@Young:
@barney:
Sounds feasible. IDK about pairing them in combat though. Would people still buy tanks?
I think the added feature justifies the higher price, but allowing Mechs to pull artillery in the combat movement phase is to powerful in my opinion. Imagine Japan has factories in Hong Kong and FIC, and they buy 1 Mech, 1 Artillery, and 1 Tank for each factory… they would smoke China in no time, and the extra attack and monuverability only cost 1 extra IPC. However, moving artillery closer to the front during the non combat phase is a nice reason to pay 5 IPCs per unit without eliminating Tanks, and limiting it to non combat movement would disallow blitzing 2 units with 1 Tank. This adjustment may tone down the number of Mech infantry flooding the game, and/or might help increase artillery purchases.
If it costs 1 IPC more, putting together 1 Art C4 and 1 MI C5, you virtually create a Mechanized Artillery (which should cost 5, A2 D2 gives 1A to Inf or Mech Inf).
It will not be overpowered.
Just allow the 2 Moves even in Combat Move but without giving Blitz to MI and Art.
So both Art and MI can move 1 space from a Friendly TT before entering in a Combat Zone.
Don’t forget, you are rising to 5 IPCs an A1 D2 unit. All by itself, it is less than optimal.
And a 9 IPCs unit having 2 hits, A4 D4 M2 is not that overpowered.
At least, it worth the try and you will have less MI anyway on your board.