@Tyzoq good catch can you edit it?
11L '41 Gamerman01(x) v JWW(12) no tech, 14 VC's, Game 1
-
Z16 - 2 FTR
Z14 - TP
Egy - INF (Sud)
Pol - INF (Cze)
Blk - INF, ARM (Ita)Collect 11, 11 on hand
-
china gets 1 inf and has no combat
usa 8 purchase 3fgt, 2arm & 4 inf spend 52 (save 0)
combat
#1z35 (dd) v ss & 6 fgt (z38)dice….
#1 z35 attack
Rolls: 6@3 1@2; Total Hits: 26@3: (6, 6, 3, 3, 5, 5)1@2: (5)v dd
Rolls: 1@2; Total Hits: 01@2: (3) -
z35 cwol
ncm:
z12 fgt > wus
z7 fgt > z8
gbr aa > bst
z12 fleet > z8
alg 2inf, art & arm > gbr
z38 fleet > z46
z35 fgt > z46
z56 dd > z53
z56 remaining fleet > z46
wca 2 inf > z46
eus 2 inf > eca
wca art > eca
wus arm > eca
wca aa > wuschi ncm: none
chi placement inf ninusa placement 2 arm eus, 3inf & 3 fgt wus, inf eus
usa collects 41 + 15 NO = 56
-
Ooh - that was fast. Maybe I can keep the rhythm going, here…
-
Your map has the 2 armor placed in WUS, not EUS
-
The American AA in Baltic States keeps me from taking Karelia, but screws over the Russians on their NO. Not sure if you realized that AA guns count as Allied units for that NO purpose, but mentioning it to clarify the issue up front.
-
G9 with 24, buy 8 INF
Combat moves -
Bul - INF (Pol)
Lib - 2 INF (Ita)
Fra - 2 INF (Ita) 9 INF, ART (Ger) ARM (Pol)
NWE - 2 INF, BMB (Ger) FTR (Pol)
EPl - 4 INF, ART, ARM (Pol)Fra
Rolls: 10@1 2@2 1@3; Total Hits: 310@1: (6, 5, 5, 1, 6, 2, 1, 2, 6, 5)2@2: (3, 3)1@3: (3)
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2) -
Ow
NWE
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (6, 6)1@3: (5)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1) -
NWE2
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (6)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Very tough going here
NWE taken with loss of infantry and fighter
EPl
Rolls: 3@1 2@2 1@3; Total Hits: 03@1: (4, 2, 4)2@2: (5, 6)1@3: (4)
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 3)1@3: (3) -
Hmph
EPl2
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 1)2@2: (5, 5)1@3: (2)
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 4)1@3: (5) -
That’s what I was going for
Retreat to PolandGer - 2 ARM (Pol) BMB (NWE)
Pol - 2 ART (Ger)
Fra - AA (Ger)Collect 30, 30 on hand
-
-
The American AA in Baltic States keeps me from taking Karelia, but screws over the Russians on their NO. Not sure if you realized that AA guns count as Allied units for that NO purpose, but mentioning it to clarify the issue up front.
I realised that. At this stage the allies will be in russo territory quite a bit.
-
R9 repair 4, purchase 8inf & 2 arm spend 38 (save 0)
combat
#1 yak (mt) v arm BLITZ (eve) cwol
#2 stc (mt) v arm (yak) cwol
#3 hup (mt) v inf (nin) cwol
#4 SUI (mt) v 2inf (nin) cwol
#5 bul (inf) v 3inf (ukr) & fgt (cau)
#6 egy (inf) v 2inf (trj) & arm (per)
#7 ind (arm) v inf, art (per) arm (cau)dice
#5 bul attack
Rolls: 1@3 3@1; Total Hits: 11@3: (1)3@1: (2, 3, 2)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
bul twlo inf
#6 egy attack
Rolls: 1@3 2@1; Total Hits: 11@3: (1)2@1: (2, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
egy twol
#7 IND attack
Rolls: 1@3 2@2; Total Hits: 11@3: (3)2@2: (3, 5)v arm
Rolls: 1@3; Total Hits: 01@3: (5) -
ind twol
ncm:
eve art > yak
nov inf & mos arm > chi
per 2inf & cau arm > trj
cau 2inf & art > per
bel inf > bst
bel art > euk
ukr inf > epl
epl arm > cau
cau aa > mos
epl aa > ukr
ukr arm > per
mos inf > euk
mos 3 inf > cau
ss > z17
ukr arm remaining stack > cau
bul fgt > cauplacement 4inf cau, 4inf & 2 arm mos
R collects 30 + 10 NO = 40
-
Ooohhhh - that’s a big pet peeve of mine.
When you have more than 1 damaged factory, you need to specify which factory(s) you are repairing during the purchase units phase. It is a potential unfair advantage to leave it unclear and then decide at the end of the turn. If you don’t state which factory you’re repairing, I don’t know if you’re exploiting this unfair advantage. Please don’t do it again - thanks a lot. -
Looks like you moved the armor from Moscow to Persia as well.





