@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsEM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5
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12 hits
D: 2SS, 4DD, 6CV, 1CA, 8tac, 7fgt, 1dBB, 1BBDeclare Casualties
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Damage Battleship
Damage Carriers
Sink Submarines
Sink Destroyers
Sink Carriers
Sink Cruisers
Sink Tactical Bombers/Fighters in pairs
Sink Battleships -
12 hits
1hit to BB, 6hits to CV, lose 2SS, lose 3DD
D: 2SS, 4DD, 6CV, 1CA, 8tac, 7fgt, 1dBB, 1BB
Rolls: 2@1 10@2 9@3 9@4; Total Hits: 172@1: (4, 6)10@2: (3, 1, 5, 2, 1, 2, 3, 5, 3, 3)9@3: (4, 1, 1, 6, 2, 5, 2, 1, 2)9@4: (2, 3, 3, 1, 6, 6, 1, 4, 4) -
Fleet killer does it again, 3 over expected value.
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@Cmdr:
Fleet killer does it again, 3 over expected value.
Yea, you live up to your nome de plur
SZ26 rd2
A: 1DD, 9fgt, 1tac
Rolls: 1@2 9@3 1@4; Total Hits: 61@2: (1)9@3: (4, 6, 5, 6, 1, 1, 4, 2, 3)1@4: (3)
D: 6dCV, 1DD, 1CA, 8tac, 7fgt, 2dBB
Rolls: 7@2 9@3 9@4; Total Hits: 137@2: (1, 6, 2, 1, 1, 2, 5)9@3: (4, 4, 5, 6, 2, 3, 4, 4, 2)9@4: (6, 3, 6, 5, 3, 4, 5, 2, 3) -
I may lose the game, but your fleet is toast!
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@Cmdr:
I may lose the game, but your fleet is toast!
Of Course it is Die Flottenmörderin
Results:
Yun taken (mt)
Iceland taken, no losses.
Wfr taken, 1inf lost.
Wgr taken, 1inf lost.
Sgr taken, no losses.
Kwa taken, no losses.
SZ26 taken, no losses.
SZ6 Attacker destroyed. 1TP, 1CA, 1dCV, 2dBB, 8tac, 7fgt (land in Japan) survive.NCM: Per Map
Place Units:
1ab, 1nb, 1mIC-FIC
1DD, 1TP-SZ10
2inf, 1art-Sfr
1mech, 2tnk-Nita
3inf-GreeceCollect 78+25=103
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China12
Purchase $10
3inf, save $1Place Units:
3inf-KwaCollect 2+1=3
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Place Units Map
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UK12
Western Empire:
Purchase $39
7inf, 3tnkEastern Empire:
Purchase $14
1tnk, 2mechCM:
1mech Bur>Hun (mt)
1mech Bur>Sze (mt)Hun (1inf)
2inf, 1art Yugo
4fgt NitaDice…
Hun rd1
A: 2inf, 1art, 4fgt
Rolls: 1@1 2@2 4@3; Total Hits: 31@1: (5)2@2: (6, 2)4@3: (1, 3, 5, 4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Results:
Hun, Sze taken (mt)
Hungary taken, no losses.NCM: Per Map
Place Units:
3inf-Egypt
3inf-Irq
3tnk-Nita
1inf-Cpr
2mech, 1tnk-IndiaCollect
Western Empire: 42+10NO=52
Eastern Empire: 14 -
Aussie12
Purchase $32
2fgt
4infCM:
1inf Guam>Oki (mt) via 1tp sz21>sz19
1inf FIC>For (mt) via 1tp sz36>sz20
1inf FIC>Hai (mt) via 1tp sz36
1inf, 1art Que>Hon (1inf)
1mech, 1tnk FICSZ6 (1TP, 1dCV, 1CA, 2dBB; 3aircraft Scramble)
2SS sz19
1DD, 1CA, 2fgt sz36
4fgt FICDice…
Hon rd1
A: 1mech, 1tnk
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Need Scramble orders for SZ6
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Fighters scramble.
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SZ6 rd1
A: 2SS, 1DD, 1CA, 6fgt
Rolls: 2@2 1@2 7@3; Total Hits: 32@2: (1, 4)1@2: (6)7@3: (4, 5, 6, 1, 4, 2, 6) -
The emperor’s codes have been corrupted again.
SZ6 rd1
A: 2SS, 1DD, 1CA, 6fgt
Rolls: 2@2 1@2 7@3; Total Hits: 52@2: (5, 5)1@2: (2)7@3: (4, 6, 1, 6, 1, 3, 3) -
D: 1dCV, 1CA, 2dBB, 3fgt
Rolls: 1@2 1@3 5@4; Total Hits: 31@2: (5)1@3: (1)5@4: (1, 5, 5, 4, 5) -
SZ6 rd1
A: 1CA, 6fgt
Rolls: 7@3; Total Hits: 37@3: (4, 2, 4, 5, 3, 2, 6)
D: 2fgt
Rolls: 2@4; Total Hits: 22@4: (2, 3) -
Results:
Oki, For, Hai taken (mt)
Hon taken, no losses.
SZ6 cleared, 2SS, 1DD, 1CA, 1fgt lost.NCM: Per Map
Place Units:
3inf-Nsq
1inf, 2fgt-QueCollect 24+10=34
France Does nothing.
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