Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
11L '41 Gamerman01(x) v JWW(12) no tech, 14 VC's, Game 1
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The American AA in Baltic States keeps me from taking Karelia, but screws over the Russians on their NO. Not sure if you realized that AA guns count as Allied units for that NO purpose, but mentioning it to clarify the issue up front.
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G9 with 24, buy 8 INF
Combat moves -
Bul - INF (Pol)
Lib - 2 INF (Ita)
Fra - 2 INF (Ita) 9 INF, ART (Ger) ARM (Pol)
NWE - 2 INF, BMB (Ger) FTR (Pol)
EPl - 4 INF, ART, ARM (Pol)Fra
Rolls: 10@1 2@2 1@3; Total Hits: 310@1: (6, 5, 5, 1, 6, 2, 1, 2, 6, 5)2@2: (3, 3)1@3: (3)
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2) -
Ow
NWE
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (6, 6)1@3: (5)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1) -
NWE2
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (6)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Very tough going here
NWE taken with loss of infantry and fighter
EPl
Rolls: 3@1 2@2 1@3; Total Hits: 03@1: (4, 2, 4)2@2: (5, 6)1@3: (4)
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 3)1@3: (3) -
Hmph
EPl2
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 1)2@2: (5, 5)1@3: (2)
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 4)1@3: (5) -
That’s what I was going for
Retreat to PolandGer - 2 ARM (Pol) BMB (NWE)
Pol - 2 ART (Ger)
Fra - AA (Ger)Collect 30, 30 on hand
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The American AA in Baltic States keeps me from taking Karelia, but screws over the Russians on their NO. Not sure if you realized that AA guns count as Allied units for that NO purpose, but mentioning it to clarify the issue up front.
I realised that. At this stage the allies will be in russo territory quite a bit.
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R9 repair 4, purchase 8inf & 2 arm spend 38 (save 0)
combat
#1 yak (mt) v arm BLITZ (eve) cwol
#2 stc (mt) v arm (yak) cwol
#3 hup (mt) v inf (nin) cwol
#4 SUI (mt) v 2inf (nin) cwol
#5 bul (inf) v 3inf (ukr) & fgt (cau)
#6 egy (inf) v 2inf (trj) & arm (per)
#7 ind (arm) v inf, art (per) arm (cau)dice
#5 bul attack
Rolls: 1@3 3@1; Total Hits: 11@3: (1)3@1: (2, 3, 2)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
bul twlo inf
#6 egy attack
Rolls: 1@3 2@1; Total Hits: 11@3: (1)2@1: (2, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
egy twol
#7 IND attack
Rolls: 1@3 2@2; Total Hits: 11@3: (3)2@2: (3, 5)v arm
Rolls: 1@3; Total Hits: 01@3: (5) -
ind twol
ncm:
eve art > yak
nov inf & mos arm > chi
per 2inf & cau arm > trj
cau 2inf & art > per
bel inf > bst
bel art > euk
ukr inf > epl
epl arm > cau
cau aa > mos
epl aa > ukr
ukr arm > per
mos inf > euk
mos 3 inf > cau
ss > z17
ukr arm remaining stack > cau
bul fgt > cauplacement 4inf cau, 4inf & 2 arm mos
R collects 30 + 10 NO = 40
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Ooohhhh - that’s a big pet peeve of mine.
When you have more than 1 damaged factory, you need to specify which factory(s) you are repairing during the purchase units phase. It is a potential unfair advantage to leave it unclear and then decide at the end of the turn. If you don’t state which factory you’re repairing, I don’t know if you’re exploiting this unfair advantage. Please don’t do it again - thanks a lot. -
Looks like you moved the armor from Moscow to Persia as well.
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Alright, we’re moving now. J9 with 64 coming right up.
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With 64, buy 4 INF, 4 ARM, TP, FTR, CV (save 1)
Combat moves -
Chi - 3 INF, ART (Sik) 4 BMB (Jpn) FTR (Fuk)
Hup - INF (Sik) 2 BMB (Jpn)
Nin - INF (Sik) 2 BMB (Jpn)
Cau - SBR (Pol)
Cng - ART (EAf)
Rho - ART (SAf)
Ind - 3 INF (Bur) 2 FTR (Z34) FTR (Fuk)
Z53 - 4 FTR (Z57)
Haw - INF (Mid)
Wake - INF, ARM (Mid) FTR (Z57)Amphibious assaults:
Z53
Rolls: 4@3; Total Hits: 24@3: (5, 1, 3, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Wake
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4)
Wake2
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Forgot SBR, which technically goes first
Cau
Rolling 1:
(5)Nin
Rolls: 1@1 2@4; Total Hits: 21@1: (1)2@4: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Hup
Rolls: 1@1 2@4; Total Hits: 11@1: (4)2@4: (6, 1)
Rolls: 1@2; Total Hits: 11@2: (2)





