S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)

  • 10

    Taking a break from your nonesense for awhile.

    Will post again when the 5 other tourny matches in the rounds 6 and 7 get the the 10th.

  • Mod

    I’m not going to read the whole thread, but obviously you guys aren’t getting along.  Just like to suggest posting turns only (or map correctiosn/moves).  Just things related to the game.  No other comments please.

    Also I’d like to suggest keeping the pace moving.  Tournament games are expected to take a little more priority then league.  Generally in any PBF or PBEM turns are expected within a 2-3 day limit.  Over the years we’ve gotten into a habit here of almost daily turns or turns every 1-2 days.  Hopefully that pace can be kept up.  I hate trying to enforce strict turn limits b/c we all have lives outside of A&A and usually the players of the game get settled into a nice schedule once the game gets going.

    Gernerally the first couple of rounds (of a tourney) are the longest to do, but I’m hoping we can wrap up this round by the end of the month.

    Please no delibrate delaying, but also multiple turns in one day are not expected either.  Turns every 1-2 days, if possible, anything over 72 hours gets borderline, but is common in DAAK and other online clubs, so thatis usually the fall back.  Just keep a good pace.

    Play nice.   :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @DutchmanD:

    Taking a break from your nonesense for awhile.

    Will post again when the 5 other tourny matches in the rounds 6 and 7 get the the 10th.

    That’s logical, except that our game may go a lot more rounds than there’s.  I’m going to try to post every 1-2 days like I normally do, as per Darth’s instructions.

    I moved (I think) Thursday evening.  Still waiting.

    Going back to no comment mode.

  • Mod

    Just one more reminder (really to all players reading this).  Watch the language.  I editted a post a few posts ago.  Make sure we keep things clean and fun.

    All these games are supposed to be fun.

  • Mod

    One last thing.  I’m going to suggest taking a week off with no turns.
    I’ll revisit this later next week.

    Don’t worry, you guys are ahead of the other games and you’ll be allowed to finish.
    I’ll be gone for a week in July anyway so depending on the staus of the games we may not even be able to start round 3 until mid July once I’m back.

    Just take some time, cool down, and play some other games.

    Thanks,
    DM

  • Mod

    Alright guys I’m going to open this game back up.  Feel free to do turns as normal.  I’d suggest a decent pace b/c I am going to be starting rd 3 now as well.  3 games are finished and actually one rd 3 game could start now but since I’m going to be gone for a week, I just want to roll sides and give the players the ability to move on right away as the next few games finish up.

    So game on.

  • 10

    Russia 10

    Has $18

    Purchases
    3 art, 2 inf
    Save $0

    Combat Moves
    Novo
    2 arm, 1 inf Urals
    1 arm Moscow
    5 inf Kaz

    Arch
    1 arm Moscow, Back to Moscow

    Belo
    1 arm Kar to Bst

    E Uk
    1 arm Moscow back to Moscow

    Combat
    Novo
    A:
    DiceRolls: 5@1 3@3; Total Hits: 35@1: (3, 3, 3, 4, 2)3@3: (2, 2, 3)

    D:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)

  • 10

    Novo taken with 6 inf, 3 arm (forgot to roll for 1 inf)

    EUkr, Belo, Arch

    NonCom
    16 inf Bst > Belo
    arm Moscow > Bst
    arm Kar > Bst
    inf Kaz > Persia
    arm Kaz > Moscow
    aa gun Kaz > Novo
    inf Moscow > Kaz
    arm Egypt > Jordan
    sub z33 > z30
    aa gun Kar > Belo

    Mobilization
    3 art, 2 inf Moscow

    Collect $18
    has $18

    16Brus.AAM

  • 10

    Addendum:
    arm that went to Bst stays Moscow
    1 inf that went to Belo stays Bst

    10Brus.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    J10 with 67, buy 5 RPR (Ind), 7 INF, 2 ARM, TP, 3 DD

    Combat moves -
    Nin - INF (Hup)
    Rho - 2 INF, ART, ARM (Ind)
    Per - INF (Ind) FTR (FIC)
    Car - INF (Man)
    Sik - INF, FTR (Hup) FTR (Z36)

    RhoDiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (4)2@2: (5, 5)1@3: (5)DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Rho2DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (1, 5)1@3: (2)DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    SikDiceRolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (1, 5)DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    PerDiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)DiceRolls: 1@2; Total Hits: 11@2: (2)
    Per2DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)DiceRolls: 1@2; Total Hits: 11@2: (1)
    Plane retreats if infantry lost

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Z48 - DD (Z35)
    Z62 - SS (Z50) SS (Z60) SS (Z36)
    Z33 - BB (Z35)
    Z38 - 3 CV, 4 FTR (Z36) FTR (Z62)
    Ind - FTR (Per)
    Yak - 2 ARM (Eve)
    Sui - 2 INF (Man)
    Yun - FTR (Sik)
    Bry - 2 INF (Iwo)
    Fuk - FTR (Sik)
    FIC - 2 BMB (Jpn) BMB (Man)

    Place 2 INF, ARM (Ind)
    Place TP, 3 DD (Z38)
    Place 5 INF, ARM (Jpn)
    Collect 64, 64 on hand

    10Cjap.AAM

  • 10

    UK 10

    Has $45

    Purchases
    2 arm
    3 art
    1 inf
    2 ftr
    Save $0

    Combat
    Epl
    1 inf Bst
    4 ftrs Moscow

    Combat
    A:
    DiceRolls: 1@1 4@3; Total Hits: 31@1: (4)4@3: (2, 3, 5, 1)

    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 10

    epl cleared but not taken. 4 ftrs remain

    NonCom
    stack Jordan > Egypt
    ftr z14 > Egypt
    3 ftr Epl > Bst
    1 ftr Epl >  Moscow
    1 ftr England > Moscow
    tnp z3 > z5

    Mobilization
    2 ftrs, 3 art, 2 arm, 1 inf England

    Collect $31
    Has $31

    10Duk.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And 6 infantry to Baltic States from England

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And fighter to Baltic States from Moscow

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I10 with 18, buy 6 INF

    Combat moves -
    Per - ARM (Cau) blitz and back
    EUk - ARM (Cau) blitz and back

    NCM -
    Fra - 2 INF (Ger)
    Ger - 3 INF (Blk)
    EPl - INF (Pol)
    Ukr - ARM (Blk)
    Bul - 2 ARM (Ita)

    Place 2 INF (Ita)
    Place 4 INF (Cau)
    Collect 17, 17 on hand

    10Eit.AAM

  • 10

    US 10

    Has $45

    Purchases
    1 ftr
    4 dd
    Save $3

    Combat Moves
    z51 (tnp)
    ftr z46

    z48 (dd)
    fleet z46

    NG ( )
    art from Sol Is

    Combat
    z48
    A:
    DiceRolls: 11@2 8@3; Total Hits: 711@2: (6, 1, 6, 1, 4, 3, 4, 4, 6, 1, 5)8@3: (3, 2, 1, 6, 1, 5, 4, 4)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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