@gamerman01 J12 NCM edit.tsvg one small ncm change, sub to caroline islands
S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)
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Taking a break from your nonesense for awhile.
Will post again when the 5 other tourny matches in the rounds 6 and 7 get the the 10th.
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I’m not going to read the whole thread, but obviously you guys aren’t getting along. Just like to suggest posting turns only (or map correctiosn/moves). Just things related to the game. No other comments please.
Also I’d like to suggest keeping the pace moving. Tournament games are expected to take a little more priority then league. Generally in any PBF or PBEM turns are expected within a 2-3 day limit. Over the years we’ve gotten into a habit here of almost daily turns or turns every 1-2 days. Hopefully that pace can be kept up. I hate trying to enforce strict turn limits b/c we all have lives outside of A&A and usually the players of the game get settled into a nice schedule once the game gets going.
Gernerally the first couple of rounds (of a tourney) are the longest to do, but I’m hoping we can wrap up this round by the end of the month.
Please no delibrate delaying, but also multiple turns in one day are not expected either. Turns every 1-2 days, if possible, anything over 72 hours gets borderline, but is common in DAAK and other online clubs, so thatis usually the fall back. Just keep a good pace.
Play nice. :-)
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Taking a break from your nonesense for awhile.
Will post again when the 5 other tourny matches in the rounds 6 and 7 get the the 10th.
That’s logical, except that our game may go a lot more rounds than there’s. I’m going to try to post every 1-2 days like I normally do, as per Darth’s instructions.
I moved (I think) Thursday evening. Still waiting.
Going back to no comment mode.
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Just one more reminder (really to all players reading this). Watch the language. I editted a post a few posts ago. Make sure we keep things clean and fun.
All these games are supposed to be fun.
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One last thing. I’m going to suggest taking a week off with no turns.
I’ll revisit this later next week.Don’t worry, you guys are ahead of the other games and you’ll be allowed to finish.
I’ll be gone for a week in July anyway so depending on the staus of the games we may not even be able to start round 3 until mid July once I’m back.Just take some time, cool down, and play some other games.
Thanks,
DM -
Alright guys I’m going to open this game back up. Feel free to do turns as normal. I’d suggest a decent pace b/c I am going to be starting rd 3 now as well. 3 games are finished and actually one rd 3 game could start now but since I’m going to be gone for a week, I just want to roll sides and give the players the ability to move on right away as the next few games finish up.
So game on.
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Russia 10
Has $18
Purchases
3 art, 2 inf
Save $0Combat Moves
Novo
2 arm, 1 inf Urals
1 arm Moscow
5 inf KazArch
1 arm Moscow, Back to MoscowBelo
1 arm Kar to BstE Uk
1 arm Moscow back to MoscowCombat
Novo
A:
Rolls: 5@1 3@3; Total Hits: 35@1: (3, 3, 3, 4, 2)3@3: (2, 2, 3)D:
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6) -
Novo taken with 6 inf, 3 arm (forgot to roll for 1 inf)
EUkr, Belo, Arch
NonCom
16 inf Bst > Belo
arm Moscow > Bst
arm Kar > Bst
inf Kaz > Persia
arm Kaz > Moscow
aa gun Kaz > Novo
inf Moscow > Kaz
arm Egypt > Jordan
sub z33 > z30
aa gun Kar > BeloMobilization
3 art, 2 inf MoscowCollect $18
has $18 -
Addendum:
arm that went to Bst stays Moscow
1 inf that went to Belo stays Bst -
J10 with 67, buy 5 RPR (Ind), 7 INF, 2 ARM, TP, 3 DD
Combat moves -
Nin - INF (Hup)
Rho - 2 INF, ART, ARM (Ind)
Per - INF (Ind) FTR (FIC)
Car - INF (Man)
Sik - INF, FTR (Hup) FTR (Z36)Rho
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (4)2@2: (5, 5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Rho2
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (1, 5)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Sik
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Per
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
Per2
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
Plane retreats if infantry lost -
Z48 - DD (Z35)
Z62 - SS (Z50) SS (Z60) SS (Z36)
Z33 - BB (Z35)
Z38 - 3 CV, 4 FTR (Z36) FTR (Z62)
Ind - FTR (Per)
Yak - 2 ARM (Eve)
Sui - 2 INF (Man)
Yun - FTR (Sik)
Bry - 2 INF (Iwo)
Fuk - FTR (Sik)
FIC - 2 BMB (Jpn) BMB (Man)Place 2 INF, ARM (Ind)
Place TP, 3 DD (Z38)
Place 5 INF, ARM (Jpn)
Collect 64, 64 on hand -
UK 10
Has $45
Purchases
2 arm
3 art
1 inf
2 ftr
Save $0Combat
Epl
1 inf Bst
4 ftrs MoscowCombat
A:
Rolls: 1@1 4@3; Total Hits: 31@1: (4)4@3: (2, 3, 5, 1)D:
Rolls: 1@2; Total Hits: 11@2: (2) -
epl cleared but not taken. 4 ftrs remain
NonCom
stack Jordan > Egypt
ftr z14 > Egypt
3 ftr Epl > Bst
1 ftr Epl > Moscow
1 ftr England > Moscow
tnp z3 > z5Mobilization
2 ftrs, 3 art, 2 arm, 1 inf EnglandCollect $31
Has $31 -
And 6 infantry to Baltic States from England
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And fighter to Baltic States from Moscow
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I10 with 18, buy 6 INF
Combat moves -
Per - ARM (Cau) blitz and back
EUk - ARM (Cau) blitz and backNCM -
Fra - 2 INF (Ger)
Ger - 3 INF (Blk)
EPl - INF (Pol)
Ukr - ARM (Blk)
Bul - 2 ARM (Ita)Place 2 INF (Ita)
Place 4 INF (Cau)
Collect 17, 17 on hand -
US 10
Has $45
Purchases
1 ftr
4 dd
Save $3Combat Moves
z51 (tnp)
ftr z46z48 (dd)
fleet z46NG ( )
art from Sol IsCombat
z48
A:
Rolls: 11@2 8@3; Total Hits: 711@2: (6, 1, 6, 1, 4, 3, 4, 4, 6, 1, 5)8@3: (3, 2, 1, 6, 1, 5, 4, 4)D:
Rolls: 1@2; Total Hits: 01@2: (4)
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