: (2, 3, 3, 1)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 10

    Sum taken with 1 arm, 3 ftrs

    NG
    A:
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (6, 2, 5)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 10

    NG taken with 1 art + 3 ftr

    z38 cleared

    NonCom
    1 AC, 1 dd, 1 sub z51 > z38
    AC (brit mule) z51 > z48
    14 subs, 5 dd 2 AC z51 > z48
    3 ftrs Sum > z38
    3 ftrs NG > z48
    2 ftrs z51 > z48
    4 subs z56 > z46
    1 AC, 5 dd z51 > z56
    2 ftrs W US > z56
    bom Brazil > Sol Is
    2 inf E Ca > Algeria

    Mobilization
    1 AC, 2 ftrs, tnp z56
    1 arm W US

    Collect $48+2
    Has $50

    13Fus.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    G14 with 44, buy ART, 8 ARM

    Combat moves -
    Rus - BMB (Fra) BMB (Sui) 2 INF (Kaz) INF (EUk) ARM (Ukr) 42 INF, 6 ART (Cau)
    NWE - 3 INF, 2 FTR (Fra)
    Pol - 16 INF, 3 ART, 2 ARM (Ger) 3 ARM (Bul)

    Not aimed at you, DD, but to explain my decision here (about 8-10 people are watching our game, apparently) before the dice tumble:
    This is a 41% shot on Moscow.  Obviously, I would be happy to capture Moscow, but I think as long as I can eliminate all ground units (52% chance) it will be a success for the Axis.  Especially if I can keep my bombers.  Or, I might get cold feet after the first round, in which case I may have given up a differential of about 8 infantry.  But with all 3 axis powers having a decent presence near Moscow, I think going round by round is a good move here, since there are only 4 UK fighters there right now, and a lot of the Russian ground forces are away.  I realize by these facts, that Dutchman is prepared for me to attack Moscow, but I think it’s the move to make (obviously, or I wouldn’t do it).  Plus, we are going to be the last round 2 game to finish, and I really don’t have the patience.
    One more look at it before I roll dice….

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