S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @gamerman01:

    Ukr - 3 ARM (Bul) 2 ARM (Cau)

    I forgot to delete this line.

  • 10

    Soviet 11

    Has $18

    Purchases
    1 ftr
    2 art
    Save $0

    Combat Moves
    Kazak (2 inf)
    6 inf, 3 arm Novo
    1 arm Moscow

    Combat
    A:
    DiceRolls: 6@1 4@3; Total Hits: 26@1: (5, 6, 2, 4, 6, 2)4@3: (2, 4, 2, 5)

    D:
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

  • 10

    Kazak taken with 5 inf, 4 arm

    NonCom
    15 inf Belo > Moscow
    2 arm Bst > Moscow
    1 inf Bst > Belo
    1 inf Bst > Kar
    aa gun Novo > Kaz
    inf Moscow > Novo
    4 arm, 7 inf Moscow > Kazak
    aa gun Belo > Kar
    sub z30 > z48

    Mobilization
    2 art, 1 ftr Moscow

    Collect $17
    Has $17

    11brus.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    J11 with 64, buy 2 INF, 4 ARM, 3 SS, 2 FTR

    Combat moves -
    SAf - INF (Rho) TP to 27
    EAf - ART (Rho)
    TrJ - ARM (Ind)
    Sud - 2 INF (Sum)
    FEq - ARM (Rho)
    Nov - ARM (Yak) BMB (FIC)
    Ura - INF (Eve) ARM (Yak)

    NovDiceRolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    UraDiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    UraDiceRolls: 8@3; Total Hits: 68@3: (1, 5, 2, 1, 2, 3, 3, 4)DiceRolls: 8@2; Total Hits: 48@2: (5, 6, 4, 1, 2, 3, 1, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yak - BMB (Nov)
    Eve - INF (Yak)
    Far - 2 INF (Bry)
    Nin - INF (Sik) 2 INF (Sui) 3 INF, ART (Hup) FTR (Fuk)
    Ind - 2 BMB (FIC) FTR (Yun) 2 FTR (Z38)
    FIC - 5 INF, ARM (Jpn)
    Z36 - 3 DD, 3 FTR, 3 CV (Z38) 8 SS, 5 DD, CA, 2 CV, 3 FTR (Z62)

    Place 3 ARM (Ind)
    Place 3 SS (Z62)
    Place 2 INF, ARM, 2 FTR (Jpn)
    Collect 71, 71 on hand

    11Cjap.AAM

  • 10

    UK 11

    Has $31

    Purchases
    3 tnps
    3 inf
    Save $1

    Combat Moves
    Jordan (1 arm)
    2 inf, 1 art, 1 arm Egypt

    z34 (1 tnp)
    1 tnp Egypt

    Balkans (5 inf)
    1 inf, 1 arm egypt
    BB Bombards
    4 ftrs Bst

    Pol (5 inf)
    2 art, 5 inf bst

    NWE ( )
    1 inf Eng, end z7

    z5 (dd)
    BB, cru, dd z5

    Combat
    Balkans
    A:
    DiceRolls: 1@1 5@3 1@4; Total Hits: 41@1: (4)5@3: (4, 1, 3, 3, 4)1@4: (3)

    D:
    DiceRolls: 5@2; Total Hits: 15@2: (6, 5, 3, 6, 2)

  • 10

    4 Germans dead
    1 UK inf dead

    Round 2
    A:
    DiceRolls: 5@3; Total Hits: 35@3: (5, 2, 2, 6, 2)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 10

    Balkans taken with 1 arm + 4 ftr

    Pol
    A:
    DiceRolls: 3@1 4@2; Total Hits: 33@1: (6, 4, 3)4@2: (1, 5, 2, 1)

    D:
    DiceRolls: 5@2; Total Hits: 25@2: (3, 6, 1, 1, 5)

  • 10

    Axis lose 3 inf, Uk loses 2 inf

    Round 2
    A:
    DiceRolls: 1@1 4@2; Total Hits: 21@1: (5)4@2: (2, 4, 1, 6)

    D:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

  • 10

    Poland taken with 2 art, 2 inf

    Jordan
    A:
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (2, 2)1@3: (4)

    D:
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • 10

    Jordan taken with 1 inf, 1 art, 1 arm

    z5
    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (6)1@4: (2)

    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 10

    z5 cwol

    NWE taken by walk-in
    z34 cleared

    NonCom
    ftr z34 > z48
    4 ftrs Balk > z14
    aa gun Egypt > Jordan
    12 inf, aa gun Bst > Kar
    2 inf Bst > England, end z7
    3 art, 3 inf Bst > z5
    2 ftr Moscow > Lib
    2 ftrs England > Lib
    AC z5 > z7

    Mobilization
    3 tnpz z7
    3 inf England

    Collect $38+1
    has $39

    11duk.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I’m pretty sure that’s illegal to move ground units to Z5 after sinking the destroyer.
    You can’t load anything from Baltic States onto transports in Z5 because they were there for the combat against the destroyer.
    I’ve only started reviewing your move - just getting this out there ASAP for you to consider.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    For a tournament champion you’re pretty rusty on the rules.  You were supposed to move the aircraft carrier out of Z5 in the combat move phase if you wanted to move it to 7.  You did not declare what you were doing with that carrier during the combat move phase, but waited until all dice were rolled.  This conflicts with the rules.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You also cannot transport units from Baltic States to England.

    Well, your turn is pretty messed up, then.  I’ll wait for you to fix it, within the confines of the rules.  You can’t change any combat movement, but you will have to change your noncombat to make it legal.  Basically none of the ground units on Baltic States can be transported or even board transports because the transports were considered participants in the Z5 battle.  Don’t worry about the illegal carrier move - I just mentioned it for your future benefit.

    I guess I have to wait and can’t do Italy until you’re legal.  Figured something like this would happen, but there was no sense warning you before the turn - I’d rather have you screw it up if you didn’t know the rules.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    One more thing -

    You have 4 transports in Z7 (one moved legally during a combat move on NWE).
    You have 4 transports in Z5 (all 4 are frozen since they were not moved away from Z5 in a combat move).

    Here’s the map I have.  You have 5 infantry and 3 artillery on Baltic States that you can either leave there, move to Karelia, or move to Bel.

    Like I said, change whatever noncombat moves you want, but I don’t think you can expect to change any combat moves or purchases since you’ve rolled a bunch of (fortunate  :-P) combat dice.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    map

    11duk.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @gamerman01:

    You have 4 transports in Z7 (one moved legally during a combat move on NWE).
    You have 4 transports in Z5 (all 4 are frozen since they were not moved away from Z5 in a combat move).

    OK, this morning I realize it’s inconsistent to allow the carrier to move but not the transport, since if you wanted to move them both to Z7 you had to move them both during the combat movement phase.

    For this particular issue (transport and carrier to 7) I’m going to consult with a moderator for advice on a fair way to resolve.  Unless, of course, you agree that you should leave everything in Z5 which I doubt you will want to do.

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