At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)
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2 inf W US > ES
That was from West Canada to East Canada. (I clarify these things for if I print out the game and play it later, not doing it for the purpose of pointing out your errors)
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G13 with 42, buy 8 INF, 2 ART, 2 ARM
Combat moves -
Kaz - 3 INF, FTR (Per)
Bel - INF, 2 BMB (EUK)
NWE - 2 INF, FTR (Fra) FTR (Ger)Bel
Rolls: 1@1 2@4; Total Hits: 21@1: (4)2@4: (2, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
NWE
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 4)2@3: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kaz
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 6, 4)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
I found Rambo. He’s in Kazakh
Kaz2
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Got 'im
Cau - 35 INF, 3 ART (EUk) 7 INF, 3 ART (Per)
Egy - ARM (Per) FTR (Kaz)
Ukr - ARM (Pol)
Bul - 5 ARM (Ger) AA (Pol)
Sui - BMB (Bel)
Fra - BMB (Bel) 2 INF (Ger) 2 FTR (NWE)Place 6 INF (Fra)
Place 2 INF, 2 ART, 2 ARM (Ger)
Collect 44, 44 on hand -
Soviet 13
Has $17
Purchases
2 repair
5 inf
Save $0Combat Moves
Eve
2 inf Urals
1 ftr MoscowNovo
1 inf, 3 arm Urals
3 inf MoscowBelo
inf Bst
inf Kar
arm MoscowCombat
Eve
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (2)D:
Rolls: 1@2; Total Hits: 11@2: (2) -
eve taken with 1 inf + 1 ftr
Novo
A:
Rolls: 4@1 3@3; Total Hits: 24@1: (1, 1, 4, 3)3@3: (5, 6, 4)D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Novo taken with 3 inf, 3 arm
Belo
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (6)D:
Rolls: 1@2; Total Hits: 01@2: (6) -
Round 2
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (2)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Belo taken with 2 inf, 1 arm
NonCom
arm, aa gun Urals > Novo
inf, arm Moscow > Novo
ftr lands Moscow
aa gun Kar > Belo
Magellan’s sub to z51Mobilization
5 inf MoscowCollect $16
Has $16 -
Wow, time flies. Starting to work on my move now - have a quiet house :-D
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(You also moved the last armor from Ura to Rus)
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J13 with 73, buy 3 ARM, 4 SS, 3 DD, FTR
Combat moves -
Sum - 2 INF (Phi)
Aus - 2 INF (Phi) offload from 39
Z57 - BMB (Jpn)
Eve - 2 INF, ARM (Yak) BMB (Jpn)
Rus - SBR X 2 (Ind)Rus AA
Rolls: 2@1; Total Hits: 02@1: (4, 2) -
Rus
Rolling 2:
(4, 6)
Eve
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 5)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Yak - BMB (Eve) BMB (Rus)
Kaz - 2 INF, ART (Chi) FTR (Cng)
Cau - 4 ARM (Ind)
Per - 2 INF (Ind)
Egy - AA, ARM (TrJ) FTR (Cng)
Z33 - TP, BB (Z27)
Z62 - All (Z50)
Ind - BMB (Rus)
Sui - FTR (Ind)
Bry - BMB (Z57) 2 INF, 2 ARM (Jpn) offload from 62Place 3 ARM (Ind)
Place 4 SS, 3 DD, FTR (Z62)
Collect 72, 72 on hand -
Only transport 2 armor to Bry, and leave 2 infantry on the home islands to protect against a last ditch desperation effort.
Also, bomber from 57 lands on Japan. -
Since you haven’t posted anything -
I’m going to go even more conservative. Don’t land anything at all on Bry - keep it all on the home islands.
Even if you’ve started planning the UK move, this has no bearing on their turn. Plus, you’ve made more late adjustments (more than a half hour after posting) than I have this game, so this should be acceptable. -
UK 13
Has $31
Purchases
3 arm
5 inf
Save $1Combat Moves
Pol (2 inf)
2 inf, 2 ftrs Bst
2 ftrs z5Balk ( )
1 inf AlgNWE (2 inf)
2 inf, 2 ftrs England
BB, cru bombard from z7z39 (1 tnp)
1 ftr z51Epl
1 inf BstCombat
Pol
A:
Rolls: 2@1 4@3; Total Hits: 22@1: (1, 6)4@3: (6, 2, 6, 4)D:
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Pol taken with 1 inf + 4 ftrs
NWE
A:
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (3, 4)3@3: (3, 1, 5)1@4: (6)D:
Rolls: 2@2; Total Hits: 02@2: (5, 6)





